diff --git a/v3/src/sound/BaseSoundManager.js b/v3/src/sound/BaseSoundManager.js index 79db01b83..3432317b3 100644 --- a/v3/src/sound/BaseSoundManager.js +++ b/v3/src/sound/BaseSoundManager.js @@ -44,13 +44,6 @@ var BaseSoundManager = new Class({ * @property {number} detune */ this.detune = 0; - /** - * Global amount of panning to apply. - * The value can range between -1 (full left pan) and 1 (full right pan). - * @property {number} pan - */ - this.pan = 0; - // TODO add fields for global spatialization options /** * Flag indicating if sounds should be paused when game looses focus, * for instance when user switches tabs or to another program/app. @@ -119,7 +112,7 @@ var BaseSoundManager = new Class({ } return sound; }, - addOscillator: NOOP, + play: NOOP, remove: NOOP, removeByKey: NOOP, pauseAll: NOOP,