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Fixed missing property
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@ -6,4 +6,5 @@
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* @property {string} [vertShader] - The source code, as a string, for the vertex shader. If not given, uses the `Phaser.Types.Renderer.WebGL.WebGLPipelineConfig.vertShader` property instead.
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* @property {string} [fragShader] - The source code, as a string, for the fragment shader. Can include `%count%` and `%forloop%` declarations for multi-texture support. If not given, uses the `Phaser.Types.Renderer.WebGL.WebGLPipelineConfig.fragShader` property instead.
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* @property {string[]} [uniforms] - An array of shader uniform names that will be looked-up to get the locations for. If not given, uses the `Phaser.Types.Renderer.WebGL.WebGLPipelineConfig.uniforms` property instead.
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* @property {Phaser.Types.Renderer.WebGL.WebGLPipelineAttributesConfig} [attributes] - An array of shader attribute data. All shaders bound to this pipeline must use the same attributes.
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*/
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