Moved the fromJSON code to its own external parser

This commit is contained in:
Richard Davey 2020-01-10 16:24:30 +00:00
parent f3bbf4f88d
commit 8e7c3103d8
3 changed files with 152 additions and 39 deletions

View file

@ -5,7 +5,6 @@
*/ */
var Bodies = require('./lib/factory/Bodies'); var Bodies = require('./lib/factory/Bodies');
var Body = require('./lib/body/Body');
var Class = require('../../utils/Class'); var Class = require('../../utils/Class');
var Composites = require('./lib/factory/Composites'); var Composites = require('./lib/factory/Composites');
var Constraint = require('./lib/constraint/Constraint'); var Constraint = require('./lib/constraint/Constraint');
@ -15,6 +14,7 @@ var MatterImage = require('./MatterImage');
var MatterSprite = require('./MatterSprite'); var MatterSprite = require('./MatterSprite');
var MatterTileBody = require('./MatterTileBody'); var MatterTileBody = require('./MatterTileBody');
var PhysicsEditorParser = require('./PhysicsEditorParser'); var PhysicsEditorParser = require('./PhysicsEditorParser');
var PhysicsJSONParser = require('./PhysicsJSONParser');
var PointerConstraint = require('./PointerConstraint'); var PointerConstraint = require('./PointerConstraint');
var Vertices = require('./lib/geometry/Vertices'); var Vertices = require('./lib/geometry/Vertices');
@ -309,61 +309,62 @@ var Factory = new Class({
}, },
/** /**
* **This function is still in development** * Creates a body using the supplied physics data, as provided by a JSON file.
* *
* Creates a body using the supplied body data, as provided by a JSON file. * The data file should be loaded as JSON:
*
* ```javascript
* preload ()
* {
* this.load.json('ninjas', 'assets/ninjas.json);
* }
*
* create ()
* {
* const ninjaShapes = this.cache.json.get('ninjas');
*
* this.matter.add.fromJSON(400, 300, ninjaShapes.shinobi);
* }
* ```
*
* Do not pass the entire JSON file to this method, but instead pass one of the shapes contained within it.
*
* If you pas in an `options` object, any settings in there will override those in the config object.
*
* The structure of the JSON file is as follows:
*
* ```text
* {
* 'generator_info': // The name of the application that created the JSON data
* 'shapeName': {
* 'type': // The type of body
* 'label': // Optional body label
* 'vertices': // An array, or an array of arrays, containing the vertex data in x/y object pairs
* }
* }
* ```
*
* At the time of writing, only the Phaser Physics Tracer App exports in this format.
* *
* @method Phaser.Physics.Matter.Factory#fromJSON * @method Phaser.Physics.Matter.Factory#fromJSON
* @since 3.22.0 * @since 3.22.0
* *
* @param {number} x - The X coordinate of the body. * @param {number} x - The X coordinate of the body.
* @param {number} y - The Y coordinate of the body. * @param {number} y - The Y coordinate of the body.
* @param {object} data - The body data object as parsed from the JSON body format. * @param {any} config - The JSON physics data.
* @param {Phaser.Types.Physics.Matter.MatterBodyConfig} [options] - An optional Body configuration object that is used to set initial Body properties on creation. * @param {Phaser.Types.Physics.Matter.MatterBodyConfig} [options] - An optional Body configuration object that is used to set initial Body properties on creation.
* @param {boolean} [addToWorld=true] - Should the newly created body be immediately added to the World? * @param {boolean} [addToWorld=true] - Should the newly created body be immediately added to the World?
* *
* @return {MatterJS.Body} A Matter JS Body. * @return {MatterJS.Body} A Matter JS Body.
*/ */
fromJSON: function (x, y, data, options, addToWorld) fromJSON: function (x, y, config, options, addToWorld)
{ {
if (options === undefined) { options = {}; } if (options === undefined) { options = {}; }
if (addToWorld === undefined) { addToWorld = true; } if (addToWorld === undefined) { addToWorld = true; }
var body; var body = PhysicsJSONParser.parseBody(x, y, config, options);
var vertexSets = data.verts;
if (vertexSets.length === 1) if (body && addToWorld)
{
// Just a single Body
options.vertices = vertexSets[0];
body = Body.create(options);
Bodies.flagCoincidentParts(body.parts);
}
else
{
var parts = [];
for (var i = 0; i < vertexSets.length; i++)
{
var part = Body.create({
vertices: vertexSets[i]
});
parts.push(part);
}
Bodies.flagCoincidentParts(parts);
options.parts = parts;
body = Body.create(options);
}
Body.setPosition(body, { x: x, y: y });
if (addToWorld)
{ {
this.world.add(body); this.world.add(body);
} }

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@ -0,0 +1,111 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Bodies = require('./lib/factory/Bodies');
var Body = require('./lib/body/Body');
/**
* Creates a body using the supplied physics data, as provided by a JSON file.
*
* The data file should be loaded as JSON:
*
* ```javascript
* preload ()
* {
* this.load.json('ninjas', 'assets/ninjas.json);
* }
*
* create ()
* {
* const ninjaShapes = this.cache.json.get('ninjas');
*
* this.matter.add.fromJSON(400, 300, ninjaShapes.shinobi);
* }
* ```
*
* Do not pass the entire JSON file to this method, but instead pass one of the shapes contained within it.
*
* If you pas in an `options` object, any settings in there will override those in the config object.
*
* The structure of the JSON file is as follows:
*
* ```text
* {
* 'generator_info': // The name of the application that created the JSON data
* 'shapeName': {
* 'type': // The type of body
* 'label': // Optional body label
* 'vertices': // An array, or an array of arrays, containing the vertex data in x/y object pairs
* }
* }
* ```
*
* At the time of writing, only the Phaser Physics Tracer App exports in this format.
*
* @namespace Phaser.Physics.Matter.PhysicsJSONParser
* @since 3.22.0
*/
var PhysicsJSONParser = {
/**
* Parses a body element from the given JSON data.
*
* @function Phaser.Physics.Matter.PhysicsJSONParser.parseBody
* @since 3.22.0
*
* @param {number} x - The horizontal world location of the body.
* @param {number} y - The vertical world location of the body.
* @param {object} config - The body configuration data.
* @param {Phaser.Types.Physics.Matter.MatterBodyConfig} [options] - An optional Body configuration object that is used to set initial Body properties on creation.
*
* @return {MatterJS.Body} A Matter JS Body.
*/
parseBody: function (x, y, config, options)
{
if (options === undefined) { options = {}; }
var body;
var vertexSets = config.vertices;
if (vertexSets.length === 1)
{
// Just a single Body
options.vertices = vertexSets[0];
body = Body.create(options);
Bodies.flagCoincidentParts(body.parts);
}
else
{
var parts = [];
for (var i = 0; i < vertexSets.length; i++)
{
var part = Body.create({
vertices: vertexSets[i]
});
parts.push(part);
}
Bodies.flagCoincidentParts(parts);
options.parts = parts;
body = Body.create(options);
}
body.label = config.label;
Body.setPosition(body, { x: x, y: y });
return body;
}
};
module.exports = PhysicsJSONParser;

View file

@ -19,6 +19,7 @@ module.exports = {
Sprite: require('./MatterSprite'), Sprite: require('./MatterSprite'),
TileBody: require('./MatterTileBody'), TileBody: require('./MatterTileBody'),
PhysicsEditorParser: require('./PhysicsEditorParser'), PhysicsEditorParser: require('./PhysicsEditorParser'),
PhysicsJSONParser: require('./PhysicsJSONParser'),
World: require('./World') World: require('./World')
}; };