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Update TileToWorldX.js
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@ -34,7 +34,6 @@ var TileToWorldX = function (tileX, camera, layer)
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tileWidth *= tilemapLayer.scaleX;
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tileWidth *= tilemapLayer.scaleX;
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}
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}
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if (orientation === 'orthogonal')
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if (orientation === 'orthogonal')
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{
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{
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return layerWorldX + tileX * tileWidth;
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return layerWorldX + tileX * tileWidth;
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