diff --git a/src/gameobjects/image/ImageWebGLRenderer.js b/src/gameobjects/image/ImageWebGLRenderer.js index 553f5bebe..be73a02a7 100644 --- a/src/gameobjects/image/ImageWebGLRenderer.js +++ b/src/gameobjects/image/ImageWebGLRenderer.js @@ -16,61 +16,12 @@ Phaser.Renderer.WebGL.GameObjects.Image = { return; } - // The below works - - var uvs = frame.uvs; var verts = src.transform.glVertextData; var index = src.frame.source.glTextureIndex; var tint = src.color._glTint; var bg = src.color._glBg; - renderer.batch.add(frame.source, src.blendMode, verts, uvs, index, alpha, tint, bg); - - /* - - // var verts = src.transform.cloneVertexData(); - var worldAlpha = 0.2; - - // 0.2, 0.4, 0.6, 0.8, 1 - - // xy0 Top Left Vert - // xy1 Top Right Vert - // xy2 Bottom Right Vert - // xy3 Bottom Left Vert - - // Let's just try 5 clones below the current sprite? - - verts.x0 += 8 * 5; - verts.x1 += 8 * 5; - verts.x2 += 8 * 5; - verts.x3 += 8 * 5; - - verts.y0 += 8 * 5; - verts.y1 += 8 * 5; - verts.y2 += 8 * 5; - verts.y3 += 8 * 5; - - - for (var i = 0; i < 5; i++) - { - alpha = worldAlpha * 255 << 24; - - renderer.spriteBatch.addToBatch(src, verts, uvs, index, alpha, tint, bg); - - verts.x0 -= 8; - verts.x1 -= 8; - verts.x2 -= 8; - verts.x3 -= 8; - - verts.y0 -= 8; - verts.y1 -= 8; - verts.y2 -= 8; - verts.y3 -= 8; - - worldAlpha += 0.2; - } - */ - + renderer.batch.add(frame.source, src.blendMode, verts, frame.uvs, index, alpha, tint, bg); } };