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Added in setFrame method to all texture based Game Objects.
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@ -12,6 +12,11 @@ var Texture = {
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{
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{
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this.texture = this.scene.sys.textures.get(key);
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this.texture = this.scene.sys.textures.get(key);
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return this.setFrame(frame);
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},
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setFrame: function (frame)
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{
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this.frame = this.texture.get(frame);
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this.frame = this.texture.get(frame);
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if (!this.frame.cutWidth || !this.frame.cutHeight)
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if (!this.frame.cutWidth || !this.frame.cutHeight)
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