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Fixed lint issues in Gamepad and GamepadManager.
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parent
786d2068a3
commit
8d926754cb
2 changed files with 25 additions and 25 deletions
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@ -142,7 +142,7 @@ var Gamepad = new Class({
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* @private
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* @since 3.10.0
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*/
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this._LCRight = (buttons[15]) ? buttons[15] : _noButton;;
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this._LCRight = (buttons[15]) ? buttons[15] : _noButton;
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/**
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* A reference to the Top Button in the Left Cluster.
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@ -152,7 +152,7 @@ var Gamepad = new Class({
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* @private
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* @since 3.10.0
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*/
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this._LCTop = (buttons[12]) ? buttons[12] : _noButton;;
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this._LCTop = (buttons[12]) ? buttons[12] : _noButton;
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/**
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* A reference to the Bottom Button in the Left Cluster.
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@ -162,7 +162,7 @@ var Gamepad = new Class({
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* @private
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* @since 3.10.0
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*/
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this._LCBottom = (buttons[13]) ? buttons[13] : _noButton;;
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this._LCBottom = (buttons[13]) ? buttons[13] : _noButton;
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/**
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* A reference to the Left Button in the Right Cluster.
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@ -172,7 +172,7 @@ var Gamepad = new Class({
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* @private
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* @since 3.10.0
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*/
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this._RCLeft = (buttons[2]) ? buttons[2] : _noButton;;
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this._RCLeft = (buttons[2]) ? buttons[2] : _noButton;
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/**
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* A reference to the Right Button in the Right Cluster.
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@ -182,7 +182,7 @@ var Gamepad = new Class({
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* @private
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* @since 3.10.0
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*/
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this._RCRight = (buttons[1]) ? buttons[1] : _noButton;;
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this._RCRight = (buttons[1]) ? buttons[1] : _noButton;
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/**
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* A reference to the Top Button in the Right Cluster.
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@ -192,7 +192,7 @@ var Gamepad = new Class({
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* @private
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* @since 3.10.0
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*/
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this._RCTop = (buttons[3]) ? buttons[3] : _noButton;;
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this._RCTop = (buttons[3]) ? buttons[3] : _noButton;
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/**
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* A reference to the Bottom Button in the Right Cluster.
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@ -202,7 +202,7 @@ var Gamepad = new Class({
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* @private
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* @since 3.10.0
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*/
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this._RCBottom = (buttons[0]) ? buttons[0] : _noButton;;
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this._RCBottom = (buttons[0]) ? buttons[0] : _noButton;
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/**
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* A reference to the Top Left Front Button (L1 Shoulder Button)
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@ -212,7 +212,7 @@ var Gamepad = new Class({
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* @private
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* @since 3.10.0
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*/
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this._FBLeftTop = (buttons[4]) ? buttons[4] : _noButton;;
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this._FBLeftTop = (buttons[4]) ? buttons[4] : _noButton;
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/**
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* A reference to the Bottom Left Front Button (L2 Shoulder Button)
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@ -222,7 +222,7 @@ var Gamepad = new Class({
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* @private
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* @since 3.10.0
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*/
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this._FBLeftBottom = (buttons[6]) ? buttons[6] : _noButton;;
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this._FBLeftBottom = (buttons[6]) ? buttons[6] : _noButton;
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/**
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* A reference to the Top Right Front Button (R1 Shoulder Button)
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@ -232,7 +232,7 @@ var Gamepad = new Class({
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* @private
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* @since 3.10.0
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*/
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this._FBRightTop = (buttons[5]) ? buttons[5] : _noButton;;
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this._FBRightTop = (buttons[5]) ? buttons[5] : _noButton;
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/**
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* A reference to the Bottom Right Front Button (R2 Shoulder Button)
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@ -242,7 +242,7 @@ var Gamepad = new Class({
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* @private
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* @since 3.10.0
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*/
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this._FBRightBottom = (buttons[7]) ? buttons[7] : _noButton;;
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this._FBRightBottom = (buttons[7]) ? buttons[7] : _noButton;
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var _noAxis = { value: 0 };
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