Update TextureManager.js

This commit is contained in:
Richard Davey 2024-01-12 17:56:30 +00:00
parent 4700a80fff
commit 8cae5a33e7

View file

@ -1152,9 +1152,9 @@ var TextureManager = new Class({
* @since 3.0.0 * @since 3.0.0
* *
* @param {string} key - The unique string-based key of the Texture. * @param {string} key - The unique string-based key of the Texture.
* @param {(HTMLImageElement|HTMLImageElement[])} source - The source Image element. * @param {(HTMLImageElement|HTMLCanvasElement|HTMLImageElement[]|HTMLCanvasElement[])} source - An array of sources that are used to create the texture. Usually Images, but can also be a Canvas.
* @param {number} [width] - The width of the Texture. * @param {number} [width] - The width of the Texture. This is optional and automatically derived from the source images.
* @param {number} [height] - The height of the Texture. * @param {number} [height] - The height of the Texture. This is optional and automatically derived from the source images.
* *
* @return {?Phaser.Textures.Texture} The Texture that was created, or `null` if the key is already in use. * @return {?Phaser.Textures.Texture} The Texture that was created, or `null` if the key is already in use.
*/ */