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Update TextureManager.js
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1 changed files with 3 additions and 3 deletions
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@ -1152,9 +1152,9 @@ var TextureManager = new Class({
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @param {string} key - The unique string-based key of the Texture.
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* @param {string} key - The unique string-based key of the Texture.
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* @param {(HTMLImageElement|HTMLImageElement[])} source - The source Image element.
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* @param {(HTMLImageElement|HTMLCanvasElement|HTMLImageElement[]|HTMLCanvasElement[])} source - An array of sources that are used to create the texture. Usually Images, but can also be a Canvas.
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* @param {number} [width] - The width of the Texture.
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* @param {number} [width] - The width of the Texture. This is optional and automatically derived from the source images.
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* @param {number} [height] - The height of the Texture.
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* @param {number} [height] - The height of the Texture. This is optional and automatically derived from the source images.
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*
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*
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* @return {?Phaser.Textures.Texture} The Texture that was created, or `null` if the key is already in use.
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* @return {?Phaser.Textures.Texture} The Texture that was created, or `null` if the key is already in use.
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*/
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*/
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