mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 21:53:59 +00:00
Pointers now iterate the full camera list, starting at the top. Fix #3631.
This commit is contained in:
parent
ccf50ff8dc
commit
8b7256cb86
1 changed files with 12 additions and 9 deletions
|
@ -535,7 +535,7 @@ var InputPlugin = new Class({
|
|||
* it is currently above.
|
||||
*
|
||||
* The hit test is performed against which-ever Camera the Pointer is over. If it is over multiple
|
||||
* cameras, the one on the top of the camera list is used.
|
||||
* cameras, it starts checking the camera at the top of the camera list, and if nothing is found, iterates down the list.
|
||||
*
|
||||
* @method Phaser.Input.InputPlugin#hitTestPointer
|
||||
* @since 3.0.0
|
||||
|
@ -546,11 +546,11 @@ var InputPlugin = new Class({
|
|||
*/
|
||||
hitTestPointer: function (pointer)
|
||||
{
|
||||
var camera = this.cameras.getCameraBelowPointer(pointer);
|
||||
var cameras = this.cameras.getCamerasBelowPointer(pointer);
|
||||
|
||||
if (camera)
|
||||
for (var c = 0; c < cameras.length; c++)
|
||||
{
|
||||
pointer.camera = camera;
|
||||
var camera = cameras[c];
|
||||
|
||||
// Get a list of all objects that can be seen by the camera below the pointer in the scene and store in 'output' array.
|
||||
// All objects in this array are input enabled, as checked by the hitTest method, so we don't need to check later on as well.
|
||||
|
@ -567,12 +567,15 @@ var InputPlugin = new Class({
|
|||
}
|
||||
}
|
||||
|
||||
if (over.length > 0)
|
||||
{
|
||||
pointer.camera = camera;
|
||||
|
||||
return over;
|
||||
}
|
||||
else
|
||||
{
|
||||
return [];
|
||||
}
|
||||
|
||||
return [];
|
||||
},
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in a new issue