mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
BitmapData + Color updates mostly.
This commit is contained in:
parent
b0afc562b5
commit
8b01abfbec
1 changed files with 111 additions and 61 deletions
96
build/phaser.d.ts
vendored
96
build/phaser.d.ts
vendored
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@ -1070,7 +1070,7 @@ declare module Phaser {
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onResume(): void;
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onResume(): void;
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play(frameRate?: number, loop?: boolean, killOnComplete?: boolean): Phaser.Animation;
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play(frameRate?: number, loop?: boolean, killOnComplete?: boolean): Phaser.Animation;
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restart(): void;
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restart(): void;
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stop(resetFrame?: boolean, dispatchComplete?:boolean): void;
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stop(resetFrame?: boolean, dispatchComplete?: boolean): void;
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update(): boolean;
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update(): boolean;
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}
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}
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@ -1093,7 +1093,7 @@ declare module Phaser {
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add(name: string, frames?: any[], frameRate?: number, loop?: boolean, useNumericIndex?: boolean): Phaser.Animation;
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add(name: string, frames?: any[], frameRate?: number, loop?: boolean, useNumericIndex?: boolean): Phaser.Animation;
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destroy(): void;
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destroy(): void;
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getAnimation(name: string): Phaser.Animation;
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getAnimation(name: string): Phaser.Animation;
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play(name: string, frameRate?: number, loop?: boolean, killOnComplete?:boolean): Phaser.Animation;
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play(name: string, frameRate?: number, loop?: boolean, killOnComplete?: boolean): Phaser.Animation;
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refreshFrame();
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refreshFrame();
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stop(name?: string, resetFrame?: boolean): void;
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stop(name?: string, resetFrame?: boolean): void;
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update(): boolean;
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update(): boolean;
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@ -1110,20 +1110,41 @@ declare module Phaser {
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}
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}
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class ArrayList {
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first: Object;
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list: any[];
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next: Object;
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position: number;
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total: number;
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add(child: Object): Object;
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callAll(callback: Function, ...parameters: any[]);
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exists(child: Object): boolean;
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getIndex(child: Object): number;
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remove(child: Object): Object;
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reset(): void;
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}
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class BitmapData {
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class BitmapData {
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constructor(game: Phaser.Game, key: string, width?: number, height?: number);
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constructor(game: Phaser.Game, key: string, width?: number, height?: number);
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baseTexture: PIXI.BaseTexture;
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baseTexture: PIXI.BaseTexture;
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buffer: ArrayBuffer;
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canvas: HTMLCanvasElement;
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canvas: HTMLCanvasElement;
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context: CanvasRenderingContext2D;
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context: CanvasRenderingContext2D;
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ctx: CanvasRenderingContext2D;
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ctx: CanvasRenderingContext2D;
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data: Uint8Array;
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dirty: boolean;
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dirty: boolean;
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disableTextureUpload: boolean;
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game: Phaser.Game;
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game: Phaser.Game;
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height: number;
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height: number;
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imageData: any[];
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imageData: ImageData;
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key: string;
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key: string;
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pixels: number;
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pixels: Uint32Array;
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texture: PIXI.Texture;
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texture: PIXI.Texture;
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textureFrame: Phaser.Frame;
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textureFrame: Phaser.Frame;
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type: number;
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type: number;
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@ -1134,15 +1155,23 @@ declare module Phaser {
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clear(): void;
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clear(): void;
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cls(): void;
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cls(): void;
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copyPixels(source: any, area: Phaser.Rectangle, destX: number, destY: number): void;
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copyPixels(source: any, area: Phaser.Rectangle, destX: number, destY: number): void;
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draw(source: any, destX: number, destY: number): void;
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draw(source: any, x: number, y: number): void;
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getPixel(x: number, y: number): number;
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drawSprite(sprite: any, x?: number, y?: number): void;
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fill(r: number, g: number, b: number, a?: number): void;
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getPixel(x: number, y: number, out?: Object): number;
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getPixelRGB(x: number, y: number, out?: Object, hsl?: boolean, hsv?: boolean): Object;
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getPixel32(x: number, y: number): number;
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getPixel32(x: number, y: number): number;
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getPixels(rect: Phaser.Rectangle): number[];
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getPixels(rect: Phaser.Rectangle): ImageData;
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refreshBuffer(): void;
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processPixel(callback: Function, callbackContext: Object, x?: number, y?: Number, width?: number, height?: number): void;
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processPixelRGB(callback: Function, callbackContext: Object, x?: number, y?: Number, width?: number, height?: number): void;
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refreshBuffer(x?: number, y?: number, width?: number, height?: number): void;
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render(): void;
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render(): void;
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replaceRGB(r1: number, g1: number, b1: number, a1: number, r2: number, g2: number, b2: number, a2: number, region: Phaser.Rectangle): void;
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resize(width: number, height: number): void;
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resize(width: number, height: number): void;
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setPixel(x: number, y: number, red: number, green: number, blue: number): void;
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shiftHSL(h?: number, s?: number, l?: number, region?: Phaser.Rectangle): void;
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setPixel32(x: number, y: number, red: number, green: number, blue: number, alpha: number): void;
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setHSL(h?: number, s?: number, l?: number, region?: Phaser.Rectangle): void;
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setPixel(x: number, y: number, red: number, green: number, blue: number, immediate?: boolean): void;
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setPixel32(x: number, y: number, red: number, green: number, blue: number, alpha: number, immediate?: boolean): void;
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}
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}
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@ -1257,7 +1286,7 @@ declare module Phaser {
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getFrameByName(key: string, frame: string): Phaser.Frame;
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getFrameByName(key: string, frame: string): Phaser.Frame;
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getFrameData(key: string): Phaser.FrameData;
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getFrameData(key: string): Phaser.FrameData;
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getImage(key: string): Object;
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getImage(key: string): Object;
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getJSON(key:string): Object;
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getJSON(key: string): Object;
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getKeys(array: string[]): string[];
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getKeys(array: string[]): string[];
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getPhysicsData(key: string, object?: string, fixtureKey?: string): Object;
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getPhysicsData(key: string, object?: string, fixtureKey?: string): Object;
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getSound(key: string): Phaser.Sound;
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getSound(key: string): Phaser.Sound;
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@ -1380,6 +1409,9 @@ declare module Phaser {
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class Color {
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class Color {
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static colorToHexstring(color: number): string;
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static colorToHexstring(color: number): string;
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static componentToHex(color: number): string;
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static createColor(r?: number, g?: number, b?: number, a?: number, h?: number, s?: number, l?: number, v?: number): Object;
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static fromRGBA(rgba: number, out?: Object): Object;
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static getAlpha(color: number): number;
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static getAlpha(color: number): number;
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static getAlphaFloat(color: number): number;
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static getAlphaFloat(color: number): number;
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static getBlue(color: number): number;
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static getBlue(color: number): number;
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@ -1392,11 +1424,21 @@ declare module Phaser {
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static getRGB(color: number): Object;
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static getRGB(color: number): Object;
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static getWebRGB(color: number): string;
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static getWebRGB(color: number): string;
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static hexToRGB(h: string): number;
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static hexToRGB(h: string): number;
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static hexToColor(hex: string, out?: Object): Object;
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static HSLtoRGB(h: number, s: number, l: number, out?: Object): Object;
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static HSVtoRGB(h: number, s: number, v: number, out?: Object): Object;
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static hueToColor(p: number, q: number, t: number): number;
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static interpolateColor(color1: number, color2: number, steps: number, currentStep: number, alpha: number): number;
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static interpolateColor(color1: number, color2: number, steps: number, currentStep: number, alpha: number): number;
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static interpolateColorWithRGB(color: number, r: number, g: number, b: number, steps: number, currentStep: number): number;
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static interpolateColorWithRGB(color: number, r: number, g: number, b: number, steps: number, currentStep: number): number;
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static interpolateRGB(r1: number, g1: number, b1: number, r2: number, g2: number, b2: number, steps: number, currentStep: number): number;
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static interpolateRGB(r1: number, g1: number, b1: number, r2: number, g2: number, b2: number, steps: number, currentStep: number): number;
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static packPixel(r: number, g: number, b: number, a: number): number;
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static RGBtoHSL(r: number, g: number, b: number, out?: Object): Object;
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static RGBtoHSV(r: number, g: number, b: number, out?: Object): Object;
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static RGBtoString(r: number, g: number, b: number, a?: number, prefix?: string): string;
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static RGBtoHexstring(color: number): string;
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static RGBtoHexstring(color: number): string;
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static RGBtoWebstring(color: number): string;
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static RGBtoWebstring(color: number): string;
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static toRGBA(r: number, g: number, b: number, a: number): number;
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static unpackPixel(rgba: number, out?: Object, hsl?: boolean, hsv?: boolean): Object;
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}
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}
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@ -1411,6 +1453,8 @@ declare module Phaser {
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class Device {
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class Device {
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static LITTLE_ENDIAN: boolean;
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constructor(game: Phaser.Game);
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constructor(game: Phaser.Game);
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android: boolean;
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android: boolean;
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@ -1457,6 +1501,7 @@ declare module Phaser {
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requestFullScreen: string;
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requestFullScreen: string;
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safari: boolean;
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safari: boolean;
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silk: boolean;
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silk: boolean;
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support32bit: boolean;
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touch: boolean;
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touch: boolean;
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trident: boolean;
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trident: boolean;
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tridentVersion: number;
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tridentVersion: number;
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@ -1725,7 +1770,7 @@ declare module Phaser {
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focusLoss(event: Object): void;
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focusLoss(event: Object): void;
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gamePaused(event: Object): void;
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gamePaused(event: Object): void;
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gameResumed(event: Object): void;
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gameResumed(event: Object): void;
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parseConfig(config:Object): void;
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parseConfig(config: Object): void;
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setUpRenderer(): void;
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setUpRenderer(): void;
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showDebugHeader(): void;
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showDebugHeader(): void;
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step(): void;
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step(): void;
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@ -1755,7 +1800,7 @@ declare module Phaser {
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sprite(x: number, y: number, key?: any, frame?: any): Phaser.Sprite;
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sprite(x: number, y: number, key?: any, frame?: any): Phaser.Sprite;
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spriteBatch(parent: any, name?: String, addToStage?: boolean): Phaser.Group;
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spriteBatch(parent: any, name?: String, addToStage?: boolean): Phaser.Group;
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text(x: number, y: number, text?: string, style?: Object): Phaser.Text;
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text(x: number, y: number, text?: string, style?: Object): Phaser.Text;
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tileMap(key: string, tileWidth?:number, tileHeight?:number, width?:number, height?:number): Phaser.Tilemap;
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tileMap(key: string, tileWidth?: number, tileHeight?: number, width?: number, height?: number): Phaser.Tilemap;
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tileSprite(x: number, y: number, width: number, height: number, key: any, frame: any): Phaser.TileSprite;
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tileSprite(x: number, y: number, width: number, height: number, key: any, frame: any): Phaser.TileSprite;
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tween(obj: Object): Phaser.Tween;
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tween(obj: Object): Phaser.Tween;
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@ -1957,7 +2002,7 @@ declare module Phaser {
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addAll(property: string, amount: number, checkAlive: boolean, checkVisible: boolean): void;
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addAll(property: string, amount: number, checkAlive: boolean, checkVisible: boolean): void;
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bringToTop(child: any): any;
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bringToTop(child: any): any;
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addAt(child: any, index: number): any;
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addAt(child: any, index: number): any;
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callAll(method: string, context:any, ...parameters: any[]): void;
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callAll(method: string, context: any, ...parameters: any[]): void;
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callAllExists(callback: Function, existsValue: boolean, ...parameters: any[]): void;
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callAllExists(callback: Function, existsValue: boolean, ...parameters: any[]): void;
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callbackFromArray(child: Object, callback: Function, length: number): void;
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callbackFromArray(child: Object, callback: Function, length: number): void;
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countDead(): number;
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countDead(): number;
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@ -2067,7 +2112,7 @@ declare module Phaser {
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hitCanvas: HTMLCanvasElement;
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hitCanvas: HTMLCanvasElement;
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hitContext: CanvasRenderingContext2D;
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hitContext: CanvasRenderingContext2D;
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holdRate: number;
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holdRate: number;
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interactiveItems: Phaser.LinkedList;
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interactiveItems: Phaser.ArrayList;
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justPressedRate: number;
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justPressedRate: number;
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justReleasedRate: number;
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justReleasedRate: number;
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keyboard: Phaser.Keyboard;
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keyboard: Phaser.Keyboard;
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@ -2507,6 +2552,7 @@ declare module Phaser {
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static isOdd(n: number): boolean;
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static isOdd(n: number): boolean;
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static linear(p0: number, p1: number, t: number): number;
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static linear(p0: number, p1: number, t: number): number;
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static linearInterpolation(v: number[], k: number): number;
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static linearInterpolation(v: number[], k: number): number;
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static limitValue(value: number, min: number, max: number): number;
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static mapLinear(x: number, a1: number, a2: number, b1: number, b2: number): number;
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static mapLinear(x: number, a1: number, a2: number, b1: number, b2: number): number;
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static max(...numbers: number[]): number;
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static max(...numbers: number[]): number;
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static maxAdd(value: number, amount: number, max: number): number;
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static maxAdd(value: number, amount: number, max: number): number;
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@ -2540,7 +2586,7 @@ declare module Phaser {
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static truncate(n: number): number;
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static truncate(n: number): number;
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static within(a: number, b: number, tolerance: number): boolean;
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static within(a: number, b: number, tolerance: number): boolean;
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static wrap(value: number, min: number, max: number): number;
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static wrap(value: number, min: number, max: number): number;
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static wrapAngle(angle: number, radians?:boolean): number;
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static wrapAngle(angle: number, radians?: boolean): number;
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static wrapValue(value: number, amount: number, max: number): number;
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static wrapValue(value: number, amount: number, max: number): number;
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}
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}
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@ -3072,6 +3118,7 @@ declare module Phaser {
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onEndContact: Phaser.Signal;
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onEndContact: Phaser.Signal;
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onSpringAdded: Phaser.Signal;
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onSpringAdded: Phaser.Signal;
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onSpringRemoved: Phaser.Signal;
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onSpringRemoved: Phaser.Signal;
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paused: boolean;
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restitution: number;
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restitution: number;
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solveConstraints: boolean;
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solveConstraints: boolean;
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time: any;
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time: any;
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@ -3110,14 +3157,16 @@ declare module Phaser {
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hitTest(worldPoint: Phaser.Point, bodies?: any[], precision?: number, filterStatic?: boolean): Phaser.Physics.P2.Body[];
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hitTest(worldPoint: Phaser.Point, bodies?: any[], precision?: number, filterStatic?: boolean): Phaser.Physics.P2.Body[];
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mpx(v: number): number;
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mpx(v: number): number;
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mpxi(v: number): number;
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mpxi(v: number): number;
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pause(): void;
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preUpdate(): void;
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pxm(v: number): number;
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pxm(v: number): number;
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pxmi(v: number): number;
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pxmi(v: number): number;
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preUpdate(): void;
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removeBody(body: Phaser.Physics.P2.Body): Phaser.Physics.P2.Body;
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removeBody(body: Phaser.Physics.P2.Body): Phaser.Physics.P2.Body;
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removeBodyNextStep(body: Phaser.Physics.P2.Body): void;
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removeBodyNextStep(body: Phaser.Physics.P2.Body): void;
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removeConstraint(constraint: any): any;
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removeConstraint(constraint: any): any;
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removeContactMaterial(material: Phaser.Physics.P2.ContactMaterial);
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removeContactMaterial(material: Phaser.Physics.P2.ContactMaterial);
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removeSpring(spring: Phaser.Physics.P2.Spring): Phaser.Physics.P2.Spring;
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removeSpring(spring: Phaser.Physics.P2.Spring): Phaser.Physics.P2.Spring;
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resume(): void;
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setBounds(x: number, y: number, width: number, height: number, left?: Boolean, right?: boolean, top?: boolean, bottom?: boolean, setCollisionGroup?: boolean): void;
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setBounds(x: number, y: number, width: number, height: number, left?: Boolean, right?: boolean, top?: boolean, bottom?: boolean, setCollisionGroup?: boolean): void;
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setBoundsToWorld(left?: boolean, right?: boolean, top?: boolean, bottom?: boolean, setCollisionGroup?: boolean): void;
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setBoundsToWorld(left?: boolean, right?: boolean, top?: boolean, bottom?: boolean, setCollisionGroup?: boolean): void;
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setCollisionGroup(object: Object, group: Phaser.Physics.P2.CollisionGroup): void;
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setCollisionGroup(object: Object, group: Phaser.Physics.P2.CollisionGroup): void;
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@ -3758,7 +3807,7 @@ declare module Phaser {
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class Sound {
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class Sound {
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constructor(game: Phaser.Game, key: string, volume?: number, loop?: boolean, connect?:boolean);
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constructor(game: Phaser.Game, key: string, volume?: number, loop?: boolean, connect?: boolean);
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autoplay: boolean;
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autoplay: boolean;
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context: any;
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context: any;
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@ -3984,7 +4033,7 @@ declare module Phaser {
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setScreenSize(force: boolean): void;
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setScreenSize(force: boolean): void;
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setShowAll(): void;
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setShowAll(): void;
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setSize(): void;
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setSize(): void;
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startFullScreen(antialias:boolean): void;
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startFullScreen(antialias: boolean): void;
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stopFullScreen(): void;
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stopFullScreen(): void;
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}
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}
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@ -4062,7 +4111,7 @@ declare module Phaser {
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remove(key: string): void;
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remove(key: string): void;
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resume(): void;
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resume(): void;
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restart(clearWorld?: boolean, clearCache?: boolean): void;
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restart(clearWorld?: boolean, clearCache?: boolean): void;
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start(key: string, clearWorld?: boolean, clearCache?: boolean, ...args:any[]): void;
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start(key: string, clearWorld?: boolean, clearCache?: boolean, ...args: any[]): void;
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update(): void;
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update(): void;
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}
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}
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@ -4191,9 +4240,9 @@ declare module Phaser {
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addTilesetImage(tileset: string, key?: string, tileWidth?: number, tileHeight?: number, tileMargin?: number, tileSpacing?: number, gid?: number): Phaser.Tileset;
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addTilesetImage(tileset: string, key?: string, tileWidth?: number, tileHeight?: number, tileMargin?: number, tileSpacing?: number, gid?: number): Phaser.Tileset;
|
||||||
calculateFaces(layer: number): void;
|
calculateFaces(layer: number): void;
|
||||||
copy(x: number, y: number, width: number, height: number, layer?: any): Phaser.Tile[];
|
copy(x: number, y: number, width: number, height: number, layer?: any): Phaser.Tile[];
|
||||||
create(name: string, width: number, height: number, tileWidth:number, tileHeight:number): Phaser.TilemapLayer;
|
create(name: string, width: number, height: number, tileWidth: number, tileHeight: number): Phaser.TilemapLayer;
|
||||||
createBlankLayer(name: string, width: number, height: number, tileWidth: number, tileHeight: number, group?: Phaser.Group): Phaser.TilemapLayer;
|
createBlankLayer(name: string, width: number, height: number, tileWidth: number, tileHeight: number, group?: Phaser.Group): Phaser.TilemapLayer;
|
||||||
createFromObjects(name: string, gid: any, key: string, frame?: any, exists?: boolean, autoCull?: boolean, group?: Phaser.Group, CustomClass?: Object, adjustY?:boolean): void;
|
createFromObjects(name: string, gid: any, key: string, frame?: any, exists?: boolean, autoCull?: boolean, group?: Phaser.Group, CustomClass?: Object, adjustY?: boolean): void;
|
||||||
createLayer(layer: any, width?: number, height?: number, group?: Phaser.Group): Phaser.TilemapLayer;
|
createLayer(layer: any, width?: number, height?: number, group?: Phaser.Group): Phaser.TilemapLayer;
|
||||||
destroy(): void;
|
destroy(): void;
|
||||||
dump(): void;
|
dump(): void;
|
||||||
|
@ -4265,7 +4314,7 @@ declare module Phaser {
|
||||||
type: number;
|
type: number;
|
||||||
|
|
||||||
getRayCastTiles(line: Phaser.Line, stepRate?: number, collides?: boolean, interestingFace?: boolean): Phaser.Tile[];
|
getRayCastTiles(line: Phaser.Line, stepRate?: number, collides?: boolean, interestingFace?: boolean): Phaser.Tile[];
|
||||||
getTiles(x: number, y: number, width: number, height: number, collides?: boolean, interestingFace?:boolean): Phaser.Tile[];
|
getTiles(x: number, y: number, width: number, height: number, collides?: boolean, interestingFace?: boolean): Phaser.Tile[];
|
||||||
getTileX(x: number): Phaser.Tile;
|
getTileX(x: number): Phaser.Tile;
|
||||||
getTileXY(x: number, y: number, point: Phaser.Point): Phaser.Point;
|
getTileXY(x: number, y: number, point: Phaser.Point): Phaser.Point;
|
||||||
getTileY(y: number): Phaser.Tile;
|
getTileY(y: number): Phaser.Tile;
|
||||||
|
@ -4564,6 +4613,7 @@ declare module Phaser {
|
||||||
start(x?: number, y?: number, color?: string, columnWidth?: number): void;
|
start(x?: number, y?: number, color?: string, columnWidth?: number): void;
|
||||||
stop(): void;
|
stop(): void;
|
||||||
text(text: string, x: number, y: number, color?: string, font?: string): void;
|
text(text: string, x: number, y: number, color?: string, font?: string): void;
|
||||||
|
timer(timer: Phaser.Timer, x: number, y: number, color?: string): void;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue