diff --git a/v3/src/renderer/canvas/utils/BlitImage.js b/v3/src/renderer/canvas/utils/BlitImage.js index bc4357a3d..a5cb6ee85 100644 --- a/v3/src/renderer/canvas/utils/BlitImage.js +++ b/v3/src/renderer/canvas/utils/BlitImage.js @@ -2,7 +2,7 @@ // No scaling, anchor, rotation or effects, literally draws the frame directly to the canvas var BlitImage = function (dx, dy, frame) { - var ctx = this.context; + var ctx = this.currentContext; var cd = frame.canvasData; ctx.drawImage(frame.source.image, cd.sx, cd.sy, cd.sWidth, cd.sHeight, dx, dy, cd.dWidth, cd.dHeight); diff --git a/v3/src/renderer/canvas/utils/DrawImage.js b/v3/src/renderer/canvas/utils/DrawImage.js index cf35528a6..2b667e3d5 100644 --- a/v3/src/renderer/canvas/utils/DrawImage.js +++ b/v3/src/renderer/canvas/utils/DrawImage.js @@ -1,7 +1,7 @@ var DrawImage = function (frame, blendMode, transform, anchorX, anchorY, alpha, tint, bg) { - var ctx = this.context; + var ctx = this.currentContext; var cd = frame.canvasData; // Blend Mode