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https://github.com/photonstorm/phaser
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Removed Layer3D Game Object and old MeshPipeline
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9d23735a23
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12 changed files with 1 additions and 16 deletions
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@ -124,15 +124,12 @@ if (typeof WEBGL_RENDERER)
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// WebGL only Game Objects
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// WebGL only Game Objects
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GameObjects.Shader = require('./shader/Shader');
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GameObjects.Shader = require('./shader/Shader');
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GameObjects.Mesh = require('./mesh/Mesh');
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GameObjects.Mesh = require('./mesh/Mesh');
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GameObjects.Layer3D = require('./layer3d/Layer3D');
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GameObjects.Factories.Shader = require('./shader/ShaderFactory');
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GameObjects.Factories.Shader = require('./shader/ShaderFactory');
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GameObjects.Factories.Mesh = require('./mesh/MeshFactory');
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GameObjects.Factories.Mesh = require('./mesh/MeshFactory');
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GameObjects.Factories.Layer3D = require('./layer3d/Layer3DFactory');
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GameObjects.Creators.Shader = require('./shader/ShaderCreator');
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GameObjects.Creators.Shader = require('./shader/ShaderCreator');
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GameObjects.Creators.Mesh = require('./mesh/MeshCreator');
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GameObjects.Creators.Mesh = require('./mesh/MeshCreator');
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GameObjects.Creators.Layer3D = require('./layer3d/Layer3DCreator');
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GameObjects.Light = require('./lights/Light');
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GameObjects.Light = require('./lights/Light');
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GameObjects.LightsManager = require('./lights/LightsManager');
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GameObjects.LightsManager = require('./lights/LightsManager');
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@ -14,7 +14,6 @@ var LightPipeline = require('./pipelines/LightPipeline');
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var MultiPipeline = require('./pipelines/MultiPipeline');
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var MultiPipeline = require('./pipelines/MultiPipeline');
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var RopePipeline = require('./pipelines/RopePipeline');
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var RopePipeline = require('./pipelines/RopePipeline');
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var SinglePipeline = require('./pipelines/SinglePipeline');
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var SinglePipeline = require('./pipelines/SinglePipeline');
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var MeshPipeline = require('./pipelines/MeshPipeline');
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/**
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/**
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* @classdesc
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* @classdesc
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@ -147,7 +146,6 @@ var PipelineManager = new Class({
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this.add(CONST.SINGLE_PIPELINE, new SinglePipeline({ game: game }));
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this.add(CONST.SINGLE_PIPELINE, new SinglePipeline({ game: game }));
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this.add(CONST.ROPE_PIPELINE, new RopePipeline({ game: game }));
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this.add(CONST.ROPE_PIPELINE, new RopePipeline({ game: game }));
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this.add(CONST.LIGHT_PIPELINE, new LightPipeline({ game: game }));
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this.add(CONST.LIGHT_PIPELINE, new LightPipeline({ game: game }));
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this.add(CONST.MESH_PIPELINE, new MeshPipeline({ game: game }));
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this.set(this.MULTI_PIPELINE);
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this.set(this.MULTI_PIPELINE);
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},
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},
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@ -54,17 +54,7 @@ var PIPELINE_CONST = {
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* @const
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* @const
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* @since 3.50.0
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* @since 3.50.0
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*/
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*/
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ROPE_PIPELINE: 'RopePipeline',
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ROPE_PIPELINE: 'RopePipeline'
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/**
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* The Mesh Pipeline.
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*
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* @name Phaser.Renderer.WebGL.Pipelines.MESH_PIPELINE
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* @type {string}
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* @const
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* @since 3.50.0
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*/
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MESH_PIPELINE: 'MeshPipeline'
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};
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};
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