Removed Layer3D Game Object and old MeshPipeline

This commit is contained in:
Richard Davey 2020-10-13 10:56:21 +01:00
parent 9d23735a23
commit 8708255948
12 changed files with 1 additions and 16 deletions

View file

@ -124,15 +124,12 @@ if (typeof WEBGL_RENDERER)
// WebGL only Game Objects // WebGL only Game Objects
GameObjects.Shader = require('./shader/Shader'); GameObjects.Shader = require('./shader/Shader');
GameObjects.Mesh = require('./mesh/Mesh'); GameObjects.Mesh = require('./mesh/Mesh');
GameObjects.Layer3D = require('./layer3d/Layer3D');
GameObjects.Factories.Shader = require('./shader/ShaderFactory'); GameObjects.Factories.Shader = require('./shader/ShaderFactory');
GameObjects.Factories.Mesh = require('./mesh/MeshFactory'); GameObjects.Factories.Mesh = require('./mesh/MeshFactory');
GameObjects.Factories.Layer3D = require('./layer3d/Layer3DFactory');
GameObjects.Creators.Shader = require('./shader/ShaderCreator'); GameObjects.Creators.Shader = require('./shader/ShaderCreator');
GameObjects.Creators.Mesh = require('./mesh/MeshCreator'); GameObjects.Creators.Mesh = require('./mesh/MeshCreator');
GameObjects.Creators.Layer3D = require('./layer3d/Layer3DCreator');
GameObjects.Light = require('./lights/Light'); GameObjects.Light = require('./lights/Light');
GameObjects.LightsManager = require('./lights/LightsManager'); GameObjects.LightsManager = require('./lights/LightsManager');

View file

@ -14,7 +14,6 @@ var LightPipeline = require('./pipelines/LightPipeline');
var MultiPipeline = require('./pipelines/MultiPipeline'); var MultiPipeline = require('./pipelines/MultiPipeline');
var RopePipeline = require('./pipelines/RopePipeline'); var RopePipeline = require('./pipelines/RopePipeline');
var SinglePipeline = require('./pipelines/SinglePipeline'); var SinglePipeline = require('./pipelines/SinglePipeline');
var MeshPipeline = require('./pipelines/MeshPipeline');
/** /**
* @classdesc * @classdesc
@ -147,7 +146,6 @@ var PipelineManager = new Class({
this.add(CONST.SINGLE_PIPELINE, new SinglePipeline({ game: game })); this.add(CONST.SINGLE_PIPELINE, new SinglePipeline({ game: game }));
this.add(CONST.ROPE_PIPELINE, new RopePipeline({ game: game })); this.add(CONST.ROPE_PIPELINE, new RopePipeline({ game: game }));
this.add(CONST.LIGHT_PIPELINE, new LightPipeline({ game: game })); this.add(CONST.LIGHT_PIPELINE, new LightPipeline({ game: game }));
this.add(CONST.MESH_PIPELINE, new MeshPipeline({ game: game }));
this.set(this.MULTI_PIPELINE); this.set(this.MULTI_PIPELINE);
}, },

View file

@ -54,17 +54,7 @@ var PIPELINE_CONST = {
* @const * @const
* @since 3.50.0 * @since 3.50.0
*/ */
ROPE_PIPELINE: 'RopePipeline', ROPE_PIPELINE: 'RopePipeline'
/**
* The Mesh Pipeline.
*
* @name Phaser.Renderer.WebGL.Pipelines.MESH_PIPELINE
* @type {string}
* @const
* @since 3.50.0
*/
MESH_PIPELINE: 'MeshPipeline'
}; };