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Updated docs
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@ -15,8 +15,11 @@ var LIGHT_COUNT = 10;
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/**
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* @classdesc
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* ForwardDiffuseLightPipeline implements a forward rendering approach for 2D lights.
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* This pipeline extends TextureTintPipeline so it implements all it's rendering functions
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* and batching system.
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*
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* It works by using a custom shader, combined with Light Game Objects, that provides an ambient
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* illumination effect in your games.
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*
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* This pipeline extends TextureTintPipeline so it implements all of its rendering functions and batching system.
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*
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* @class ForwardDiffuseLightPipeline
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* @extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline
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