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Getting ready to move the shaders out.
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1 changed files with 1 additions and 2 deletions
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@ -21,8 +21,6 @@ Phaser.Renderer.WebGL = function (game)
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this.type = Phaser.WEBGL;
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this.currentShader = null;
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/**
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* This sets if the CanvasRenderer will clear the canvas or not before the new render pass.
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* If the Stage is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color.
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@ -165,6 +163,7 @@ Phaser.Renderer.WebGL = function (game)
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this.currentBlendMode = -1;
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this.currentTextureSource = null;
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this.currentShader = null;
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this.blendModes = [];
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