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Actions.SetScale has 2 new arguments: index
and direction
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1 changed files with 20 additions and 18 deletions
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@ -4,34 +4,36 @@
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var PropertyValueSet = require('./PropertyValueSet');
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/**
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* [description]
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* Takes an array of Game Objects, or any objects that have the public properties `scaleX` and `scaleY`
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* and then sets them to the given values.
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*
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* The optional `stepX` and `stepY` properties are applied incrementally, multiplied by each item in the array.
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*
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* To use this with a Group: `SetScale(group.getChildren(), scaleX, scaleY, stepX, stepY)`
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*
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* @function Phaser.Actions.SetScale
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* @since 3.0.0
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*
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* @param {array} items - An array of Game Objects. The contents of this array are updated by this Action.
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* @param {number} x - [description]
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* @param {number} y - [description]
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* @param {number} [stepX=0] - [description]
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* @param {number} [stepY=0] - [description]
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* @param {array|Phaser.GameObjects.GameObject[]} items - The array of items to be updated by this action.
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* @param {number} scaleX - The amount to set the `scaleX` property to.
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* @param {number} [scaleY] - The amount to set the `scaleY` property to. If `undefined` or `null` it uses the `scaleX` value.
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* @param {number} [stepX=0] - This is added to the `scaleX` amount, multiplied by the iteration counter.
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* @param {number} [stepY=0] - This is added to the `scaleY` amount, multiplied by the iteration counter.
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* @param {integer} [index=0] - An optional offset to start searching from within the items array.
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* @param {integer} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
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*
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* @return {array} The array of Game Objects that was passed to this Action.
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* @return {array} The array of objects that were passed to this Action.
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*/
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var SetScale = function (items, x, y, stepX, stepY)
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var SetScale = function (items, scaleX, scaleY, stepX, stepY, index, direction)
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{
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if (stepX === undefined) { stepX = 0; }
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if (stepY === undefined) { stepY = 0; }
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if (scaleY === undefined || scaleY === null) { scaleY = scaleX; }
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for (var i = 0; i < items.length; i++)
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{
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items[i].setScale(
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x + (i * stepX),
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y + (i * stepY)
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);
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}
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PropertyValueSet(items, 'scaleX', scaleX, stepX, index, direction);
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return items;
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return PropertyValueSet(items, 'scaleY', scaleY, stepY, index, direction);
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};
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module.exports = SetScale;
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