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https://github.com/photonstorm/phaser
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Moved canvas to texture on Text to TExtWebGLRenderer
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parent
58e4912633
commit
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2 changed files with 14 additions and 10 deletions
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@ -68,6 +68,7 @@ var Text = new Class({
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this.canvasTexture = null;
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this.canvasTexture = null;
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this.prevWidth = this.canvas.width;
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this.prevWidth = this.canvas.width;
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this.prevHeight = this.canvas.height;
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this.prevHeight = this.canvas.height;
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this.dirty = false;
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if (text !== '')
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if (text !== '')
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{
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{
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@ -258,16 +259,7 @@ var Text = new Class({
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}
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}
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}
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}
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if (this.state.game.config.renderType === Phaser.WEBGL)
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this.dirty = true;
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{
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this.canvasTexture = this.state.game.renderer.uploadCanvasToGPU(
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this.canvas,
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this.canvasTexture,
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!(this.prevWidth < canvas.width || this.prevHeight < canvas.height)
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);
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this.prevWidth = canvas.width;
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this.prevHeight = canvas.height;
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}
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return this;
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return this;
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},
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},
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@ -5,6 +5,18 @@ var TextWebGLRenderer = function (renderer, src, interpolationPercentage, camera
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return;
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return;
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}
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}
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if (src.dirty)
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{
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src.canvasTexture = renderer.uploadCanvasToGPU(
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src.canvas,
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src.canvasTexture,
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!(src.prevWidth < src.canvas.width || src.prevHeight < src.canvas.height)
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);
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src.prevWidth = src.canvas.width;
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src.prevHeight = src.canvas.height;
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src.dirty = false;
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}
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renderer.spriteBatch.addSpriteTexture(src, camera, src.canvasTexture, src.prevWidth, src.prevHeight);
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renderer.spriteBatch.addSpriteTexture(src, camera, src.canvasTexture, src.prevWidth, src.prevHeight);
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};
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};
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