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Correct source
checks in setEmitZone
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1 changed files with 13 additions and 12 deletions
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@ -1571,29 +1571,30 @@ var ParticleEmitter = new Class({
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var type = GetFastValue(zoneConfig, 'type', 'random');
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var source = GetFastValue(zoneConfig, 'source', null);
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// TODO:
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// For an EdgeZone, only source.getPoints(quantity, stepRate) is required.
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// For a RandomZone, only source.getRandomPoint(point) is required.
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// Any object implementing getPoint(position) could also be assigned here (instead of new EdgeZone, new RandomZone).
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if (source && typeof source.getPoint === 'function')
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if (source)
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{
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switch (type)
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{
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case 'random':
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this.emitZone = new RandomZone(source);
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if (typeof source.getRandomPoint === 'function')
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{
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this.emitZone = new RandomZone(source);
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}
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break;
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case 'edge':
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var quantity = GetFastValue(zoneConfig, 'quantity', 1);
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var stepRate = GetFastValue(zoneConfig, 'stepRate', 0);
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var yoyo = GetFastValue(zoneConfig, 'yoyo', false);
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var seamless = GetFastValue(zoneConfig, 'seamless', true);
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if (typeof source.getPoints === 'function')
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{
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var quantity = GetFastValue(zoneConfig, 'quantity', 1);
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var stepRate = GetFastValue(zoneConfig, 'stepRate', 0);
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var yoyo = GetFastValue(zoneConfig, 'yoyo', false);
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var seamless = GetFastValue(zoneConfig, 'seamless', true);
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this.emitZone = new EdgeZone(source, quantity, stepRate, yoyo, seamless);
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this.emitZone = new EdgeZone(source, quantity, stepRate, yoyo, seamless);
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}
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break;
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}
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