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https://github.com/photonstorm/phaser
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Tween hasStarted parameter set to false when tween finishes
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1c169ef571
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1 changed files with 4 additions and 2 deletions
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@ -138,13 +138,13 @@ Phaser.Tween = function (target, game, manager) {
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* Is this Tween frame or time based? A frame based tween will use the physics elapsed timer when updating. This means
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* Is this Tween frame or time based? A frame based tween will use the physics elapsed timer when updating. This means
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* it will retain the same consistent frame rate, regardless of the speed of the device. The duration value given should
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* it will retain the same consistent frame rate, regardless of the speed of the device. The duration value given should
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* be given in frames.
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* be given in frames.
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*
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*
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* If the Tween uses a time based update (which is the default) then the duration is given in milliseconds.
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* If the Tween uses a time based update (which is the default) then the duration is given in milliseconds.
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* In this situation a 2000ms tween will last exactly 2 seconds, regardless of the device and how many visual updates the tween
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* In this situation a 2000ms tween will last exactly 2 seconds, regardless of the device and how many visual updates the tween
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* has actually been through. For very short tweens you may wish to experiment with a frame based update instead.
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* has actually been through. For very short tweens you may wish to experiment with a frame based update instead.
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*
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*
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* The default value is whatever you've set in TweenManager.frameBased.
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* The default value is whatever you've set in TweenManager.frameBased.
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*
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*
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* @property {boolean} frameBased
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* @property {boolean} frameBased
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* @default
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* @default
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*/
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*/
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@ -357,6 +357,7 @@ Phaser.Tween.prototype = {
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if (complete)
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if (complete)
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{
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{
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this.onComplete.dispatch(this.target, this);
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this.onComplete.dispatch(this.target, this);
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this._hasStarted = false;
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if (this.chainedTween)
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if (this.chainedTween)
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{
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{
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@ -813,6 +814,7 @@ Phaser.Tween.prototype = {
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// No more repeats and no more children, so we're done
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// No more repeats and no more children, so we're done
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this.isRunning = false;
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this.isRunning = false;
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this.onComplete.dispatch(this.target, this);
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this.onComplete.dispatch(this.target, this);
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this._hasStarted = false;
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if (this.chainedTween)
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if (this.chainedTween)
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{
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{
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