mirror of
https://github.com/photonstorm/phaser
synced 2024-12-21 02:23:29 +00:00
Merge pull request #1296 from clark-stevenson/dev
Split pixi.d.ts out of phaser.d.ts
This commit is contained in:
commit
8396d991b1
4 changed files with 2093 additions and 1364 deletions
1387
typescript/phaser.d.ts
vendored
1387
typescript/phaser.d.ts
vendored
File diff suppressed because it is too large
Load diff
1371
typescript/pixi.d.ts
vendored
Normal file
1371
typescript/pixi.d.ts
vendored
Normal file
File diff suppressed because it is too large
Load diff
12
typescript/readme.md
Normal file
12
typescript/readme.md
Normal file
|
@ -0,0 +1,12 @@
|
|||
# TypeScript Definitions #
|
||||
|
||||
If you are a phaser dev then reference the `phaser.d.ts` in your project.
|
||||
|
||||
- `phaser.d.ts` contains a reference to `pixi.d.ts` and so both these files must remain siblings in the same directory.
|
||||
- `pixi.d.ts` has no dependencies and can be used by pixi devs standalone*
|
||||
|
||||
*Versions of TypeScript lower than version 1.0 may experience errors in `pixi.d.ts` due to missing WebGL definitions. If you fall into this category and cannot upgrade your version, then a `webgl.d.ts` has been provided but is disabled by default. Add this line to the top of the `pixi.d.ts` file `/// <reference path="webgl.d.ts" />`
|
||||
|
||||
## Contributing ##
|
||||
|
||||
If you find any mistakes in these definitions or you feel they can be improved in any way, please make a pull request against the dev branch.
|
687
typescript/webgl.d.ts
vendored
Normal file
687
typescript/webgl.d.ts
vendored
Normal file
|
@ -0,0 +1,687 @@
|
|||
//
|
||||
// Copr. (c) 2012 Piers Haken
|
||||
//
|
||||
// see: http://www.khronos.org/registry/webgl/specs/latest/
|
||||
//
|
||||
|
||||
interface WebGLObject
|
||||
{
|
||||
}
|
||||
|
||||
interface WebGLBuffer extends WebGLObject
|
||||
{
|
||||
}
|
||||
|
||||
interface WebGLFramebuffer extends WebGLObject
|
||||
{
|
||||
}
|
||||
|
||||
interface WebGLProgram extends WebGLObject
|
||||
{
|
||||
}
|
||||
|
||||
interface WebGLRenderbuffer extends WebGLObject
|
||||
{
|
||||
}
|
||||
|
||||
interface WebGLShader extends WebGLObject
|
||||
{
|
||||
}
|
||||
|
||||
interface WebGLTexture extends WebGLObject
|
||||
{
|
||||
}
|
||||
|
||||
interface WebGLUniformLocation
|
||||
{
|
||||
}
|
||||
|
||||
interface WebGLActiveInfo
|
||||
{
|
||||
size: number;
|
||||
type: number;
|
||||
name: string;
|
||||
}
|
||||
|
||||
interface WebGLShaderPrecisionFormat
|
||||
{
|
||||
rangeMin: number;
|
||||
rangeMax: number;
|
||||
precision: number;
|
||||
}
|
||||
|
||||
|
||||
interface WebGLContextAttributes
|
||||
{
|
||||
alpha: boolean;
|
||||
depth: boolean;
|
||||
stencil: boolean;
|
||||
antialias: boolean;
|
||||
premultipliedAlpha: boolean;
|
||||
preserveDrawingBuffer: boolean;
|
||||
}
|
||||
|
||||
interface WebGLRenderingContext
|
||||
{
|
||||
/* ClearBufferMask */
|
||||
DEPTH_BUFFER_BIT: number;
|
||||
STENCIL_BUFFER_BIT: number;
|
||||
COLOR_BUFFER_BIT: number;
|
||||
|
||||
/* BeginMode */
|
||||
POINTS: number;
|
||||
LINES: number;
|
||||
LINE_LOOP: number;
|
||||
LINE_STRIP: number;
|
||||
TRIANGLES: number;
|
||||
TRIANGLE_STRIP: number;
|
||||
TRIANGLE_FAN: number;
|
||||
|
||||
/* AlphaFunction (not supported in ES20) */
|
||||
/* NEVER */
|
||||
/* LESS */
|
||||
/* EQUAL */
|
||||
/* LEQUAL */
|
||||
/* GREATER */
|
||||
/* NOTEQUAL */
|
||||
/* GEQUAL */
|
||||
/* ALWAYS */
|
||||
|
||||
/* BlendingFactorDest */
|
||||
ZERO: number;
|
||||
ONE: number;
|
||||
SRC_COLOR: number;
|
||||
ONE_MINUS_SRC_COLOR: number;
|
||||
SRC_ALPHA: number;
|
||||
ONE_MINUS_SRC_ALPHA: number;
|
||||
DST_ALPHA: number;
|
||||
ONE_MINUS_DST_ALPHA: number;
|
||||
|
||||
/* BlendingFactorSrc */
|
||||
/* ZERO */
|
||||
/* ONE */
|
||||
DST_COLOR: number;
|
||||
ONE_MINUS_DST_COLOR: number;
|
||||
SRC_ALPHA_SATURATE: number;
|
||||
/* SRC_ALPHA */
|
||||
/* ONE_MINUS_SRC_ALPHA */
|
||||
/* DST_ALPHA */
|
||||
/* ONE_MINUS_DST_ALPHA */
|
||||
|
||||
/* BlendEquationSeparate */
|
||||
FUNC_ADD: number;
|
||||
BLEND_EQUATION: number;
|
||||
BLEND_EQUATION_RGB: number;
|
||||
BLEND_EQUATION_ALPHA: number;
|
||||
|
||||
/* BlendSubtract */
|
||||
FUNC_SUBTRACT: number;
|
||||
FUNC_REVERSE_SUBTRACT: number;
|
||||
|
||||
/* Separate Blend Functions */
|
||||
BLEND_DST_RGB: number;
|
||||
BLEND_SRC_RGB: number;
|
||||
BLEND_DST_ALPHA: number;
|
||||
BLEND_SRC_ALPHA: number;
|
||||
CONSTANT_COLOR: number;
|
||||
ONE_MINUS_CONSTANT_COLOR: number;
|
||||
CONSTANT_ALPHA: number;
|
||||
ONE_MINUS_CONSTANT_ALPHA: number;
|
||||
BLEND_COLOR: number;
|
||||
|
||||
/* Buffer Objects */
|
||||
ARRAY_BUFFER: number;
|
||||
ELEMENT_ARRAY_BUFFER: number;
|
||||
ARRAY_BUFFER_BINDING: number;
|
||||
ELEMENT_ARRAY_BUFFER_BINDING: number;
|
||||
|
||||
STREAM_DRAW: number;
|
||||
STATIC_DRAW: number;
|
||||
DYNAMIC_DRAW: number;
|
||||
|
||||
BUFFER_SIZE: number;
|
||||
BUFFER_USAGE: number;
|
||||
|
||||
CURRENT_VERTEX_ATTRIB: number;
|
||||
|
||||
/* CullFaceMode */
|
||||
FRONT: number;
|
||||
BACK: number;
|
||||
FRONT_AND_BACK: number;
|
||||
|
||||
/* DepthFunction */
|
||||
/* NEVER */
|
||||
/* LESS */
|
||||
/* EQUAL */
|
||||
/* LEQUAL */
|
||||
/* GREATER */
|
||||
/* NOTEQUAL */
|
||||
/* GEQUAL */
|
||||
/* ALWAYS */
|
||||
|
||||
/* EnableCap */
|
||||
/* TEXTURE_2D */
|
||||
CULL_FACE: number;
|
||||
BLEND: number;
|
||||
DITHER: number;
|
||||
STENCIL_TEST: number;
|
||||
DEPTH_TEST: number;
|
||||
SCISSOR_TEST: number;
|
||||
POLYGON_OFFSET_FILL: number;
|
||||
SAMPLE_ALPHA_TO_COVERAGE: number;
|
||||
SAMPLE_COVERAGE: number;
|
||||
|
||||
/* ErrorCode */
|
||||
NO_ERROR: number;
|
||||
INVALID_ENUM: number;
|
||||
INVALID_VALUE: number;
|
||||
INVALID_OPERATION: number;
|
||||
OUT_OF_MEMORY: number;
|
||||
|
||||
/* FrontFaceDirection */
|
||||
CW: number;
|
||||
CCW: number;
|
||||
|
||||
/* GetPName */
|
||||
LINE_WIDTH: number;
|
||||
ALIASED_POINT_SIZE_RANGE: number;
|
||||
ALIASED_LINE_WIDTH_RANGE: number;
|
||||
CULL_FACE_MODE: number;
|
||||
FRONT_FACE: number;
|
||||
DEPTH_RANGE: number;
|
||||
DEPTH_WRITEMASK: number;
|
||||
DEPTH_CLEAR_VALUE: number;
|
||||
DEPTH_FUNC: number;
|
||||
STENCIL_CLEAR_VALUE: number;
|
||||
STENCIL_FUNC: number;
|
||||
STENCIL_FAIL: number;
|
||||
STENCIL_PASS_DEPTH_FAIL: number;
|
||||
STENCIL_PASS_DEPTH_PASS: number;
|
||||
STENCIL_REF: number;
|
||||
STENCIL_VALUE_MASK: number;
|
||||
STENCIL_WRITEMASK: number;
|
||||
STENCIL_BACK_FUNC: number;
|
||||
STENCIL_BACK_FAIL: number;
|
||||
STENCIL_BACK_PASS_DEPTH_FAIL: number;
|
||||
STENCIL_BACK_PASS_DEPTH_PASS: number;
|
||||
STENCIL_BACK_REF: number;
|
||||
STENCIL_BACK_VALUE_MASK: number;
|
||||
STENCIL_BACK_WRITEMASK: number;
|
||||
VIEWPORT: number;
|
||||
SCISSOR_BOX: number;
|
||||
/* SCISSOR_TEST */
|
||||
COLOR_CLEAR_VALUE: number;
|
||||
COLOR_WRITEMASK: number;
|
||||
UNPACK_ALIGNMENT: number;
|
||||
PACK_ALIGNMENT: number;
|
||||
MAX_TEXTURE_SIZE: number;
|
||||
MAX_VIEWPORT_DIMS: number;
|
||||
SUBPIXEL_BITS: number;
|
||||
RED_BITS: number;
|
||||
GREEN_BITS: number;
|
||||
BLUE_BITS: number;
|
||||
ALPHA_BITS: number;
|
||||
DEPTH_BITS: number;
|
||||
STENCIL_BITS: number;
|
||||
POLYGON_OFFSET_UNITS: number;
|
||||
/* POLYGON_OFFSET_FILL */
|
||||
POLYGON_OFFSET_FACTOR: number;
|
||||
TEXTURE_BINDING_2D: number;
|
||||
SAMPLE_BUFFERS: number;
|
||||
SAMPLES: number;
|
||||
SAMPLE_COVERAGE_VALUE: number;
|
||||
SAMPLE_COVERAGE_INVERT: number;
|
||||
|
||||
/* GetTextureParameter */
|
||||
/* TEXTURE_MAG_FILTER */
|
||||
/* TEXTURE_MIN_FILTER */
|
||||
/* TEXTURE_WRAP_S */
|
||||
/* TEXTURE_WRAP_T */
|
||||
|
||||
COMPRESSED_TEXTURE_FORMATS: number;
|
||||
|
||||
/* HintMode */
|
||||
DONT_CARE: number;
|
||||
FASTEST: number;
|
||||
NICEST: number;
|
||||
|
||||
/* HintTarget */
|
||||
GENERATE_MIPMAP_HINT: number;
|
||||
|
||||
/* DataType */
|
||||
BYTE: number;
|
||||
UNSIGNED_BYTE: number;
|
||||
SHORT: number;
|
||||
UNSIGNED_SHORT: number;
|
||||
INT: number;
|
||||
UNSIGNED_INT: number;
|
||||
FLOAT: number;
|
||||
|
||||
/* PixelFormat */
|
||||
DEPTH_COMPONENT: number;
|
||||
ALPHA: number;
|
||||
RGB: number;
|
||||
RGBA: number;
|
||||
LUMINANCE: number;
|
||||
LUMINANCE_ALPHA: number;
|
||||
|
||||
/* PixelType */
|
||||
/* UNSIGNED_BYTE */
|
||||
UNSIGNED_SHORT_4_4_4_4: number;
|
||||
UNSIGNED_SHORT_5_5_5_1: number;
|
||||
UNSIGNED_SHORT_5_6_5: number;
|
||||
|
||||
/* Shaders */
|
||||
FRAGMENT_SHADER: number;
|
||||
VERTEX_SHADER: number;
|
||||
MAX_VERTEX_ATTRIBS: number;
|
||||
MAX_VERTEX_UNIFORM_VECTORS: number;
|
||||
MAX_VARYING_VECTORS: number;
|
||||
MAX_COMBINED_TEXTURE_IMAGE_UNITS: number;
|
||||
MAX_VERTEX_TEXTURE_IMAGE_UNITS: number;
|
||||
MAX_TEXTURE_IMAGE_UNITS: number;
|
||||
MAX_FRAGMENT_UNIFORM_VECTORS: number;
|
||||
SHADER_TYPE: number;
|
||||
DELETE_STATUS: number;
|
||||
LINK_STATUS: number;
|
||||
VALIDATE_STATUS: number;
|
||||
ATTACHED_SHADERS: number;
|
||||
ACTIVE_UNIFORMS: number;
|
||||
ACTIVE_ATTRIBUTES: number;
|
||||
SHADING_LANGUAGE_VERSION: number;
|
||||
CURRENT_PROGRAM: number;
|
||||
|
||||
/* StencilFunction */
|
||||
NEVER: number;
|
||||
LESS: number;
|
||||
EQUAL: number;
|
||||
LEQUAL: number;
|
||||
GREATER: number;
|
||||
NOTEQUAL: number;
|
||||
GEQUAL: number;
|
||||
ALWAYS: number;
|
||||
|
||||
/* StencilOp */
|
||||
/* ZERO */
|
||||
KEEP: number;
|
||||
REPLACE: number;
|
||||
INCR: number;
|
||||
DECR: number;
|
||||
INVERT: number;
|
||||
INCR_WRAP: number;
|
||||
DECR_WRAP: number;
|
||||
|
||||
/* StringName */
|
||||
VENDOR: number;
|
||||
RENDERER: number;
|
||||
VERSION: number;
|
||||
|
||||
/* TextureMagFilter */
|
||||
NEAREST: number;
|
||||
LINEAR: number;
|
||||
|
||||
/* TextureMinFilter */
|
||||
/* NEAREST */
|
||||
/* LINEAR */
|
||||
NEAREST_MIPMAP_NEAREST: number;
|
||||
LINEAR_MIPMAP_NEAREST: number;
|
||||
NEAREST_MIPMAP_LINEAR: number;
|
||||
LINEAR_MIPMAP_LINEAR: number;
|
||||
|
||||
/* TextureParameterName */
|
||||
TEXTURE_MAG_FILTER: number;
|
||||
TEXTURE_MIN_FILTER: number;
|
||||
TEXTURE_WRAP_S: number;
|
||||
TEXTURE_WRAP_T: number;
|
||||
|
||||
/* TextureTarget */
|
||||
TEXTURE_2D: number;
|
||||
TEXTURE: number;
|
||||
|
||||
TEXTURE_CUBE_MAP: number;
|
||||
TEXTURE_BINDING_CUBE_MAP: number;
|
||||
TEXTURE_CUBE_MAP_POSITIVE_X: number;
|
||||
TEXTURE_CUBE_MAP_NEGATIVE_X: number;
|
||||
TEXTURE_CUBE_MAP_POSITIVE_Y: number;
|
||||
TEXTURE_CUBE_MAP_NEGATIVE_Y: number;
|
||||
TEXTURE_CUBE_MAP_POSITIVE_Z: number;
|
||||
TEXTURE_CUBE_MAP_NEGATIVE_Z: number;
|
||||
MAX_CUBE_MAP_TEXTURE_SIZE: number;
|
||||
|
||||
/* TextureUnit */
|
||||
TEXTURE0: number;
|
||||
TEXTURE1: number;
|
||||
TEXTURE2: number;
|
||||
TEXTURE3: number;
|
||||
TEXTURE4: number;
|
||||
TEXTURE5: number;
|
||||
TEXTURE6: number;
|
||||
TEXTURE7: number;
|
||||
TEXTURE8: number;
|
||||
TEXTURE9: number;
|
||||
TEXTURE10: number;
|
||||
TEXTURE11: number;
|
||||
TEXTURE12: number;
|
||||
TEXTURE13: number;
|
||||
TEXTURE14: number;
|
||||
TEXTURE15: number;
|
||||
TEXTURE16: number;
|
||||
TEXTURE17: number;
|
||||
TEXTURE18: number;
|
||||
TEXTURE19: number;
|
||||
TEXTURE20: number;
|
||||
TEXTURE21: number;
|
||||
TEXTURE22: number;
|
||||
TEXTURE23: number;
|
||||
TEXTURE24: number;
|
||||
TEXTURE25: number;
|
||||
TEXTURE26: number;
|
||||
TEXTURE27: number;
|
||||
TEXTURE28: number;
|
||||
TEXTURE29: number;
|
||||
TEXTURE30: number;
|
||||
TEXTURE31: number;
|
||||
ACTIVE_TEXTURE: number;
|
||||
|
||||
/* TextureWrapMode */
|
||||
REPEAT: number;
|
||||
CLAMP_TO_EDGE: number;
|
||||
MIRRORED_REPEAT: number;
|
||||
|
||||
/* Uniform Types */
|
||||
FLOAT_VEC2: number;
|
||||
FLOAT_VEC3: number;
|
||||
FLOAT_VEC4: number;
|
||||
INT_VEC2: number;
|
||||
INT_VEC3: number;
|
||||
INT_VEC4: number;
|
||||
BOOL: number;
|
||||
BOOL_VEC2: number;
|
||||
BOOL_VEC3: number;
|
||||
BOOL_VEC4: number;
|
||||
FLOAT_MAT2: number;
|
||||
FLOAT_MAT3: number;
|
||||
FLOAT_MAT4: number;
|
||||
SAMPLER_2D: number;
|
||||
SAMPLER_CUBE: number;
|
||||
|
||||
/* Vertex Arrays */
|
||||
VERTEX_ATTRIB_ARRAY_ENABLED: number;
|
||||
VERTEX_ATTRIB_ARRAY_SIZE: number;
|
||||
VERTEX_ATTRIB_ARRAY_STRIDE: number;
|
||||
VERTEX_ATTRIB_ARRAY_TYPE: number;
|
||||
VERTEX_ATTRIB_ARRAY_NORMALIZED: number;
|
||||
VERTEX_ATTRIB_ARRAY_POINTER: number;
|
||||
VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: number;
|
||||
|
||||
/* Shader Source */
|
||||
COMPILE_STATUS: number;
|
||||
|
||||
/* Shader Precision-Specified Types */
|
||||
LOW_FLOAT: number;
|
||||
MEDIUM_FLOAT: number;
|
||||
HIGH_FLOAT: number;
|
||||
LOW_INT: number;
|
||||
MEDIUM_INT: number;
|
||||
HIGH_INT: number;
|
||||
|
||||
/* Framebuffer Object. */
|
||||
FRAMEBUFFER: number;
|
||||
RENDERBUFFER: number;
|
||||
|
||||
RGBA4: number;
|
||||
RGB5_A1: number;
|
||||
RGB565: number;
|
||||
DEPTH_COMPONENT16: number;
|
||||
STENCIL_INDEX: number;
|
||||
STENCIL_INDEX8: number;
|
||||
DEPTH_STENCIL: number;
|
||||
|
||||
RENDERBUFFER_WIDTH: number;
|
||||
RENDERBUFFER_HEIGHT: number;
|
||||
RENDERBUFFER_INTERNAL_FORMAT: number;
|
||||
RENDERBUFFER_RED_SIZE: number;
|
||||
RENDERBUFFER_GREEN_SIZE: number;
|
||||
RENDERBUFFER_BLUE_SIZE: number;
|
||||
RENDERBUFFER_ALPHA_SIZE: number;
|
||||
RENDERBUFFER_DEPTH_SIZE: number;
|
||||
RENDERBUFFER_STENCIL_SIZE: number;
|
||||
|
||||
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: number;
|
||||
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: number;
|
||||
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: number;
|
||||
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: number;
|
||||
|
||||
COLOR_ATTACHMENT0: number;
|
||||
DEPTH_ATTACHMENT: number;
|
||||
STENCIL_ATTACHMENT: number;
|
||||
DEPTH_STENCIL_ATTACHMENT: number;
|
||||
|
||||
NONE: number;
|
||||
|
||||
FRAMEBUFFER_COMPLETE: number;
|
||||
FRAMEBUFFER_INCOMPLETE_ATTACHMENT: number;
|
||||
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: number;
|
||||
FRAMEBUFFER_INCOMPLETE_DIMENSIONS: number;
|
||||
FRAMEBUFFER_UNSUPPORTED: number;
|
||||
|
||||
FRAMEBUFFER_BINDING: number;
|
||||
RENDERBUFFER_BINDING: number;
|
||||
MAX_RENDERBUFFER_SIZE: number;
|
||||
|
||||
INVALID_FRAMEBUFFER_OPERATION: number;
|
||||
|
||||
/* WebGL-specific enums */
|
||||
UNPACK_FLIP_Y_WEBGL: number;
|
||||
UNPACK_PREMULTIPLY_ALPHA_WEBGL: number;
|
||||
CONTEXT_LOST_WEBGL: number;
|
||||
UNPACK_COLORSPACE_CONVERSION_WEBGL: number;
|
||||
BROWSER_DEFAULT_WEBGL: number;
|
||||
|
||||
|
||||
|
||||
|
||||
canvas: HTMLCanvasElement;
|
||||
drawingBufferWidth: number;
|
||||
drawingBufferHeight: number;
|
||||
|
||||
getContextAttributes(): WebGLContextAttributes;
|
||||
isContextLost(): boolean;
|
||||
|
||||
getSupportedExtensions(): string[];
|
||||
getExtension(name: string): any;
|
||||
|
||||
activeTexture(texture: number): void;
|
||||
attachShader(program: WebGLProgram, shader: WebGLShader): void;
|
||||
bindAttribLocation(program: WebGLProgram, index: number, name: string): void;
|
||||
bindBuffer(target: number, buffer: WebGLBuffer): void;
|
||||
bindFramebuffer(target: number, framebuffer: WebGLFramebuffer): void;
|
||||
bindRenderbuffer(target: number, renderbuffer: WebGLRenderbuffer): void;
|
||||
bindTexture(target: number, texture: WebGLTexture): void;
|
||||
blendColor(red: number, green: number, blue: number, alpha: number): void;
|
||||
blendEquation(mode: number): void;
|
||||
blendEquationSeparate(modeRGB: number, modeAlpha: number): void;
|
||||
blendFunc(sfactor: number, dfactor: number): void;
|
||||
blendFuncSeparate(srcRGB: number, dstRGB: number, srcAlpha: number, dstAlpha: number): void;
|
||||
|
||||
bufferData(target: number, size: number, usage: number): void;
|
||||
bufferData(target: number, data: ArrayBufferView, usage: number): void;
|
||||
bufferData(target: number, data: ArrayBuffer, usage: number): void;
|
||||
bufferSubData(target: number, offset: number, data: ArrayBufferView): void;
|
||||
bufferSubData(target: number, offset: number, data: ArrayBuffer): void;
|
||||
|
||||
checkFramebufferStatus(target: number): number;
|
||||
clear(mask: number): void;
|
||||
clearColor(red: number, green: number, blue: number, alpha: number): void;
|
||||
clearDepth(depth: number): void;
|
||||
clearStencil(s: number): void;
|
||||
colorMask(red: boolean, green: boolean, blue: boolean, alpha: boolean): void;
|
||||
compileShader(shader: WebGLShader): void;
|
||||
|
||||
compressedTexImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, data: ArrayBufferView): void;
|
||||
compressedTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, data: ArrayBufferView): void;
|
||||
|
||||
copyTexImage2D(target: number, level: number, internalformat: number, x: number, y: number, width: number, height: number, border: number): void;
|
||||
copyTexSubImage2D(target: number, level: number, xoffset: number, yoffset: number, x: number, y: number, width: number, height: number): void;
|
||||
|
||||
createBuffer(): WebGLBuffer;
|
||||
createFramebuffer(): WebGLFramebuffer;
|
||||
createProgram(): WebGLProgram;
|
||||
createRenderbuffer(): WebGLRenderbuffer;
|
||||
createShader(type: number): WebGLShader;
|
||||
createTexture(): WebGLTexture;
|
||||
|
||||
cullFace(mode: number): void;
|
||||
|
||||
deleteBuffer(buffer: WebGLBuffer): void;
|
||||
deleteFramebuffer(framebuffer: WebGLFramebuffer): void;
|
||||
deleteProgram(program: WebGLProgram): void;
|
||||
deleteRenderbuffer(renderbuffer: WebGLRenderbuffer): void;
|
||||
deleteShader(shader: WebGLShader): void;
|
||||
deleteTexture(texture: WebGLTexture): void;
|
||||
|
||||
depthFunc(func: number): void;
|
||||
depthMask(flag: boolean): void;
|
||||
depthRange(zNear: number, zFar: number): void;
|
||||
detachShader(program: WebGLProgram, shader: WebGLShader): void;
|
||||
disable(cap: number): void;
|
||||
disableVertexAttribArray(index: number): void;
|
||||
drawArrays(mode: number, first: number, count: number): void;
|
||||
drawElements(mode: number, count: number, type: number, offset: number): void;
|
||||
|
||||
enable(cap: number): void;
|
||||
enableVertexAttribArray(index: number): void;
|
||||
finish(): void;
|
||||
flush(): void;
|
||||
framebufferRenderbuffer(target: number, attachment: number, renderbuffertarget: number, renderbuffer: WebGLRenderbuffer): void;
|
||||
framebufferTexture2D(target: number, attachment: number, textarget: number, texture: WebGLTexture, level: number): void;
|
||||
frontFace(mode: number): void;
|
||||
|
||||
generateMipmap(target: number): void;
|
||||
|
||||
getActiveAttrib(program: WebGLProgram, index: number): WebGLActiveInfo;
|
||||
getActiveUniform(program: WebGLProgram, index: number): WebGLActiveInfo;
|
||||
getAttachedShaders(program: WebGLProgram): WebGLShader[];
|
||||
|
||||
getAttribLocation(program: WebGLProgram, name: string): number;
|
||||
|
||||
getBufferParameter(target: number, pname: number): any;
|
||||
getParameter(pname: number): any;
|
||||
|
||||
getError(): number;
|
||||
|
||||
getFramebufferAttachmentParameter(target: number, attachment: number, pname: number): any;
|
||||
getProgramParameter(program: WebGLProgram, pname: number): any;
|
||||
getProgramInfoLog(program: WebGLProgram): string;
|
||||
getRenderbufferParameter(target: number, pname: number): any;
|
||||
getShaderParameter(shader: WebGLShader, pname: number): any;
|
||||
getShaderPrecisionFormat(shadertype: number, precisiontype: number): WebGLShaderPrecisionFormat;
|
||||
getShaderInfoLog(shader: WebGLShader): string;
|
||||
|
||||
getShaderSource(shader: WebGLShader): string;
|
||||
|
||||
getTexParameter(target: number, pname: number): any;
|
||||
|
||||
getUniform(program: WebGLProgram, location: WebGLUniformLocation): any;
|
||||
|
||||
getUniformLocation(program: WebGLProgram, name: string): WebGLUniformLocation;
|
||||
|
||||
getVertexAttrib(index: number, pname: number): any;
|
||||
|
||||
getVertexAttribOffset(index: number, pname: number): number;
|
||||
|
||||
hint(target: number, mode: number): void;
|
||||
isBuffer(buffer: WebGLBuffer): boolean;
|
||||
isEnabled(cap: number): boolean;
|
||||
isFramebuffer(framebuffer: WebGLFramebuffer): boolean;
|
||||
isProgram(program: WebGLProgram): boolean;
|
||||
isRenderbuffer(renderbuffer: WebGLRenderbuffer): boolean;
|
||||
isShader(shader: WebGLShader): boolean;
|
||||
isTexture(texture: WebGLTexture): boolean;
|
||||
lineWidth(width: number): void;
|
||||
linkProgram(program: WebGLProgram): void;
|
||||
pixelStorei(pname: number, param: number): void;
|
||||
polygonOffset(factor: number, units: number): void;
|
||||
|
||||
readPixels(x: number, y: number, width: number, height: number, format: number, type: number, pixels: ArrayBufferView): void;
|
||||
|
||||
renderbufferStorage(target: number, internalformat: number, width: number, height: number): void;
|
||||
sampleCoverage(value: number, invert: boolean): void;
|
||||
scissor(x: number, y: number, width: number, height: number): void;
|
||||
|
||||
shaderSource(shader: WebGLShader, source: string): void;
|
||||
|
||||
stencilFunc(func: number, ref: number, mask: number): void;
|
||||
stencilFuncSeparate(face: number, func: number, ref: number, mask: number): void;
|
||||
stencilMask(mask: number): void;
|
||||
stencilMaskSeparate(face: number, mask: number): void;
|
||||
stencilOp(fail: number, zfail: number, zpass: number): void;
|
||||
stencilOpSeparate(face: number, fail: number, zfail: number, zpass: number): void;
|
||||
|
||||
texImage2D(target: number, level: number, internalformat: number, width: number, height: number, border: number, format: number, type: number, pixels: ArrayBufferView): void;
|
||||
texImage2D(target: number, level: number, internalformat: number, format: number, type: number, pixels: ImageData): void;
|
||||
texImage2D(target: number, level: number, internalformat: number, format: number, type: number, image: HTMLImageElement): void; // May throw DOMException
|
||||
texImage2D(target: number, level: number, internalformat: number, format: number, type: number, canvas: HTMLCanvasElement): void; // May throw DOMException
|
||||
texImage2D(target: number, level: number, internalformat: number, format: number, type: number, video: HTMLVideoElement): void; // May throw DOMException
|
||||
|
||||
texParameterf(target: number, pname: number, param: number): void;
|
||||
texParameteri(target: number, pname: number, param: number): void;
|
||||
|
||||
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, width: number, height: number, format: number, type: number, pixels: ArrayBufferView): void;
|
||||
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, pixels: ImageData): void;
|
||||
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, image: HTMLImageElement): void; // May throw DOMException
|
||||
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, canvas: HTMLCanvasElement): void; // May throw DOMException
|
||||
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, video: HTMLVideoElement): void; // May throw DOMException
|
||||
|
||||
uniform1f(location: WebGLUniformLocation, x: number): void;
|
||||
uniform1fv(location: WebGLUniformLocation, v: Float32Array): void;
|
||||
uniform1fv(location: WebGLUniformLocation, v: number[]): void;
|
||||
uniform1i(location: WebGLUniformLocation, x: number): void;
|
||||
uniform1iv(location: WebGLUniformLocation, v: Int32Array): void;
|
||||
uniform1iv(location: WebGLUniformLocation, v: number[]): void;
|
||||
uniform2f(location: WebGLUniformLocation, x: number, y: number): void;
|
||||
uniform2fv(location: WebGLUniformLocation, v: Float32Array): void;
|
||||
uniform2fv(location: WebGLUniformLocation, v: number[]): void;
|
||||
uniform2i(location: WebGLUniformLocation, x: number, y: number): void;
|
||||
uniform2iv(location: WebGLUniformLocation, v: Int32Array): void;
|
||||
uniform2iv(location: WebGLUniformLocation, v: number[]): void;
|
||||
uniform3f(location: WebGLUniformLocation, x: number, y: number, z: number): void;
|
||||
uniform3fv(location: WebGLUniformLocation, v: Float32Array): void;
|
||||
uniform3fv(location: WebGLUniformLocation, v: number[]): void;
|
||||
uniform3i(location: WebGLUniformLocation, x: number, y: number, z: number): void;
|
||||
uniform3iv(location: WebGLUniformLocation, v: Int32Array): void;
|
||||
uniform3iv(location: WebGLUniformLocation, v: number[]): void;
|
||||
uniform4f(location: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
|
||||
uniform4fv(location: WebGLUniformLocation, v: Float32Array): void;
|
||||
uniform4fv(location: WebGLUniformLocation, v: number[]): void;
|
||||
uniform4i(location: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
|
||||
uniform4iv(location: WebGLUniformLocation, v: Int32Array): void;
|
||||
uniform4iv(location: WebGLUniformLocation, v: number[]): void;
|
||||
|
||||
uniformMatrix2fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array): void;
|
||||
uniformMatrix2fv(location: WebGLUniformLocation, transpose: boolean, value: number[]): void;
|
||||
uniformMatrix3fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array): void;
|
||||
uniformMatrix3fv(location: WebGLUniformLocation, transpose: boolean, value: number[]): void;
|
||||
uniformMatrix4fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array): void;
|
||||
uniformMatrix4fv(location: WebGLUniformLocation, transpose: boolean, value: number[]): void;
|
||||
|
||||
useProgram(program: WebGLProgram): void;
|
||||
validateProgram(program: WebGLProgram): void;
|
||||
|
||||
vertexAttrib1f(indx: number, x: number): void;
|
||||
vertexAttrib1fv(indx: number, values: Float32Array): void;
|
||||
vertexAttrib1fv(indx: number, value: number[]): void;
|
||||
vertexAttrib2f(indx: number, x: number, y: number): void;
|
||||
vertexAttrib2fv(indx: number, values: Float32Array): void;
|
||||
vertexAttrib2fv(indx: number, value: number[]): void;
|
||||
vertexAttrib3f(indx: number, x: number, y: number, z: number): void;
|
||||
vertexAttrib3fv(indx: number, values: Float32Array): void;
|
||||
vertexAttrib3fv(indx: number, value: number[]): void;
|
||||
vertexAttrib4f(indx: number, x: number, y: number, z: number, w: number): void;
|
||||
vertexAttrib4fv(indx: number, values: Float32Array): void;
|
||||
vertexAttrib4fv(indx: number, value: number[]): void;
|
||||
vertexAttribPointer(indx: number, size: number, type: number, normalized: boolean, stride: number, offset: number): void;
|
||||
|
||||
viewport(x: number, y: number, width: number, height: number): void;
|
||||
}
|
||||
|
Loading…
Reference in a new issue