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Update CHANGELOG.md
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@ -65,6 +65,8 @@ Development of this feature was kindly sponsored by Club Penguin Rewritten (http
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* `WebGLShader#.createProgram` is a new method that will destroy and then re-create the shader program based on the given (or stored) vertex and fragment shader source.
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* `WebGLShader.setBoolean` is a new method that allows you to set a boolean uniform on a shader.
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* `WebGLPipeline.setBoolean` is a new method that allows you to set a boolean uniform on a shader.
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* `Phaser.Scenes.Systems.getStatus` is a new method that will return the current status of the Scene.
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* `Phaser.Scenes.ScenePlugin.getStatus` is a new method that will return the current status of the given Scene.
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### Geom Updates
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@ -101,6 +103,7 @@ The following are API-breaking, in that a new optional parameter has been insert
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* A new `console.error` will be printed if the `File`, `MultiFile`, `JSONFile` or `XMLFile` fail to process or parse correctly, even if they manage to load. Fix #5862 #5851 (thanks @samme @ubershmekel)
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* The `ScriptFile` Loader File Type has a new optional parameter: `type`. This is a string that controls the type attribute of the `<script>` tag that is generated by the Loader. By default it is 'script', but you can change it to 'module' or any other valid type.
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* The JSON Hash and Array Texture Parsers will now throw a console.warn if the JSON is invalid and contains identically named frames.
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* `Scene.pause` will now check to see if the Scene is in either a RUNNING or CREATING state and throw a warning if not. You cannot pause non-running Scenes.
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### Bug Fixes
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