Completed JSDocs

This commit is contained in:
Richard Davey 2020-09-22 11:12:32 +01:00
parent 248d2352b6
commit 820ea7799c

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@ -10,7 +10,7 @@ var Vector3 = require('../../math/Vector3');
/** /**
* @classdesc * @classdesc
* A Layer3D Ambient Light. * A Layer3D Light.
* *
* @class Layer3DLight * @class Layer3DLight
* @memberof Phaser.GameObjects * @memberof Phaser.GameObjects
@ -23,15 +23,88 @@ var Layer3DLight = new Class({
function Layer3DLight (x, y, z) function Layer3DLight (x, y, z)
{ {
/**
* The position of the light in 3D space.
*
* You can modify this vector directly, or use the `x`, `y` and `z`
* properties of this class.
*
* @name Phaser.GameObjects.Layer3DLight#position
* @type {Phaser.Math.Vector3}
* @since 3.50.0
*/
this.position = new Vector3(x, y, z); this.position = new Vector3(x, y, z);
/**
* The ambient color of the light.
*
* The default ambient color is 1, 1, 1.
*
* You can modify the properties of this RGB object directly, or call
* the `setAmbient` method of this class.
*
* The values in this object are used by the `uLightAmbient` shader uniform.
*
* @name Phaser.GameObjects.Layer3DLight#ambient
* @type {Phaser.Display.RGB}
* @since 3.50.0
*/
this.ambient = new RGB(1, 1, 1); this.ambient = new RGB(1, 1, 1);
/**
* The diffuse color of the light.
*
* The default diffuse color is 1, 1, 1.
*
* You can modify the properties of this RGB object directly, or call
* the `setDiffuse` method of this class.
*
* The values in this object are used by the `uLightDiffuse` shader uniform.
*
* @name Phaser.GameObjects.Layer3DLight#diffuse
* @type {Phaser.Display.RGB}
* @since 3.50.0
*/
this.diffuse = new RGB(1, 1, 1); this.diffuse = new RGB(1, 1, 1);
/**
* The specular color of the light.
*
* The default specular color is 1, 1, 1.
*
* You can modify the properties of this RGB object directly, or call
* the `setSpecular` method of this class.
*
* The values in this object are used by the `uLightSpecular` shader uniform.
*
* @name Phaser.GameObjects.Layer3DLight#specular
* @type {Phaser.Display.RGB}
* @since 3.50.0
*/
this.specular = new RGB(1, 1, 1); this.specular = new RGB(1, 1, 1);
// cache structure = position /**
* Internal dirty cache array.
*
* @name Phaser.GameObjects.Layer3DLight#dirtyCache
* @type {number[]}
* @private
* @since 3.50.0
*/
this.dirtyCache = [ 0, 0, 0 ]; this.dirtyCache = [ 0, 0, 0 ];
}, },
/**
* Checks if the position of this light is dirty.
*
* Called internally by the Mesh Pipeline `onBind` method and if dirty
* is used to set the `uLightPosition` uniform.
*
* @method Phaser.GameObjects.Layer3DLight#isDirty
* @since 3.50.0
*
* @return {boolean} `true` if this light is dirty, otherwise `false`.
*/
isDirty: function () isDirty: function ()
{ {
var position = this.position; var position = this.position;
@ -52,6 +125,18 @@ var Layer3DLight = new Class({
return (xCached !== x || yCached !== y || zCached !== z); return (xCached !== x || yCached !== y || zCached !== z);
}, },
/**
* Sets the position of this light.
*
* @method Phaser.GameObjects.Layer3DLight#setPosition
* @since 3.50.0
*
* @param {number} x - The x position of this light.
* @param {number} y - The y position of this light.
* @param {number} z - The z position of this light.
*
* @return {this} This Layer3DLight instance.
*/
setPosition: function (x, y, z) setPosition: function (x, y, z)
{ {
this.position.set(x, y, z); this.position.set(x, y, z);
@ -59,6 +144,18 @@ var Layer3DLight = new Class({
return this; return this;
}, },
/**
* Sets the ambient color of this light.
*
* @method Phaser.GameObjects.Layer3DLight#setAmbient
* @since 3.50.0
*
* @param {number} r - The red color value. Between 0 and 1.
* @param {number} g - The green color value. Between 0 and 1.
* @param {number} b - The blue color value. Between 0 and 1.
*
* @return {this} This Layer3DLight instance.
*/
setAmbient: function (r, g, b) setAmbient: function (r, g, b)
{ {
this.ambient.set(r, g, b); this.ambient.set(r, g, b);
@ -66,6 +163,18 @@ var Layer3DLight = new Class({
return this; return this;
}, },
/**
* Sets the diffuse color of this light.
*
* @method Phaser.GameObjects.Layer3DLight#setDiffuse
* @since 3.50.0
*
* @param {number} r - The red color value. Between 0 and 1.
* @param {number} g - The green color value. Between 0 and 1.
* @param {number} b - The blue color value. Between 0 and 1.
*
* @return {this} This Layer3DLight instance.
*/
setDiffuse: function (r, g, b) setDiffuse: function (r, g, b)
{ {
this.diffuse.set(r, g, b); this.diffuse.set(r, g, b);
@ -73,6 +182,18 @@ var Layer3DLight = new Class({
return this; return this;
}, },
/**
* Sets the specular color of this light.
*
* @method Phaser.GameObjects.Layer3DLight#setSpecular
* @since 3.50.0
*
* @param {number} r - The red color value. Between 0 and 1.
* @param {number} g - The green color value. Between 0 and 1.
* @param {number} b - The blue color value. Between 0 and 1.
*
* @return {this} This Layer3DLight instance.
*/
setSpecular: function (r, g, b) setSpecular: function (r, g, b)
{ {
this.specular.set(r, g, b); this.specular.set(r, g, b);
@ -80,6 +201,13 @@ var Layer3DLight = new Class({
return this; return this;
}, },
/**
* The x position of the light.
*
* @name Phaser.GameObjects.Layer3DLight#x
* @type {number}
* @since 3.50.0
*/
x: { x: {
get: function () get: function ()
@ -94,6 +222,13 @@ var Layer3DLight = new Class({
}, },
/**
* The y position of the light.
*
* @name Phaser.GameObjects.Layer3DLight#y
* @type {number}
* @since 3.50.0
*/
y: { y: {
get: function () get: function ()
@ -108,6 +243,13 @@ var Layer3DLight = new Class({
}, },
/**
* The z position of the light.
*
* @name Phaser.GameObjects.Layer3DLight#z
* @type {number}
* @since 3.50.0
*/
z: { z: {
get: function () get: function ()