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Typo fix.
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@ -6,7 +6,7 @@
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/**
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* @classdesc
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* Detects device support capabilities and is responsible for device intialization - see {@link Phaser.Device.whenReady whenReady}.
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* Detects device support capabilities and is responsible for device initialization - see {@link Phaser.Device.whenReady whenReady}.
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*
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* This class represents a singleton object that can be accessed directly as `game.device`
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* (or, as a fallback, `Phaser.Device` when a game instance is not available) without the need to instantiate it.
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