From 8069560aaf27fc234f7f7f075d937cfc919bbeed Mon Sep 17 00:00:00 2001 From: photonstorm Date: Tue, 15 Sep 2015 12:53:25 +0100 Subject: [PATCH] No longer needed. --- src/pixi/display/Stage.js | 78 --------------------------------------- 1 file changed, 78 deletions(-) delete mode 100644 src/pixi/display/Stage.js diff --git a/src/pixi/display/Stage.js b/src/pixi/display/Stage.js deleted file mode 100644 index af665728c..000000000 --- a/src/pixi/display/Stage.js +++ /dev/null @@ -1,78 +0,0 @@ -/** - * @author Mat Groves http://matgroves.com/ @Doormat23 - */ - -/** - * A Stage represents the root of the display tree. Everything connected to the stage is rendered - * - * @class Stage - * @extends DisplayObjectContainer - * @constructor - * @param backgroundColor {Number} the background color of the stage, you have to pass this in is in hex format - * like: 0xFFFFFF for white - * - * Creating a stage is a mandatory process when you use Pixi, which is as simple as this : - * var stage = new PIXI.Stage(0xFFFFFF); - * where the parameter given is the background colour of the stage, in hex - * you will use this stage instance to add your sprites to it and therefore to the renderer - * Here is how to add a sprite to the stage : - * stage.addChild(sprite); - */ -PIXI.Stage = function(backgroundColor) -{ - PIXI.DisplayObjectContainer.call( this ); - - /** - * [read-only] Current transform of the object based on world (parent) factors - * - * @property worldTransform - * @type Matrix - * @readOnly - * @private - */ - this.worldTransform = new PIXI.Matrix(); - - this.stage = this; - - this.r = 0; - this.g = 0; - this.b = 0; - this.a = 0; - // this.setBackgroundColor(backgroundColor); -}; - -// constructor -PIXI.Stage.prototype = Object.create( PIXI.DisplayObjectContainer.prototype ); -PIXI.Stage.prototype.constructor = PIXI.Stage; - -/* - * Updates the object transform for rendering - * - * @method updateTransform - * @private - */ -PIXI.Stage.prototype.updateTransform = function() -{ - this.worldAlpha = 1; - - for (var i = 0; i < this.children.length; i++) - { - this.children[i].updateTransform(); - } -}; - -/** - * Sets the background color for the stage - * - * @method setBackgroundColor - * @param backgroundColor {Number} the color of the background, easiest way to pass this in is in hex format - * like: 0xFFFFFF for white -PIXI.Stage.prototype.setBackgroundColor = function(backgroundColor) -{ - this.backgroundColor = backgroundColor || 0x000000; - this.backgroundColorSplit = PIXI.hex2rgb(this.backgroundColor); - var hex = this.backgroundColor.toString(16); - hex = '000000'.substr(0, 6 - hex.length) + hex; - this.backgroundColorString = '#' + hex; -}; - */