mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 13:43:26 +00:00
Break Tiled parser into modular pieces & extended capabilities
New features: - Parsing text object - Parsing "tiles" prop of tileset which contains collision & terrain information
This commit is contained in:
parent
fa8178f47b
commit
805c0a0125
7 changed files with 517 additions and 523 deletions
|
@ -1,7 +1,7 @@
|
|||
|
||||
var Parse2DArray = require('./Parse2DArray');
|
||||
var ParseCSV = require('./ParseCSV');
|
||||
var ParseTiledJSON = require('./ParseTiledJSON');
|
||||
var ParseTiledJSON = require('./parsetiledjson/');
|
||||
var Formats = require('../Formats');
|
||||
|
||||
var Parse = function (key, mapFormat, mapData, tileWidth, tileHeight, insertNull)
|
||||
|
|
|
@ -1,522 +0,0 @@
|
|||
var Formats = require('../Formats');
|
||||
var Tileset = require('../Tileset');
|
||||
var Tile = require('../Tile');
|
||||
var Extend = require('../../../utils/object/Extend');
|
||||
var MapData = require('../mapdata/MapData');
|
||||
var LayerData = require('../mapdata/LayerData');
|
||||
|
||||
var ParseJSONTiled = function (key, json, insertNull)
|
||||
{
|
||||
if (json.orientation !== 'orthogonal')
|
||||
{
|
||||
console.warn('Only orthogonal map types are supported in this version of Phaser');
|
||||
return null;
|
||||
}
|
||||
|
||||
// Map data will consist of: layers, objects, images, tilesets, sizes
|
||||
var mapData = new MapData({
|
||||
width: json.width,
|
||||
height: json.height,
|
||||
name: key,
|
||||
tileWidth: json.tilewidth,
|
||||
tileHeight: json.tileheight,
|
||||
orientation: json.orientation,
|
||||
format: Formats.TILEMAP_TILED_JSON,
|
||||
version: json.version,
|
||||
properties: json.properties
|
||||
});
|
||||
|
||||
// Tile Layers
|
||||
var layers = [];
|
||||
|
||||
for (var i = 0; i < json.layers.length; i++)
|
||||
{
|
||||
if (json.layers[i].type !== 'tilelayer')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var curl = json.layers[i];
|
||||
|
||||
// Base64 decode data if necessary
|
||||
// NOTE: uncompressed base64 only.
|
||||
|
||||
if (!curl.compression && curl.encoding && curl.encoding === 'base64')
|
||||
{
|
||||
var binaryString = window.atob(curl.data);
|
||||
var len = binaryString.length;
|
||||
var bytes = new Array(len);
|
||||
|
||||
// Interpret binaryString as an array of bytes representing
|
||||
// little-endian encoded uint32 values.
|
||||
for (var j = 0; j < len; j += 4)
|
||||
{
|
||||
bytes[j / 4] = (
|
||||
binaryString.charCodeAt(j) |
|
||||
binaryString.charCodeAt(j + 1) << 8 |
|
||||
binaryString.charCodeAt(j + 2) << 16 |
|
||||
binaryString.charCodeAt(j + 3) << 24
|
||||
) >>> 0;
|
||||
}
|
||||
|
||||
curl.data = bytes;
|
||||
|
||||
delete curl.encoding;
|
||||
}
|
||||
else if (curl.compression)
|
||||
{
|
||||
console.warn('TilemapParser.parseTiledJSON - Layer compression is unsupported, skipping layer \'' + curl.name + '\'');
|
||||
continue;
|
||||
}
|
||||
|
||||
var layerData = new LayerData({
|
||||
name: curl.name,
|
||||
x: curl.x,
|
||||
y: curl.y,
|
||||
width: curl.width,
|
||||
height: curl.height,
|
||||
tileWidth: json.tilewidth,
|
||||
tileHeight: json.tileheight,
|
||||
alpha: curl.opacity,
|
||||
visible: curl.visible,
|
||||
properties: {},
|
||||
indexes: [],
|
||||
callbacks: [],
|
||||
bodies: []
|
||||
});
|
||||
|
||||
if (curl.properties)
|
||||
{
|
||||
layerData.properties = curl.properties;
|
||||
}
|
||||
|
||||
var x = 0;
|
||||
var row = [];
|
||||
var output = [];
|
||||
var rotation, flipped, flippedVal, gid;
|
||||
|
||||
// Loop through the data field in the JSON.
|
||||
|
||||
// This is an array containing the tile indexes, one after the other. -1 = no tile, everything else = the tile index (starting at 1 for Tiled, 0 for CSV)
|
||||
// If the map contains multiple tilesets then the indexes are relative to that which the set starts from.
|
||||
// Need to set which tileset in the cache = which tileset in the JSON, if you do this manually it means you can use the same map data but a new tileset.
|
||||
|
||||
for (var t = 0, len = curl.data.length; t < len; t++)
|
||||
{
|
||||
rotation = 0;
|
||||
flipped = false;
|
||||
gid = curl.data[t];
|
||||
flippedVal = 0;
|
||||
|
||||
// If true the current tile is flipped or rotated (Tiled TMX format)
|
||||
if (gid > 0x20000000)
|
||||
{
|
||||
// FlippedX
|
||||
if (gid > 0x80000000)
|
||||
{
|
||||
gid -= 0x80000000;
|
||||
flippedVal += 4;
|
||||
}
|
||||
|
||||
// FlippedY
|
||||
if (gid > 0x40000000)
|
||||
{
|
||||
gid -= 0x40000000;
|
||||
flippedVal += 2;
|
||||
}
|
||||
|
||||
// FlippedAD (anti-diagonal = top-right is swapped with bottom-left corners)
|
||||
if (gid > 0x20000000)
|
||||
{
|
||||
gid -= 0x20000000;
|
||||
flippedVal += 1;
|
||||
}
|
||||
|
||||
switch (flippedVal)
|
||||
{
|
||||
case 5:
|
||||
rotation = Math.PI / 2;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
rotation = Math.PI;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
rotation = 3 * Math.PI / 2;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
rotation = 0;
|
||||
flipped = true;
|
||||
break;
|
||||
|
||||
case 7:
|
||||
rotation = Math.PI / 2;
|
||||
flipped = true;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
rotation = Math.PI;
|
||||
flipped = true;
|
||||
break;
|
||||
|
||||
case 1:
|
||||
rotation = 3 * Math.PI / 2;
|
||||
flipped = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// index, x, y, width, height
|
||||
if (gid > 0)
|
||||
{
|
||||
var tile = new Tile(layerData, gid, x, output.length, json.tilewidth, json.tileheight);
|
||||
|
||||
tile.rotation = rotation;
|
||||
tile.flipped = flipped;
|
||||
|
||||
if (flippedVal !== 0)
|
||||
{
|
||||
// The WebGL renderer uses this to flip UV coordinates before drawing
|
||||
tile.flippedVal = flippedVal;
|
||||
}
|
||||
|
||||
row.push(tile);
|
||||
}
|
||||
else
|
||||
{
|
||||
var blankTile = insertNull
|
||||
? null
|
||||
: new Tile(layerData, -1, x, output.length, json.tilewidth, json.tileheight);
|
||||
row.push(blankTile);
|
||||
}
|
||||
|
||||
x++;
|
||||
|
||||
if (x === curl.width)
|
||||
{
|
||||
output.push(row);
|
||||
x = 0;
|
||||
row = [];
|
||||
}
|
||||
}
|
||||
|
||||
layerData.data = output;
|
||||
|
||||
layers.push(layerData);
|
||||
}
|
||||
|
||||
mapData.layers = layers;
|
||||
|
||||
// Images
|
||||
var images = [];
|
||||
|
||||
for (var i = 0; i < json.layers.length; i++)
|
||||
{
|
||||
if (json.layers[i].type !== 'imagelayer')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var curi = json.layers[i];
|
||||
|
||||
var image = {
|
||||
|
||||
name: curi.name,
|
||||
image: curi.image,
|
||||
x: curi.x,
|
||||
y: curi.y,
|
||||
alpha: curi.opacity,
|
||||
visible: curi.visible,
|
||||
properties: {}
|
||||
|
||||
};
|
||||
|
||||
if (curi.properties)
|
||||
{
|
||||
image.properties = curi.properties;
|
||||
}
|
||||
|
||||
images.push(image);
|
||||
|
||||
}
|
||||
|
||||
mapData.images = images;
|
||||
|
||||
// Tilesets & Image Collections
|
||||
var tilesets = [];
|
||||
var imagecollections = [];
|
||||
var lastSet = null;
|
||||
|
||||
for (var i = 0; i < json.tilesets.length; i++)
|
||||
{
|
||||
// name, firstgid, width, height, margin, spacing, properties
|
||||
var set = json.tilesets[i];
|
||||
|
||||
if (set.image)
|
||||
{
|
||||
var newSet = new Tileset(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
|
||||
|
||||
if (set.tileproperties)
|
||||
{
|
||||
newSet.tileProperties = set.tileproperties;
|
||||
}
|
||||
|
||||
// For a normal sliced tileset the row/count/size information is computed when updated.
|
||||
// This is done (again) after the image is set.
|
||||
newSet.updateTileData(set.imagewidth, set.imageheight);
|
||||
|
||||
tilesets.push(newSet);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: ImageCollection
|
||||
|
||||
// var newCollection = new Phaser.ImageCollection(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
|
||||
|
||||
// for (var ti in set.tiles)
|
||||
// {
|
||||
// var image = set.tiles[ti].image;
|
||||
// var gid = set.firstgid + parseInt(ti, 10);
|
||||
// newCollection.addImage(gid, image);
|
||||
// }
|
||||
|
||||
// imagecollections.push(newCollection);
|
||||
}
|
||||
|
||||
// We've got a new Tileset, so set the lastgid into the previous one
|
||||
if (lastSet)
|
||||
{
|
||||
lastSet.lastgid = set.firstgid - 1;
|
||||
}
|
||||
|
||||
lastSet = set;
|
||||
}
|
||||
|
||||
mapData.tilesets = tilesets;
|
||||
mapData.imagecollections = imagecollections;
|
||||
|
||||
// Objects & Collision Data (polylines, etc)
|
||||
var objects = {};
|
||||
var collision = {};
|
||||
|
||||
function slice (obj, fields)
|
||||
{
|
||||
|
||||
var sliced = {};
|
||||
|
||||
for (var k in fields)
|
||||
{
|
||||
var key = fields[k];
|
||||
|
||||
if (typeof obj[key] !== 'undefined')
|
||||
{
|
||||
sliced[key] = obj[key];
|
||||
}
|
||||
}
|
||||
|
||||
return sliced;
|
||||
}
|
||||
|
||||
for (var i = 0; i < json.layers.length; i++)
|
||||
{
|
||||
if (json.layers[i].type !== 'objectgroup')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var curo = json.layers[i];
|
||||
|
||||
objects[curo.name] = [];
|
||||
collision[curo.name] = [];
|
||||
|
||||
for (var v = 0, len = curo.objects.length; v < len; v++)
|
||||
{
|
||||
// Object Tiles
|
||||
if (curo.objects[v].gid)
|
||||
{
|
||||
var object = {
|
||||
|
||||
gid: curo.objects[v].gid,
|
||||
name: curo.objects[v].name,
|
||||
type: curo.objects[v].hasOwnProperty('type') ? curo.objects[v].type : '',
|
||||
x: curo.objects[v].x,
|
||||
y: curo.objects[v].y,
|
||||
visible: curo.objects[v].visible,
|
||||
properties: curo.objects[v].properties
|
||||
|
||||
};
|
||||
|
||||
if (curo.objects[v].rotation)
|
||||
{
|
||||
object.rotation = curo.objects[v].rotation;
|
||||
}
|
||||
|
||||
objects[curo.name].push(object);
|
||||
}
|
||||
else if (curo.objects[v].polyline)
|
||||
{
|
||||
var object = {
|
||||
|
||||
name: curo.objects[v].name,
|
||||
type: curo.objects[v].type,
|
||||
x: curo.objects[v].x,
|
||||
y: curo.objects[v].y,
|
||||
width: curo.objects[v].width,
|
||||
height: curo.objects[v].height,
|
||||
visible: curo.objects[v].visible,
|
||||
properties: curo.objects[v].properties
|
||||
|
||||
};
|
||||
|
||||
if (curo.objects[v].rotation)
|
||||
{
|
||||
object.rotation = curo.objects[v].rotation;
|
||||
}
|
||||
|
||||
object.polyline = [];
|
||||
|
||||
// Parse the polyline into an array
|
||||
for (var p = 0; p < curo.objects[v].polyline.length; p++)
|
||||
{
|
||||
object.polyline.push([ curo.objects[v].polyline[p].x, curo.objects[v].polyline[p].y ]);
|
||||
}
|
||||
|
||||
collision[curo.name].push(object);
|
||||
objects[curo.name].push(object);
|
||||
}
|
||||
|
||||
// polygon
|
||||
else if (curo.objects[v].polygon)
|
||||
{
|
||||
var object = slice(curo.objects[v], [ 'name', 'type', 'x', 'y', 'visible', 'rotation', 'properties' ]);
|
||||
|
||||
// Parse the polygon into an array
|
||||
object.polygon = [];
|
||||
|
||||
for (var p = 0; p < curo.objects[v].polygon.length; p++)
|
||||
{
|
||||
object.polygon.push([ curo.objects[v].polygon[p].x, curo.objects[v].polygon[p].y ]);
|
||||
}
|
||||
|
||||
objects[curo.name].push(object);
|
||||
|
||||
}
|
||||
|
||||
// ellipse
|
||||
else if (curo.objects[v].ellipse)
|
||||
{
|
||||
var object = slice(curo.objects[v], [ 'name', 'type', 'ellipse', 'x', 'y', 'width', 'height', 'visible', 'rotation', 'properties' ]);
|
||||
objects[curo.name].push(object);
|
||||
}
|
||||
|
||||
// otherwise it's a rectangle
|
||||
else
|
||||
{
|
||||
var object = slice(curo.objects[v], [ 'name', 'type', 'x', 'y', 'width', 'height', 'visible', 'rotation', 'properties' ]);
|
||||
object.rectangle = true;
|
||||
objects[curo.name].push(object);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mapData.objects = objects;
|
||||
mapData.collision = collision;
|
||||
|
||||
mapData.tiles = [];
|
||||
|
||||
// Finally lets build our super tileset index
|
||||
for (var i = 0; i < mapData.tilesets.length; i++)
|
||||
{
|
||||
var set = mapData.tilesets[i];
|
||||
|
||||
var x = set.tileMargin;
|
||||
var y = set.tileMargin;
|
||||
|
||||
var count = 0;
|
||||
var countX = 0;
|
||||
var countY = 0;
|
||||
|
||||
for (var t = set.firstgid; t < set.firstgid + set.total; t++)
|
||||
{
|
||||
// Can add extra properties here as needed
|
||||
mapData.tiles[t] = [ x, y, i ];
|
||||
|
||||
x += set.tileWidth + set.tileSpacing;
|
||||
|
||||
count++;
|
||||
|
||||
if (count === set.total)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
countX++;
|
||||
|
||||
if (countX === set.columns)
|
||||
{
|
||||
x = set.tileMargin;
|
||||
y += set.tileHeight + set.tileSpacing;
|
||||
|
||||
countX = 0;
|
||||
countY++;
|
||||
|
||||
if (countY === set.rows)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// assign tile properties
|
||||
|
||||
var layerData;
|
||||
var tile;
|
||||
var sid;
|
||||
var set;
|
||||
|
||||
// go through each of the map data layers
|
||||
for (var i = 0; i < mapData.layers.length; i++)
|
||||
{
|
||||
layerData = mapData.layers[i];
|
||||
|
||||
set = null;
|
||||
|
||||
// rows of tiles
|
||||
for (var j = 0; j < layerData.data.length; j++)
|
||||
{
|
||||
row = layerData.data[j];
|
||||
|
||||
// individual tiles
|
||||
for (var k = 0; k < row.length; k++)
|
||||
{
|
||||
tile = row[k];
|
||||
|
||||
if (tile === null || tile.index < 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// find the relevant tileset
|
||||
|
||||
sid = mapData.tiles[tile.index][2];
|
||||
set = mapData.tilesets[sid];
|
||||
|
||||
|
||||
// if that tile type has any properties, add them to the tile object
|
||||
|
||||
if (set.tileProperties && set.tileProperties[tile.index - set.firstgid])
|
||||
{
|
||||
tile.properties = Extend(tile.properties, set.tileProperties[tile.index - set.firstgid]);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
return mapData;
|
||||
};
|
||||
|
||||
module.exports = ParseJSONTiled;
|
|
@ -0,0 +1,21 @@
|
|||
var Base64Decode = function (data)
|
||||
{
|
||||
var binaryString = window.atob(data);
|
||||
var len = binaryString.length;
|
||||
var bytes = new Array(len);
|
||||
|
||||
// Interpret binaryString as an array of bytes representing little-endian encoded uint32 values.
|
||||
for (var i = 0; i < len; i += 4)
|
||||
{
|
||||
bytes[i / 4] = (
|
||||
binaryString.charCodeAt(i) |
|
||||
binaryString.charCodeAt(i + 1) << 8 |
|
||||
binaryString.charCodeAt(i + 2) << 16 |
|
||||
binaryString.charCodeAt(i + 3) << 24
|
||||
) >>> 0;
|
||||
}
|
||||
|
||||
return bytes;
|
||||
};
|
||||
|
||||
module.exports = Base64Decode;
|
|
@ -0,0 +1,71 @@
|
|||
var FLIPPED_HORIZONTAL = 0x80000000;
|
||||
var FLIPPED_VERTICAL = 0x40000000;
|
||||
var FLIPPED_ANTI_DIAGONAL = 0x20000000; // Top-right is swapped with bottom-left corners
|
||||
|
||||
// See Tiled documentation on tile flipping:
|
||||
// http://docs.mapeditor.org/en/latest/reference/tmx-map-format/
|
||||
|
||||
var ParseGID = function (gid)
|
||||
{
|
||||
|
||||
var flippedHorizontal = Boolean(gid & FLIPPED_HORIZONTAL);
|
||||
var flippedVertical = Boolean(gid & FLIPPED_VERTICAL);
|
||||
var flippedAntiDiagonal = Boolean(gid & FLIPPED_ANTI_DIAGONAL);
|
||||
gid = gid & ~(FLIPPED_HORIZONTAL | FLIPPED_VERTICAL | FLIPPED_ANTI_DIAGONAL);
|
||||
|
||||
// Parse the flip flags into something Phaser can use
|
||||
var rotation = 0;
|
||||
var flipped = false;
|
||||
|
||||
if (flippedHorizontal && flippedVertical && flippedAntiDiagonal)
|
||||
{
|
||||
rotation = Math.PI / 2;
|
||||
flipped = true;
|
||||
}
|
||||
else if (flippedHorizontal && flippedVertical && !flippedAntiDiagonal)
|
||||
{
|
||||
rotation = Math.PI;
|
||||
flipped = false;
|
||||
}
|
||||
else if (flippedHorizontal && !flippedVertical && flippedAntiDiagonal)
|
||||
{
|
||||
rotation = Math.PI / 2;
|
||||
flipped = false;
|
||||
}
|
||||
else if (flippedHorizontal && !flippedVertical && !flippedAntiDiagonal)
|
||||
{
|
||||
rotation = 0;
|
||||
flipped = true;
|
||||
}
|
||||
else if (!flippedHorizontal && flippedVertical && flippedAntiDiagonal)
|
||||
{
|
||||
rotation = 3 * Math.PI / 2;
|
||||
flipped = false;
|
||||
}
|
||||
else if (!flippedHorizontal && flippedVertical && !flippedAntiDiagonal)
|
||||
{
|
||||
rotation = Math.PI;
|
||||
flipped = true;
|
||||
}
|
||||
else if (!flippedHorizontal && !flippedVertical && flippedAntiDiagonal)
|
||||
{
|
||||
rotation = 3 * Math.PI / 2;
|
||||
flipped = true;
|
||||
}
|
||||
else if (!flippedHorizontal && !flippedVertical && !flippedAntiDiagonal)
|
||||
{
|
||||
rotation = 0;
|
||||
flipped = false;
|
||||
}
|
||||
|
||||
return {
|
||||
gid: gid,
|
||||
flippedHorizontal: flippedHorizontal,
|
||||
flippedVertical: flippedVertical,
|
||||
flippedAntiDiagonal: flippedAntiDiagonal,
|
||||
rotation: rotation,
|
||||
flipped: flipped
|
||||
};
|
||||
};
|
||||
|
||||
module.exports = ParseGID;
|
|
@ -0,0 +1,52 @@
|
|||
|
||||
var Pick = require('./Pick');
|
||||
var ParseGID = require('./ParseGID');
|
||||
|
||||
var pointToArray = function (p) { return [ p.x, p.y ]; };
|
||||
var commonObjectProps = [ 'id', 'name', 'type', 'rotation', 'properties', 'visible', 'x', 'y' ];
|
||||
|
||||
var ParseObject = function (tiledObject)
|
||||
{
|
||||
var parsedObject = Pick(tiledObject, commonObjectProps);
|
||||
|
||||
if (tiledObject.gid)
|
||||
{
|
||||
// Object tiles
|
||||
var gidInfo = ParseGID(tiledObject.gid);
|
||||
parsedObject.gid = gidInfo.gid;
|
||||
parsedObject.flippedHorizontal = gidInfo.flippedHorizontal;
|
||||
parsedObject.flippedVertical = gidInfo.flippedVertical;
|
||||
parsedObject.flippedAntiDiagonal = gidInfo.flippedAntiDiagonal;
|
||||
}
|
||||
else if (tiledObject.polyline)
|
||||
{
|
||||
parsedObject.polyline = tiledObject.polyline.map(pointToArray);
|
||||
}
|
||||
else if (tiledObject.polygon)
|
||||
{
|
||||
parsedObject.polygon = tiledObject.polygon.map(pointToArray);
|
||||
}
|
||||
else if (tiledObject.ellipse)
|
||||
{
|
||||
parsedObject.ellipse = tiledObject.ellipse;
|
||||
parsedObject.width = tiledObject.width;
|
||||
parsedObject.height = tiledObject.height;
|
||||
}
|
||||
else if (tiledObject.text)
|
||||
{
|
||||
parsedObject.width = tiledObject.width;
|
||||
parsedObject.height = tiledObject.height;
|
||||
parsedObject.text = tiledObject.text;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Otherwise, assume it is a rectangle
|
||||
parsedObject.rectangle = true;
|
||||
parsedObject.width = tiledObject.width;
|
||||
parsedObject.height = tiledObject.height;
|
||||
}
|
||||
|
||||
return parsedObject;
|
||||
};
|
||||
|
||||
module.exports = ParseObject;
|
19
v3/src/gameobjects/tilemap/parsers/parsetiledjson/Pick.js
Normal file
19
v3/src/gameobjects/tilemap/parsers/parsetiledjson/Pick.js
Normal file
|
@ -0,0 +1,19 @@
|
|||
var HasValue = require('../../../../utils/object/HasValue');
|
||||
|
||||
var pick = function (object, keys)
|
||||
{
|
||||
var obj = {};
|
||||
|
||||
for (var i = 0; i < keys.length; i++)
|
||||
{
|
||||
var key = keys[i];
|
||||
if (HasValue(object, key))
|
||||
{
|
||||
obj[key] = object[key];
|
||||
}
|
||||
}
|
||||
|
||||
return obj;
|
||||
};
|
||||
|
||||
module.exports = pick;
|
353
v3/src/gameobjects/tilemap/parsers/parsetiledjson/index.js
Normal file
353
v3/src/gameobjects/tilemap/parsers/parsetiledjson/index.js
Normal file
|
@ -0,0 +1,353 @@
|
|||
var Formats = require('../../Formats');
|
||||
var Tileset = require('../../Tileset');
|
||||
var Tile = require('../../Tile');
|
||||
var Extend = require('../../../../utils/object/Extend');
|
||||
var MapData = require('../../mapdata/MapData');
|
||||
var LayerData = require('../../mapdata/LayerData');
|
||||
var ImageCollection = require('../../ImageCollection');
|
||||
var GetFastValue = require('../../../../utils/object/GetFastValue');
|
||||
var ParseGID = require('./ParseGID');
|
||||
var Base64Decode = require('./Base64Decode');
|
||||
var ParseObject = require('./ParseObject');
|
||||
|
||||
var ParseJSONTiled = function (key, json, insertNull)
|
||||
{
|
||||
if (json.orientation !== 'orthogonal')
|
||||
{
|
||||
console.warn('Only orthogonal map types are supported in this version of Phaser');
|
||||
return null;
|
||||
}
|
||||
|
||||
// Map data will consist of: layers, objects, images, tilesets, sizes
|
||||
var mapData = new MapData({
|
||||
width: json.width,
|
||||
height: json.height,
|
||||
name: key,
|
||||
tileWidth: json.tilewidth,
|
||||
tileHeight: json.tileheight,
|
||||
orientation: json.orientation,
|
||||
format: Formats.TILEMAP_TILED_JSON,
|
||||
version: json.version,
|
||||
properties: json.properties
|
||||
});
|
||||
|
||||
var tileLayers = [];
|
||||
|
||||
for (var i = 0; i < json.layers.length; i++)
|
||||
{
|
||||
if (json.layers[i].type !== 'tilelayer')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var curl = json.layers[i];
|
||||
|
||||
// Base64 decode data if necessary. NOTE: uncompressed base64 only.
|
||||
if (curl.compression)
|
||||
{
|
||||
console.warn('TilemapParser.parseTiledJSON - Layer compression is unsupported, skipping layer \'' + curl.name + '\'');
|
||||
continue;
|
||||
}
|
||||
else if (curl.encoding && curl.encoding === 'base64')
|
||||
{
|
||||
curl.data = Base64Decode(curl.data);
|
||||
}
|
||||
|
||||
var layerData = new LayerData({
|
||||
name: curl.name,
|
||||
x: curl.x,
|
||||
y: curl.y,
|
||||
width: curl.width,
|
||||
height: curl.height,
|
||||
tileWidth: json.tilewidth,
|
||||
tileHeight: json.tileheight,
|
||||
alpha: curl.opacity,
|
||||
visible: curl.visible,
|
||||
properties: GetFastValue(curl, 'properties', {})
|
||||
});
|
||||
|
||||
var x = 0;
|
||||
var row = [];
|
||||
var output = [];
|
||||
var orientation;
|
||||
var gid;
|
||||
|
||||
// Loop through the data field in the JSON.
|
||||
|
||||
// This is an array containing the tile indexes, one after the other. -1 = no tile,
|
||||
// everything else = the tile index (starting at 1 for Tiled, 0 for CSV) If the map
|
||||
// contains multiple tilesets then the indexes are relative to that which the set starts
|
||||
// from. Need to set which tileset in the cache = which tileset in the JSON, if you do this
|
||||
// manually it means you can use the same map data but a new tileset.
|
||||
|
||||
for (var t = 0, len = curl.data.length; t < len; t++)
|
||||
{
|
||||
var gidInfo = ParseGID(curl.data[t]);
|
||||
|
||||
// index, x, y, width, height
|
||||
if (gidInfo.gid > 0)
|
||||
{
|
||||
var tile = new Tile(layerData, gidInfo.gid, x, output.length, json.tilewidth, json.tileheight);
|
||||
|
||||
tile.rotation = gidInfo.rotation;
|
||||
tile.flipped = gidInfo.flipped;
|
||||
tile.flippedHorizontal = gidInfo.flippedHorizontal;
|
||||
tile.flippedVertical = gidInfo.flippedVertical;
|
||||
tile.flippedAntiDiagonal = gidInfo.flippedAntiDiagonal;
|
||||
|
||||
row.push(tile);
|
||||
}
|
||||
else
|
||||
{
|
||||
var blankTile = insertNull
|
||||
? null
|
||||
: new Tile(layerData, -1, x, output.length, json.tilewidth, json.tileheight);
|
||||
row.push(blankTile);
|
||||
}
|
||||
|
||||
x++;
|
||||
|
||||
if (x === curl.width)
|
||||
{
|
||||
output.push(row);
|
||||
x = 0;
|
||||
row = [];
|
||||
}
|
||||
}
|
||||
|
||||
layerData.data = output;
|
||||
|
||||
tileLayers.push(layerData);
|
||||
}
|
||||
|
||||
mapData.layers = tileLayers;
|
||||
|
||||
var images = [];
|
||||
|
||||
for (var i = 0; i < json.layers.length; i++)
|
||||
{
|
||||
if (json.layers[i].type !== 'imagelayer')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var curi = json.layers[i];
|
||||
|
||||
var image = {
|
||||
|
||||
name: curi.name,
|
||||
image: curi.image,
|
||||
x: curi.x,
|
||||
y: curi.y,
|
||||
alpha: curi.opacity,
|
||||
visible: curi.visible,
|
||||
properties: {}
|
||||
|
||||
};
|
||||
|
||||
if (curi.properties)
|
||||
{
|
||||
image.properties = curi.properties;
|
||||
}
|
||||
|
||||
images.push(image);
|
||||
|
||||
}
|
||||
|
||||
mapData.images = images;
|
||||
|
||||
// Tilesets & Image Collections
|
||||
var tilesets = [];
|
||||
var imageCollections = [];
|
||||
var lastSet = null;
|
||||
|
||||
for (var i = 0; i < json.tilesets.length; i++)
|
||||
{
|
||||
// name, firstgid, width, height, margin, spacing, properties
|
||||
var set = json.tilesets[i];
|
||||
|
||||
if (set.image)
|
||||
{
|
||||
var newSet = new Tileset(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
|
||||
|
||||
// Properties stored per-tile in object with string indices starting at "0"
|
||||
if (set.tileproperties)
|
||||
{
|
||||
newSet.tileProperties = set.tileproperties;
|
||||
}
|
||||
|
||||
// Object & terrain shapes stored per-tile in object with string indices starting at "0"
|
||||
if (set.tiles)
|
||||
{
|
||||
newSet.tileData = set.tiles;
|
||||
|
||||
// Parse the objects into Phaser format to match handling of other Tiled objects
|
||||
for (var stringID in newSet.tileData)
|
||||
{
|
||||
var objectGroup = newSet.tileData[stringID].objectgroup;
|
||||
if (objectGroup && objectGroup.objects)
|
||||
{
|
||||
objectGroup.objects = objectGroup.objects.map(ParseObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For a normal sliced tileset the row/count/size information is computed when updated.
|
||||
// This is done (again) after the image is set.
|
||||
newSet.updateTileData(set.imagewidth, set.imageheight);
|
||||
|
||||
tilesets.push(newSet);
|
||||
}
|
||||
else
|
||||
{
|
||||
var newCollection = new ImageCollection(set.name, set.firstgid, set.tilewidth, set.tileheight, set.margin, set.spacing, set.properties);
|
||||
|
||||
for (var stringID in set.tiles)
|
||||
{
|
||||
var image = set.tiles[stringID].image;
|
||||
var gid = set.firstgid + parseInt(stringID, 10);
|
||||
newCollection.addImage(gid, image);
|
||||
}
|
||||
|
||||
imageCollections.push(newCollection);
|
||||
}
|
||||
|
||||
// We've got a new Tileset, so set the lastgid into the previous one
|
||||
if (lastSet)
|
||||
{
|
||||
lastSet.lastgid = set.firstgid - 1;
|
||||
}
|
||||
|
||||
lastSet = set;
|
||||
}
|
||||
|
||||
mapData.tilesets = tilesets;
|
||||
mapData.imageCollections = imageCollections;
|
||||
|
||||
// Objects & Collision Data (polylines, etc)
|
||||
var objects = {};
|
||||
var collision = {};
|
||||
|
||||
for (var i = 0; i < json.layers.length; i++)
|
||||
{
|
||||
if (json.layers[i].type !== 'objectgroup')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var curo = json.layers[i];
|
||||
var layerName = curo.name;
|
||||
|
||||
objects[layerName] = [];
|
||||
collision[layerName] = [];
|
||||
|
||||
for (var j = 0; j < curo.objects.length; j++)
|
||||
{
|
||||
var parsedObject = ParseObject(curo.objects[j]);
|
||||
|
||||
// Matching v2 where only polylines were added to collision prop of the map
|
||||
if (parsedObject.polyline) { collision[layerName].push(parsedObject); }
|
||||
|
||||
objects[layerName].push(parsedObject);
|
||||
}
|
||||
}
|
||||
|
||||
mapData.objects = objects;
|
||||
mapData.collision = collision;
|
||||
|
||||
mapData.tiles = [];
|
||||
|
||||
// Finally lets build our super tileset index
|
||||
for (var i = 0; i < mapData.tilesets.length; i++)
|
||||
{
|
||||
var set = mapData.tilesets[i];
|
||||
|
||||
var x = set.tileMargin;
|
||||
var y = set.tileMargin;
|
||||
|
||||
var count = 0;
|
||||
var countX = 0;
|
||||
var countY = 0;
|
||||
|
||||
for (var t = set.firstgid; t < set.firstgid + set.total; t++)
|
||||
{
|
||||
// Can add extra properties here as needed
|
||||
mapData.tiles[t] = [ x, y, i ];
|
||||
|
||||
x += set.tileWidth + set.tileSpacing;
|
||||
|
||||
count++;
|
||||
|
||||
if (count === set.total)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
countX++;
|
||||
|
||||
if (countX === set.columns)
|
||||
{
|
||||
x = set.tileMargin;
|
||||
y += set.tileHeight + set.tileSpacing;
|
||||
|
||||
countX = 0;
|
||||
countY++;
|
||||
|
||||
if (countY === set.rows)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// assign tile properties
|
||||
|
||||
var layerData;
|
||||
var tile;
|
||||
var sid;
|
||||
var set;
|
||||
|
||||
// go through each of the map data layers
|
||||
for (var i = 0; i < mapData.layers.length; i++)
|
||||
{
|
||||
layerData = mapData.layers[i];
|
||||
|
||||
set = null;
|
||||
|
||||
// rows of tiles
|
||||
for (var j = 0; j < layerData.data.length; j++)
|
||||
{
|
||||
row = layerData.data[j];
|
||||
|
||||
// individual tiles
|
||||
for (var k = 0; k < row.length; k++)
|
||||
{
|
||||
tile = row[k];
|
||||
|
||||
if (tile === null || tile.index < 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// find the relevant tileset
|
||||
|
||||
sid = mapData.tiles[tile.index][2];
|
||||
set = mapData.tilesets[sid];
|
||||
|
||||
|
||||
// if that tile type has any properties, add them to the tile object
|
||||
|
||||
if (set.tileProperties && set.tileProperties[tile.index - set.firstgid])
|
||||
{
|
||||
tile.properties = Extend(tile.properties, set.tileProperties[tile.index - set.firstgid]);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
return mapData;
|
||||
};
|
||||
|
||||
module.exports = ParseJSONTiled;
|
Loading…
Reference in a new issue