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Fix types
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42
types/phaser.d.ts
vendored
42
types/phaser.d.ts
vendored
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@ -57954,6 +57954,10 @@ declare namespace Phaser {
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* Time, in seconds, that should elapse before the sound actually starts its playback.
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*/
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delay?: number;
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/**
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* A value between -1 (full left pan) and 1 (full right pan). 0 means no pan.
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*/
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pan?: number;
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};
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/**
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@ -75789,6 +75793,22 @@ declare namespace Phaser {
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*/
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const MUTE: any;
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/**
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* The Sound Pan Event.
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*
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* This event is dispatched by both Web Audio and HTML5 Audio Sound objects when their pan changes.
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*
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* Listen to it from a Sound instance using `Sound.on('pan', listener)`, i.e.:
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*
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* ```javascript
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* var sound = this.sound.add('key');
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* sound.on('pan', listener);
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* sound.play();
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* sound.setPan(0.5);
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* ```
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*/
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const PAN: any;
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/**
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* The Pause All Sounds Event.
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*
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@ -76078,6 +76098,18 @@ declare namespace Phaser {
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*/
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setLoop(value: boolean): Phaser.Sound.HTML5AudioSound;
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/**
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* Gets or sets the pan of this sound, a value between -1 (full left pan) and 1 (full right pan).
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* Has no effect on HTML5 Audio Sound.
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*/
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pan: number;
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/**
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* Sets the pan of this Sound. Has no effect on HTML5 Audio Sound.
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* @param value The pan of the sound.
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*/
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setPan(value: number): Phaser.Sound.HTML5AudioSound;
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}
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/**
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@ -76400,6 +76432,16 @@ declare namespace Phaser {
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*/
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setLoop(value: boolean): Phaser.Sound.WebAudioSound;
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/**
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* Gets or sets the pan of this sound, a value between -1 (full left pan) and 1 (full right pan).
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*/
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pan: number;
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/**
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* Sets the pan of this Sound.
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* @param value The pan of the sound.
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*/
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setPan(value: number): Phaser.Sound.WebAudioSound;
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}
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/**
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