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Further EmitterOp documentation.
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2 changed files with 22 additions and 13 deletions
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@ -116,7 +116,7 @@ var EmitterOp = new Class({
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}
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/**
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* The key of this Particle Emitter property.
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* The key of this property.
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*
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* @name Phaser.GameObjects.Particles.EmitterOp#propertyKey
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* @type {string}
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@ -125,7 +125,7 @@ var EmitterOp = new Class({
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this.propertyKey = key;
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/**
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* The value of this Particle Emitter property.
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* The value of this property.
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*
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* @name Phaser.GameObjects.Particles.EmitterOp#propertyValue
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* @type {number}
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@ -134,7 +134,7 @@ var EmitterOp = new Class({
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this.propertyValue = defaultValue;
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/**
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* The default value of this Particle Emitter property.
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* The default value of this property.
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*
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* @name Phaser.GameObjects.Particles.EmitterOp#defaultValue
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* @type {number}
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@ -143,7 +143,8 @@ var EmitterOp = new Class({
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this.defaultValue = defaultValue;
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/**
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* [description]
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* The number of steps for stepped easing between {@link Phaser.GameObjects.Particles.EmitterOp#start} and
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* {@link Phaser.GameObjects.Particles.EmitterOp#end} values, per emit.
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*
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* @name Phaser.GameObjects.Particles.EmitterOp#steps
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* @type {number}
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@ -153,7 +154,7 @@ var EmitterOp = new Class({
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this.steps = 0;
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/**
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* [description]
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* The step counter for stepped easing, per emit.
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*
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* @name Phaser.GameObjects.Particles.EmitterOp#counter
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* @type {number}
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@ -163,7 +164,7 @@ var EmitterOp = new Class({
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this.counter = 0;
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/**
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* [description]
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* The start value for this property to ease between.
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*
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* @name Phaser.GameObjects.Particles.EmitterOp#start
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* @type {number}
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@ -173,7 +174,7 @@ var EmitterOp = new Class({
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this.start = 0;
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/**
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* [description]
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* The end value for this property to ease between.
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*
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* @name Phaser.GameObjects.Particles.EmitterOp#end
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* @type {number}
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@ -183,7 +184,7 @@ var EmitterOp = new Class({
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this.end = 0;
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/**
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* [description]
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* The easing function to use for interpolating this property.
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*
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* @name Phaser.GameObjects.Particles.EmitterOp#ease
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* @type {?function}
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@ -192,7 +193,13 @@ var EmitterOp = new Class({
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this.ease;
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/**
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* [description]
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* Whether this property can only be modified when a Particle is emitted.
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*
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* Set to `true` to allow only {@link Phaser.GameObjects.Particles.EmitterOp#onEmit} callbacks to be set and
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* affect this property.
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*
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* Set to `false` to allow both {@link Phaser.GameObjects.Particles.EmitterOp#onEmit} and
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* {@link Phaser.GameObjects.Particles.EmitterOp#onUpdate} callbacks to be set and affect this property.
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*
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* @name Phaser.GameObjects.Particles.EmitterOp#emitOnly
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* @type {boolean}
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@ -201,7 +208,7 @@ var EmitterOp = new Class({
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this.emitOnly = emitOnly;
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/**
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* [description]
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* The callback to run for Particles when they are emitted from the Particle Emitter.
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*
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* @name Phaser.GameObjects.Particles.EmitterOp#onEmit
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* @type {EmitterOpOnEmitCallback}
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@ -210,7 +217,7 @@ var EmitterOp = new Class({
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this.onEmit = this.defaultEmit;
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/**
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* [description]
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* The callback to run for Particles when they are updated.
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*
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* @name Phaser.GameObjects.Particles.EmitterOp#onUpdate
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* @type {EmitterOpOnUpdateCallback}
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@ -290,7 +297,9 @@ var EmitterOp = new Class({
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},
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/**
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* [description]
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* Update the {@link Phaser.GameObjects.Particles.EmitterOp#onEmit} and
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* {@link Phaser.GameObjects.Particles.EmitterOp#onUpdate} callbacks based on the type of the current
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* {@link Phaser.GameObjects.Particles.EmitterOp#propertyValue}.
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*
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* @method Phaser.GameObjects.Particles.EmitterOp#setMethods
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* @since 3.0.0
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@ -356,7 +356,7 @@ var ParticleEmitter = new Class({
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this.gravityY = 0;
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/**
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* Whether accelerationX and accelerationY are nonzero. Set automatically during configuration.
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* Whether accelerationX and accelerationY are non-zero. Set automatically during configuration.
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*
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* @name Phaser.GameObjects.Particles.ParticleEmitter#acceleration
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* @type {boolean}
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