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Added new arguments to method
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1 changed files with 8 additions and 4 deletions
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@ -68,18 +68,22 @@ var Bounce = {
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},
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},
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/**
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/**
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* Sets if this body should collide with the world bounds or not.
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* Sets whether this Body collides with the world boundary.
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*
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* Optionally also sets the World Bounce values. If the `Body.worldBounce` is null, it's set to a new Vec2 first.
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*
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*
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* @method Phaser.Physics.Arcade.Components.Bounce#setCollideWorldBounds
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* @method Phaser.Physics.Arcade.Components.Bounce#setCollideWorldBounds
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @param {boolean} value - `true` if this body should collide with the world bounds, otherwise `false`.
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* @param {boolean} [value=true] - `true` if this body should collide with the world bounds, otherwise `false`.
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* @param {number} [bounceX] - If given this will be replace the `worldBounce.x` value.
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* @param {number} [bounceY] - If given this will be replace the `worldBounce.y` value.
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*
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*
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* @return {this} This Game Object.
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* @return {this} This Game Object.
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*/
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*/
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setCollideWorldBounds: function (value)
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setCollideWorldBounds: function (value, bounceX, bounceY)
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{
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{
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this.body.collideWorldBounds = value;
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this.body.setCollideWorldBounds(value, bounceX, bounceY);
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return this;
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return this;
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}
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}
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