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Added supportsCompressedTexture method
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1 changed files with 30 additions and 0 deletions
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@ -1041,6 +1041,36 @@ var WebGLRenderer = new Class({
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};
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};
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},
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},
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/**
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* Checks if the given compressed texture format is supported, or not.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#supportsCompressedTexture
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* @since 3.60.0
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*
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* @param {string} baseFormat - The Base Format to check.
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* @param {GLenum} [format] - An optional GLenum format to check within the base format.
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*
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* @return {boolean} True if the format is supported, otherwise false.
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*/
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supportsCompressedTexture: function (baseFormat, format)
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{
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var supportedFormats = this.compression[baseFormat.toUpperCase()];
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if (supportedFormats)
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{
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if (format)
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{
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return format in supportedFormats;
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}
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else
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{
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return true;
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}
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}
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return false;
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},
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/**
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/**
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* Gets the aspect ratio of the WebGLRenderer dimensions.
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* Gets the aspect ratio of the WebGLRenderer dimensions.
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*
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*
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