Change arguments to StaticBody#setSize

`center` replaces `offsetX`, `offsetY`
This commit is contained in:
samme 2019-06-12 10:59:07 -07:00
parent 77859b1cdf
commit 7bba56be16

View file

@ -520,15 +520,13 @@ var StaticBody = new Class({
* *
* @param {integer} [width] - The width of the Body in pixels. Cannot be zero. If not given, and the parent Game Object has a frame, it will use the frame width. * @param {integer} [width] - The width of the Body in pixels. Cannot be zero. If not given, and the parent Game Object has a frame, it will use the frame width.
* @param {integer} [height] - The height of the Body in pixels. Cannot be zero. If not given, and the parent Game Object has a frame, it will use the frame height. * @param {integer} [height] - The height of the Body in pixels. Cannot be zero. If not given, and the parent Game Object has a frame, it will use the frame height.
* @param {number} [offsetX] - The horizontal offset of the Body from the Game Object's center. * @param {boolean} [center=true] - Modify the Body's `offset`, placing the Body's center on its Game Object's center. Only works if the Game Object has the `getCenter` method.
* @param {number} [offsetY] - The vertical offset of the Body from the Game Object's center.
* *
* @return {Phaser.Physics.Arcade.StaticBody} This Static Body object. * @return {Phaser.Physics.Arcade.StaticBody} This Static Body object.
*/ */
setSize: function (width, height, offsetX, offsetY) setSize: function (width, height, center)
{ {
if (offsetX === undefined) { offsetX = this.offset.x; } if (center === undefined) { center = true; }
if (offsetY === undefined) { offsetY = this.offset.y; }
var gameObject = this.gameObject; var gameObject = this.gameObject;
@ -550,7 +548,19 @@ var StaticBody = new Class({
this.halfWidth = Math.floor(width / 2); this.halfWidth = Math.floor(width / 2);
this.halfHeight = Math.floor(height / 2); this.halfHeight = Math.floor(height / 2);
this.offset.set(offsetX, offsetY); if (center && gameObject.getCenter)
{
var ox = gameObject.displayWidth / 2;
var oy = gameObject.displayHeight / 2;
this.position.x -= this.offset.x;
this.position.y -= this.offset.y;
this.offset.set(ox - this.halfWidth, oy - this.halfHeight);
this.position.x += this.offset.x;
this.position.y += this.offset.y;
}
this.updateCenter(); this.updateCenter();