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Fix default value of enableScrollDelta
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@ -96,7 +96,7 @@ Phaser.TilemapLayer = function (game, tilemap, index, width, height) {
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* @default
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*/
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this.renderSettings = {
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enableScrollDelta: false,
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enableScrollDelta: true,
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overdrawRatio: 0.20,
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copyCanvas: null
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};
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