Phaser 2.4.1 Release.

This commit is contained in:
photonstorm 2015-07-24 13:51:16 +01:00
commit 7b3596f4a2
412 changed files with 21530 additions and 19551 deletions

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@ -1,5 +1,24 @@
# Change Log
## Version 2.4.1 - "Ionin Spring" - 24th July 2015
This is a small point release that updates the Creature runtimes and fixes a couple of small cache issues.
It also modifies the Grunt build scripts so that all third party libs (such as Creature, P2, gl-matrix and PIXI) are now kept well and truly outside of Phaser. They are defined and placed first in the build files. So no more PIXI hiding within the Phaser namespace or UMD patching for Phaser required.
### Updates
* The Creature Runtimes have been updated to the latest versions and the `Phaser.Creature` class updated to use them.
* GameObjectFactory.creature is a new method to help with quick Creature animation object creation.
* Cache.getPixiTexture will now search the image cache if it couldn't find a texture in the PIXI.TextureCache global array, if it finds a matching image in the image cache then it returns a new PIXI.Texture based on it.
* Cache.getPixiBaseTexture will now search the image cache if it couldn't find a BaseTexture in the PIXI.BaseTextureCache global array.
### Bug Fixes
* Fixed Cache.getKeys to use the `_cacheMap` (thanks @jamesgroat #1929)
* Safari on OSX wouldn't recognise button presses on trackpads (thanks JakeCake)
* Cache.removeImage now calls destroy on the image BaseTexture, removing it from the PIXI global caches without throwing a warning.
## Version 2.4 - "Katar" - 22nd July 2015
### API Changes

View file

@ -30,7 +30,6 @@ module.exports = function (grunt) {
var modules = {
'pixi': { 'description': 'Pixi.js (custom Phaser build)', 'optional': false, 'stub': false },
'intro': { 'description': 'Phaser UMD wrapper', 'optional': true, 'stub': false },
'phaser': { 'description': 'Phaser Globals', 'optional': false, 'stub': false },
'geom': { 'description': 'Geometry Classes', 'optional': false, 'stub': false },
@ -112,68 +111,140 @@ module.exports = function (grunt) {
grunt.log.writeln("Excluding modules:\n");
var excludes = grunt.option('exclude').split(',');
var excludedKeys = [];
// Check the given modules are all valid
for (var i = 0; i < excludes.length; i++)
// Nothing is excluded!
var excludes = false;
if (grunt.option('exclude') !== 'null')
{
var exclude = excludes[i];
excludes = grunt.option('exclude').split(',');
if (modules[exclude])
// Check the given modules are all valid
for (var i = 0; i < excludes.length; i++)
{
grunt.log.writeln("* " + exclude + ' - ' + modules[exclude].description);
var exclude = excludes[i];
if (modules[exclude])
{
grunt.log.writeln("* " + exclude + ' - ' + modules[exclude].description);
excludedKeys[exclude] = true;
}
else
{
grunt.fail.fatal("Unknown module '" + exclude + "'");
}
}
else
// Handle basic dependencies
if (excludedKeys['arcade'] && !excludedKeys['particles'])
{
grunt.fail.fatal("Unknown module '" + exclude + "'");
grunt.log.writeln("Warning: Particles rely on Arcade Physics which has been excluded. Removing Particles from build.");
excludes.push('particles');
}
}
// Handle basic dependencies
if (excludes['arcade'] && !excludes['particles'])
{
grunt.log.writeln("Warning: Particles rely on Arcade Physics. Excluding from build.");
excludes.push('particles');
}
if (excludes['rendertexture'] && !excludes['retrofont'])
{
grunt.log.writeln("Warning: RetroFonts rely on RenderTextures. Excluding from build.");
excludes.push('retrofont');
if (excludedKeys['rendertexture'] && !excludedKeys['retrofont'])
{
grunt.log.writeln("Warning: RetroFonts rely on RenderTextures. Excluding from build.");
excludes.push('retrofont');
}
}
// Ok we know the excludes array is fine, let's get this show started
grunt.log.writeln("\nBuilding ...\n");
grunt.log.writeln("\nPackaging Globals ...\n");
var filelist = [];
// Clean the working folder
var tasks = [ 'clean:build' ];
for (var key in modules)
// Prepare the globals first, the libs that live outside of Phaser
// 1) Creature
if (!excludedKeys['creature'])
{
if (modules[key].stub && excludes.indexOf(key) !== -1)
grunt.log.writeln("-> Creature");
tasks.push('concat:creatureGlobal');
filelist.push('<%= modules_dir %>/creature-global.js');
}
// 2) P2
if (!excludedKeys['p2'])
{
grunt.log.writeln("-> P2.js");
tasks.push('concat:p2Global');
filelist.push('<%= modules_dir %>/p2-global.js');
}
// 3) PIXI
grunt.log.writeln("-> PIXI");
tasks.push('concat:pixiIntro');
filelist.push('<%= modules_dir %>/pixi-intro.js');
// Optional Rope
if (!excludedKeys['rope'])
{
grunt.log.writeln("-> PIXI.Rope");
tasks.push('concat:pixiRope');
filelist.push('<%= modules_dir %>/pixi-rope.js');
}
// Optional Tilesprite
if (!excludedKeys['tilesprite'])
{
grunt.log.writeln("-> PIXI.TileSprite");
tasks.push('concat:pixiTileSprite');
filelist.push('<%= modules_dir %>/pixi-tilesprite.js');
}
// PIXI Outro
tasks.push('concat:pixiOutro');
filelist.push('<%= modules_dir %>/pixi-outro.js');
// And now for Phaser
grunt.log.writeln("\nBuilding ...");
if (excludes !== false)
{
for (var key in modules)
{
// If the module IS excluded and has a stub, we need that
tasks.push('concat:' + key + 'Stub');
filelist.push('<%= modules_dir %>/' + key + '.js');
}
else if (modules[key].optional === false || excludes.indexOf(key) === -1)
{
// If it's required or NOT excluded, add it to the tasks list
tasks.push('concat:' + key);
filelist.push('<%= modules_dir %>/' + key + '.js');
// Special case: If they have Arcade Physics AND Tilemaps we need to include the Tilemap Collision class
if (key === 'arcade' && !excludes['tilemaps'])
if (modules[key].stub && excludes.indexOf(key) !== -1)
{
tasks.push('concat:arcadeTilemaps');
filelist.push('<%= modules_dir %>/arcadeTilemaps.js');
// If the module IS excluded and has a stub, we need that
tasks.push('concat:' + key + 'Stub');
filelist.push('<%= modules_dir %>/' + key + '.js');
}
else if (modules[key].optional === false || excludes.indexOf(key) === -1)
{
// If it's required or NOT excluded, add it to the tasks list
tasks.push('concat:' + key);
filelist.push('<%= modules_dir %>/' + key + '.js');
// Special case: If they have Arcade Physics AND Tilemaps we need to include the Tilemap Collision class
if (key === 'arcade' && !excludes['tilemaps'])
{
tasks.push('concat:arcadeTilemaps');
filelist.push('<%= modules_dir %>/arcadeTilemaps.js');
}
}
}
}
else
{
// The full monty ...
for (var mkey in modules)
{
tasks.push('concat:' + mkey);
filelist.push('<%= modules_dir %>/' + mkey + '.js');
}
}
@ -181,7 +252,10 @@ module.exports = function (grunt) {
tasks.push('concat:custom');
tasks.push('uglify:custom');
if (grunt.option('uglify'))
{
tasks.push('uglify:custom');
}
if (grunt.option('copy'))
{
@ -215,17 +289,57 @@ module.exports = function (grunt) {
grunt.option('filename', 'phaser');
grunt.option('sourcemap', true);
grunt.option('copy', false);
grunt.option('uglify', true);
grunt.task.run('custom');
});
grunt.registerTask('full', 'Phaser complete', function() {
grunt.registerTask('full', 'Phaser (excluding Ninja and Creature)', function() {
grunt.option('exclude', 'ninja,creature');
grunt.option('filename', 'phaser');
grunt.option('sourcemap', true);
grunt.option('copy', true);
grunt.option('uglify', true);
grunt.task.run('custom');
});
grunt.registerTask('complete', 'Phaser Build with all libs', function() {
grunt.option('exclude', 'null');
grunt.option('filename', 'phaser-complete');
grunt.option('sourcemap', false);
grunt.option('copy', true);
grunt.option('copycustom', true);
grunt.option('uglify', true);
grunt.task.run('custom');
});
grunt.registerTask('test', 'Phaser Test Build (all libs)', function() {
grunt.option('exclude', 'ninja,creature');
grunt.option('filename', 'phaser-test');
grunt.option('sourcemap', false);
grunt.option('copy', false);
grunt.option('uglify', false);
grunt.task.run('custom');
});
grunt.registerTask('creature', 'Phaser + Creature', function() {
grunt.option('exclude', 'ninja');
grunt.option('filename', 'phaser-creature');
grunt.option('sourcemap', true);
grunt.option('copy', true);
grunt.option('copycustom', true);
grunt.option('uglify', true);
grunt.task.run('custom');
@ -238,6 +352,20 @@ module.exports = function (grunt) {
grunt.option('sourcemap', true);
grunt.option('copy', false);
grunt.option('copycustom', true);
grunt.option('uglify', true);
grunt.task.run('custom');
});
grunt.registerTask('ninjaphysics', 'Phaser with Ninja Physics and Tilemaps', function() {
grunt.option('exclude', 'p2,particles,creature');
grunt.option('filename', 'phaser-ninja-physics');
grunt.option('sourcemap', true);
grunt.option('copy', false);
grunt.option('copycustom', true);
grunt.option('uglify', true);
grunt.task.run('custom');
@ -250,18 +378,20 @@ module.exports = function (grunt) {
grunt.option('sourcemap', true);
grunt.option('copy', false);
grunt.option('copycustom', true);
grunt.option('uglify', true);
grunt.task.run('custom');
});
grunt.registerTask('minimum', 'Phaser without any optional modules except Pixi', function() {
grunt.registerTask('minimum', 'Phaser without any optional modules', function() {
grunt.option('exclude', 'gamepad,keyboard,bitmapdata,graphics,rendertexture,text,bitmaptext,retrofont,net,tweens,sound,debug,arcade,ninja,p2,tilemaps,particles,creature,video,rope,tilesprite');
grunt.option('filename', 'phaser-minimum');
grunt.option('sourcemap', true);
grunt.option('copy', false);
grunt.option('copycustom', true);
grunt.option('uglify', true);
grunt.task.run('custom');

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@ -35,11 +35,11 @@ Thousands of developers worldwide use it. From indies and multi-national digital
![div](http://www.phaser.io/images/github/div.png)
<a name="whats-new"></a>
## What's new in Phaser 2.4.0
## What's new in Phaser 2.4.1
<div align="center"><img src="http://phaser.io/images/github/news.jpg"></div>
> 22nd July 2015
> 24th July 2015
Phaser 2.4 is another huge update. We had to bump the version number from 2.3 directly to 2.4 because of some API adjustments, all of which are fully detailed in the [Change Log](#change-log). While it's true we could have released it over a few smaller point releases, that just isn't how the cookie crumbled this time. _Be sure to pay attention to the previous deprecated API calls that have been removed in 2.4._
@ -55,6 +55,8 @@ Make sure you check out the Phaser web site. We are going to be adding in stacks
But that's all for now. I hope you enjoy Phaser 2.4. Happy coding everyone! See you on the forums.
Happy coding everyone! See you on the forums.
Cheers,
Rich - [@photonstorm](https://twitter.com/photonstorm)
@ -87,15 +89,15 @@ Install via [npm](https://www.npmjs.com)
[jsDelivr](http://www.jsdelivr.com/#!phaser) is a "super-fast CDN for developers". Include the following in your html:
`<script src="//cdn.jsdelivr.net/phaser/2.4.0/phaser.js"></script>`
`<script src="//cdn.jsdelivr.net/phaser/2.4.1/phaser.js"></script>`
or the minified version:
`<script src="//cdn.jsdelivr.net/phaser/2.4.0/phaser.min.js"></script>`
`<script src="//cdn.jsdelivr.net/phaser/2.4.1/phaser.min.js"></script>`
[cdnjs.com](https://cdnjs.com/libraries/phaser) also offers a free CDN service. They have all versions of Phaser and even the custom builds:
`<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.4.0/phaser.js"></script>`
`<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.4.1/phaser.js"></script>`
### Phaser Sandbox
@ -175,8 +177,17 @@ Run `grunt` to perform a default build to the `dist` folder.
<a name="games"></a>
## Games made with Phaser
Thousands of games have been made in Phaser. From game jam entries to titles for some of the largest entertainment brands in the world. This is just a tiny sample.
Thousands of games have been made in Phaser. From game jam entries to titles by some of the largest entertainment brands in the world. This is just a tiny sample:
[![Game](http://phaser.io/images/github/241/bubble-academy.png)][game10]
[![Game](http://phaser.io/images/github/241/woodventure.png)][game11]
[![Game](http://phaser.io/images/github/241/hopsop.png)][game12]
[![Game](http://phaser.io/images/github/241/banana-mania.png)][game13]
[![Game](http://phaser.io/images/github/241/salazar.png)][game14]
[![Game](http://phaser.io/images/github/241/phaser-shmup.png)][game15]
[![Game](http://phaser.io/images/github/241/trappy-trap.png)][game16]
[![Game](http://phaser.io/images/github/241/runaway-ruins.png)][game17]
[![Game](http://phaser.io/images/github/241/ananias.png)][game18]
[![Game](http://phaser.io/images/github/shot1a.jpg)][game1]
[![Game](http://phaser.io/images/github/shot2a.jpg)][game2]
[![Game](http://phaser.io/images/github/shot3a.jpg)][game3]
@ -186,11 +197,6 @@ Thousands of games have been made in Phaser. From game jam entries to titles for
[![Game](http://phaser.io/images/github/shot7b.jpg)][game7]
[![Game](http://phaser.io/images/github/shot8.jpg)][game8]
[![Game](http://phaser.io/images/github/shot9.jpg)][game9]
[![Game](http://phaser.io/images/github/shot10.jpg)][game10]
[![Game](http://phaser.io/images/github/shot11.jpg)][game11]
[![Game](http://phaser.io/images/github/shot12.jpg)][game12]
[![Game](http://phaser.io/images/github/shot13.jpg)][game13]
[![Game](http://phaser.io/images/github/shot14.jpg)][game14]
Artwork copyright their respective owners.
@ -236,9 +242,26 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
<a name="change-log"></a>
## Change Log
Version 2.4.0a - "Katar" - 22nd July 2015
## Version 2.4.1 - "Ionin Spring" - 24th July 2015
Note: Revision `a` of Phaser 2.4.0 includes a fix to the build files that stopped some PIXI classes being undefined (such as TilingSprite). Nothing in the framework itself changed.
This is a small point release that updates the Creature runtimes and fixes a couple of small cache issues.
It also modifies the Grunt build scripts so that all third party libs (such as Creature, P2, gl-matrix and PIXI) are now kept well and truly outside of Phaser. They are defined and placed first in the build files. So no more PIXI hiding within the Phaser namespace or UMD patching for Phaser required.
### Updates
* The Creature Runtimes have been updated to the latest versions and the `Phaser.Creature` class updated to use them.
* GameObjectFactory.creature is a new method to help with quick Creature animation object creation.
* Cache.getPixiTexture will now search the image cache if it couldn't find a texture in the PIXI.TextureCache global array, if it finds a matching image in the image cache then it returns a new PIXI.Texture based on it.
* Cache.getPixiBaseTexture will now search the image cache if it couldn't find a BaseTexture in the PIXI.BaseTextureCache global array.
### Bug Fixes
* Fixed Cache.getKeys to use the `_cacheMap` (thanks @jamesgroat #1929)
* Safari on OSX wouldn't recognise button presses on trackpads (thanks JakeCake)
* Cache.removeImage now calls destroy on the image BaseTexture, removing it from the PIXI global caches without throwing a warning.
## Version 2.4.0 - "Katar" - 22nd July 2015
### API Changes
@ -605,8 +628,12 @@ All rights reserved.
[game7]: http://www.html5gamedevs.com/topic/11179-phaser-cocoonjs-tap-tap-submarine/
[game8]: http://www.gamepix.com/project/footchinko/
[game9]: http://orcattack.thehobbit.com
[game10]: http://runsheldon.com/
[game11]: http://www.tempalabs.com/works/moon-rocket/
[game12]: http://www.tempalabs.com/works/master-of-arms-sword-staff-spear/
[game13]: http://m.silvergames.com/en/pocahontas-slots
[game14]: http://www.tempalabs.com/works/gattai/
[game10]: http://phaser.io/news/2015/06/bubble-academy
[game11]: http://phaser.io/news/2015/07/woodventure
[game12]: http://phaser.io/news/2015/04/hopsop-journey-to-the-top
[game13]: http://phaser.io/news/2015/05/banana-mania
[game14]: http://phaser.io/news/2015/06/salazar-the-alchemist
[game15]: http://phaser.io/news/2015/05/phaser-shmup
[game16]: http://phaser.io/news/2015/05/trappy-trap
[game17]: http://phaser.io/news/2015/04/runaway-ruins
[game18]: http://phaser.io/news/2015/04/ananias

View file

@ -23,24 +23,28 @@
'box2d' => false,
'creature' => false,
'video' => true,
'rope' => true,
'tilesprite' => true
);
}
if ($modules['creature'])
{
echo " <script src=\"$path/src/animation/creature/gl-matrix.js\"></script>";
echo " <script src=\"$path/src/animation/creature/CreatureMeshBone.js\"></script>";
}
if ($modules['p2'])
{
echo " <script src=\"$path/src/physics/p2/p2.js\"></script>";
}
if ($modules['creature'])
{
echo " <script src=\"$path/src/animation/creature/gl-matrix.js\"></script>";
}
if ($modules['box2d'] && isset($box2dpath))
{
echo " <script src=\"$box2dpath/box2d-html5.js\"></script>";
}
// PIXI Intro
echo <<<EOL
<script src="$path/src/pixi/Pixi.js"></script>
@ -78,9 +82,22 @@
<script src="$path/src/pixi/primitives/Graphics.js"></script>
<script src="$path/src/pixi/primitives/GraphicsData.js"></script>
<script src="$path/src/pixi/extras/Strip.js"></script>
<script src="$path/src/pixi/extras/Rope.js"></script>
<script src="$path/src/pixi/extras/TilingSprite.js"></script>
EOL;
if ($modules['rope'])
{
echo " <script src=\"$path/src/pixi/extras/Strip.js\"></script>";
echo " <script src=\"$path/src/pixi/extras/Rope.js\"></script>";
}
if ($modules['tilesprite'])
{
echo " <script src=\"$path/src/pixi/extras/TilingSprite.js\"></script>";
}
// PIXI Outro + Phaser Global
echo <<<EOL
<script src="$path/src/pixi/textures/BaseTexture.js"></script>
<script src="$path/src/pixi/textures/Texture.js"></script>
@ -178,8 +195,6 @@ EOL;
<script src="$path/src/gameobjects/GameObjectCreator.js"></script>
<script src="$path/src/gameobjects/Sprite.js"></script>
<script src="$path/src/gameobjects/Image.js"></script>
<script src="$path/src/gameobjects/TileSprite.js"></script>
<script src="$path/src/gameobjects/Rope.js"></script>
<script src="$path/src/gameobjects/Button.js"></script>
<script src="$path/src/gameobjects/SpriteBatch.js"></script>
<script src="$path/src/gameobjects/Particle.js"></script>
@ -187,6 +202,33 @@ EOL;
EOL;
if ($modules['rope'])
{
echo <<<EOL
<script src="$path/src/gameobjects/Rope.js"></script>
EOL;
}
if ($modules['tilesprite'])
{
echo <<<EOL
<script src="$path/src/gameobjects/TileSprite.js"></script>
EOL;
}
if ($modules['creature'])
{
echo <<<EOL
<script src="$path/src/gameobjects/Creature.js"></script>
EOL;
}
if ($modules['bitmapdata'])
{
echo <<<EOL
@ -303,16 +345,6 @@ EOL;
EOL;
if ($modules['creature'])
{
echo <<<EOL
<script src="$path/src/animation/creature/CreatureMeshBone.js"></script>
<script src="$path/src/animation/creature/CreaturePixiJSRenderer.js"></script>
<script src="$path/src/gameobjects/Creature.js"></script>
EOL;
}
if ($modules['sound'])
{
@ -450,6 +482,8 @@ EOL;
echo <<<EOL
<script src="$path/src/PixiDefaults.js"></script>
EOL;
if (isset($custom))

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49
build/phaser.min.js vendored

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@ -1467,7 +1467,7 @@ If you want to make a custom filter this should be your base class.</p>
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:22 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

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@ -1905,7 +1905,7 @@ Also the texture must be a power of two size to work</p>
<dt class="tag-source">Source -
<a href="src_pixi_textures_BaseTexture.js.html">pixi/textures/BaseTexture.js</a>, <a href="src_pixi_textures_BaseTexture.js.html#sunlight-1-line-276">line 276</a>
<a href="src_pixi_textures_BaseTexture.js.html">pixi/textures/BaseTexture.js</a>, <a href="src_pixi_textures_BaseTexture.js.html#sunlight-1-line-279">line 279</a>
</dt>
@ -2084,7 +2084,7 @@ If the image is not in the base texture cache it will be created and loaded.</p>
<dt class="tag-source">Source -
<a href="src_pixi_textures_BaseTexture.js.html">pixi/textures/BaseTexture.js</a>, <a href="src_pixi_textures_BaseTexture.js.html#sunlight-1-line-233">line 233</a>
<a href="src_pixi_textures_BaseTexture.js.html">pixi/textures/BaseTexture.js</a>, <a href="src_pixi_textures_BaseTexture.js.html#sunlight-1-line-236">line 236</a>
</dt>
@ -2224,7 +2224,7 @@ If the image is not in the base texture cache it will be created and loaded.</p>
<dt class="tag-source">Source -
<a href="src_pixi_textures_BaseTexture.js.html">pixi/textures/BaseTexture.js</a>, <a href="src_pixi_textures_BaseTexture.js.html#sunlight-1-line-192">line 192</a>
<a href="src_pixi_textures_BaseTexture.js.html">pixi/textures/BaseTexture.js</a>, <a href="src_pixi_textures_BaseTexture.js.html#sunlight-1-line-195">line 195</a>
</dt>
@ -2443,7 +2443,7 @@ Atexture is still 100% usable and will simply be reuploaded if there is a sprite
<dt class="tag-source">Source -
<a href="src_pixi_textures_BaseTexture.js.html">pixi/textures/BaseTexture.js</a>, <a href="src_pixi_textures_BaseTexture.js.html#sunlight-1-line-205">line 205</a>
<a href="src_pixi_textures_BaseTexture.js.html">pixi/textures/BaseTexture.js</a>, <a href="src_pixi_textures_BaseTexture.js.html#sunlight-1-line-208">line 208</a>
</dt>
@ -2562,7 +2562,7 @@ Atexture is still 100% usable and will simply be reuploaded if there is a sprite
<dt class="tag-source">Source -
<a href="src_pixi_textures_BaseTexture.js.html">pixi/textures/BaseTexture.js</a>, <a href="src_pixi_textures_BaseTexture.js.html#sunlight-1-line-179">line 179</a>
<a href="src_pixi_textures_BaseTexture.js.html">pixi/textures/BaseTexture.js</a>, <a href="src_pixi_textures_BaseTexture.js.html#sunlight-1-line-182">line 182</a>
</dt>
@ -2611,7 +2611,7 @@ Atexture is still 100% usable and will simply be reuploaded if there is a sprite
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
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View file

@ -1658,7 +1658,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
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View file

@ -1212,7 +1212,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:22 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1477,7 +1477,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:22 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2503,7 +2503,7 @@ Disable this by setting this to false. For example if your game has a canvas fil
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:22 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1965,7 +1965,7 @@ This property is only applicable if using tintWithPerPixel.</p>
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View file

@ -1625,7 +1625,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:22 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -3621,7 +3621,7 @@ This can be quite useful if your displayObject is static / complicated and needs
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View file

@ -5254,7 +5254,7 @@ This can be quite useful if your displayObject is static / complicated and needs
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
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View file

@ -1685,7 +1685,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:22 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2158,7 +2158,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:22 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1824,7 +1824,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:22 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -8442,7 +8442,7 @@ Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier
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View file

@ -1212,7 +1212,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2297,7 +2297,7 @@ this function is taken from Starling Framework as its pretty neat ;)</p>
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View file

@ -1681,7 +1681,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1949,7 +1949,7 @@ http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf<
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@ -1288,7 +1288,7 @@ Slightly modified by Mat Groves (matgroves.com);</p>
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View file

@ -1625,7 +1625,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2899,7 +2899,7 @@ irrespective of the actual frame size or placement (which can be influenced by t
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on Wed Jul 22 2015 14:55:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -5701,7 +5701,7 @@ This can be quite useful if your displayObject is static / complicated and needs
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -6170,7 +6170,7 @@ This can be quite useful if your displayObject is static / complicated and needs
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1271,7 +1271,7 @@ And here you have a hundred sprites that will be renderer at the speed of light<
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on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -5509,7 +5509,7 @@ This can be quite useful if your displayObject is static / complicated and needs
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -5695,7 +5695,7 @@ This can be quite useful if your displayObject is static / complicated and needs
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1625,7 +1625,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2980,7 +2980,7 @@ If the image is not in the texture cache it will be created and loaded.</p>
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on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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@ -3304,62 +3304,6 @@ This ability allows you to check any of the matrix values and perform actions su
</dl>
</dd>
<dt>
<h4 class="name "
id="width"><span class="type-signature"></span>width<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The width of the sprite, setting this will actually modify the scale to achieve the value set</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_pixi_extras_TilingSprite.js.html">pixi/extras/TilingSprite.js</a>, <a href="src_pixi_extras_TilingSprite.js.html#sunlight-1-line-514">line 514</a>
</dt>
</dl>
@ -3416,6 +3360,62 @@ This ability allows you to check any of the matrix values and perform actions su
</dl>
</dd>
<dt>
<h4 class="name "
id="width"><span class="type-signature"></span>width<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The width of the sprite, setting this will actually modify the scale to achieve the value set</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_pixi_extras_TilingSprite.js.html">pixi/extras/TilingSprite.js</a>, <a href="src_pixi_extras_TilingSprite.js.html#sunlight-1-line-514">line 514</a>
</dt>
</dl>
@ -6586,7 +6586,7 @@ This can be quite useful if your displayObject is static / complicated and needs
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
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on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1625,7 +1625,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:57 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2755,7 +2755,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:23 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:58 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2146,7 +2146,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:58 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -3127,7 +3127,7 @@ Disable this by setting this to false. For example: if your game has a canvas fi
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:24 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:58 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -1508,7 +1508,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:22 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:56 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -4355,7 +4355,7 @@ If <code>dispatchComplete</code> is true it will dispatch the complete events, o
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on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -3569,7 +3569,7 @@ The currentAnim property of the AnimationManager is automatically set to the ani
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on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2082,7 +2082,7 @@
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:12 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -2820,7 +2820,7 @@ Returns null if not found.</p>
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View file

@ -2739,7 +2739,7 @@ for forward compatibility make sure to pass in actual numbers.</p>
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View file

@ -2106,7 +2106,7 @@ The JSON follows the format of that created by https://github.com/tonistiigi/aud
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on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -14662,7 +14662,7 @@ If not given the dimensions defaults to the full size of the context.</p>
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on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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View file

@ -5948,67 +5948,6 @@ This value is updated at the end of updateTransform and takes all parent transfo
</dl>
</dd>
<dt>
<h4 class="name "
id="x"><span class="type-signature"></span>x<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The position of the displayObject on the x axis relative to the local coordinates of the parent.</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObject.html#x">PIXI.DisplayObject#x</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-726">line 726</a>
</dt>
</dl>
@ -6080,7 +6019,7 @@ This value is updated at the end of updateTransform and takes all parent transfo
<dt>
<h4 class="name "
id="y"><span class="type-signature"></span>y<span class="type-signature"> :Number</span></h4>
id="x"><span class="type-signature"></span>x<span class="type-signature"> :Number</span></h4>
</dt>
@ -6089,7 +6028,7 @@ This value is updated at the end of updateTransform and takes all parent transfo
<div class="description">
<p>The position of the displayObject on the y axis relative to the local coordinates of the parent.</p>
<p>The position of the displayObject on the x axis relative to the local coordinates of the parent.</p>
</div>
@ -6106,7 +6045,7 @@ This value is updated at the end of updateTransform and takes all parent transfo
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObject.html#y">PIXI.DisplayObject#y</a>
<a href="PIXI.DisplayObject.html#x">PIXI.DisplayObject#x</a>
</li></dd>
@ -6122,7 +6061,7 @@ This value is updated at the end of updateTransform and takes all parent transfo
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-744">line 744</a>
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-726">line 726</a>
</dt>
@ -6192,6 +6131,67 @@ This value is updated at the end of updateTransform and takes all parent transfo
</dl>
</dd>
<dt>
<h4 class="name "
id="y"><span class="type-signature"></span>y<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The position of the displayObject on the y axis relative to the local coordinates of the parent.</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObject.html#y">PIXI.DisplayObject#y</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-744">line 744</a>
</dt>
</dl>
@ -9787,7 +9787,7 @@ Remember if this Game Object has any children you should call update on those to
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:12 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -7614,6 +7614,82 @@ in which case the values are duplicated to a local object.</p>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroy this DisplayObject.
Removes all references to transformCallbacks, its parent, the stage, filters, bounds, mask and cached Sprites.</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObject.html#destroy">PIXI.DisplayObject#destroy</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-242">line 242</a>
</dt>
</dl>
</dd>
@ -7760,82 +7836,6 @@ and nulls its reference to <code>game</code>, freeing it up for garbage collecti
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroy this DisplayObject.
Removes all references to transformCallbacks, its parent, the stage, filters, bounds, mask and cached Sprites.</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.DisplayObject.html#destroy">PIXI.DisplayObject#destroy</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-242">line 242</a>
</dt>
</dl>
</dd>
@ -14223,7 +14223,7 @@ or the rectangle it references, then you need to update the crop frame by callin
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:12 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -2325,7 +2325,7 @@ then used as an asset store.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-392">line 392</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-396">line 396</a>
</dt>
@ -2557,7 +2557,7 @@ then used as an asset store.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-405">line 405</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-409">line 409</a>
</dt>
@ -2875,7 +2875,7 @@ then used as an asset store.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-430">line 430</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-434">line 434</a>
</dt>
@ -3499,7 +3499,7 @@ If an image already exists in the cache with the same key then it is removed and
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-465">line 465</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-469">line 469</a>
</dt>
@ -3579,7 +3579,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-287">line 287</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-289">line 289</a>
</dt>
@ -3767,7 +3767,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-358">line 358</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-362">line 362</a>
</dt>
@ -3909,7 +3909,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-530">line 530</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-534">line 534</a>
</dt>
@ -4074,7 +4074,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-514">line 514</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-518">line 518</a>
</dt>
@ -4285,7 +4285,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-306">line 306</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-310">line 310</a>
</dt>
@ -4677,7 +4677,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-543">line 543</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-547">line 547</a>
</dt>
@ -4842,7 +4842,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-342">line 342</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-346">line 346</a>
</dt>
@ -5053,7 +5053,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-576">line 576</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-580">line 580</a>
</dt>
@ -5241,7 +5241,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-375">line 375</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-379">line 379</a>
</dt>
@ -5429,7 +5429,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-497">line 497</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-501">line 501</a>
</dt>
@ -5594,7 +5594,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-481">line 481</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-485">line 485</a>
</dt>
@ -5733,7 +5733,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-871">line 871</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-875">line 875</a>
</dt>
@ -5872,7 +5872,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-884">line 884</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-888">line 888</a>
</dt>
@ -6011,7 +6011,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-897">line 897</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-901">line 901</a>
</dt>
@ -6150,7 +6150,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-780">line 780</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-784">line 784</a>
</dt>
@ -6289,7 +6289,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-793">line 793</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-797">line 797</a>
</dt>
@ -6428,7 +6428,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-910">line 910</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-914">line 914</a>
</dt>
@ -6590,7 +6590,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-740">line 740</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-744">line 744</a>
</dt>
@ -6729,7 +6729,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-845">line 845</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-849">line 849</a>
</dt>
@ -6868,7 +6868,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-962">line 962</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-966">line 966</a>
</dt>
@ -7007,7 +7007,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-949">line 949</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-953">line 953</a>
</dt>
@ -7146,7 +7146,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-819">line 819</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-823">line 823</a>
</dt>
@ -7285,7 +7285,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-832">line 832</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-836">line 836</a>
</dt>
@ -7424,7 +7424,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-806">line 806</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-810">line 810</a>
</dt>
@ -7563,7 +7563,7 @@ This image is skipped when <code>Cache.destroy</code> is called due to its inter
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-858">line 858</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-862">line 862</a>
</dt>
@ -7705,7 +7705,7 @@ which may cause double-load instances.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-759">line 759</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-763">line 763</a>
</dt>
@ -7844,7 +7844,7 @@ which may cause double-load instances.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-936">line 936</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-940">line 940</a>
</dt>
@ -7983,7 +7983,7 @@ which may cause double-load instances.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-923">line 923</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-927">line 927</a>
</dt>
@ -8061,7 +8061,7 @@ This is called automatically when the WebGL context is lost and then restored.</
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1877">line 1877</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1906">line 1906</a>
</dt>
@ -8203,7 +8203,7 @@ This is called automatically when the WebGL context is lost and then restored.</
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-682">line 682</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-686">line 686</a>
</dt>
@ -8274,7 +8274,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1927">line 1927</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1956">line 1956</a>
</dt>
@ -8468,7 +8468,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1382">line 1382</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1386">line 1386</a>
</dt>
@ -8609,7 +8609,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1222">line 1222</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1226">line 1226</a>
</dt>
@ -8750,7 +8750,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1239">line 1239</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1243">line 1243</a>
</dt>
@ -8891,7 +8891,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1256">line 1256</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1260">line 1260</a>
</dt>
@ -9032,7 +9032,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1017">line 1017</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1021">line 1021</a>
</dt>
@ -9171,7 +9171,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1398">line 1398</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1402">line 1402</a>
</dt>
@ -9333,7 +9333,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1482">line 1482</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1486">line 1486</a>
</dt>
@ -9495,7 +9495,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1505">line 1505</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1509">line 1509</a>
</dt>
@ -9634,7 +9634,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1411">line 1411</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1415">line 1415</a>
</dt>
@ -9775,7 +9775,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1433">line 1433</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1437">line 1437</a>
</dt>
@ -9975,7 +9975,7 @@ If an object in the cache has a <code>destroy</code> method it will also be call
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1034">line 1034</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1038">line 1038</a>
</dt>
@ -10223,7 +10223,7 @@ publicly for your own use as well.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-979">line 979</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-983">line 983</a>
</dt>
@ -10421,7 +10421,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1273">line 1273</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1277">line 1277</a>
</dt>
@ -10580,7 +10580,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1597">line 1597</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1622">line 1622</a>
</dt>
@ -10812,7 +10812,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1143">line 1143</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1147">line 1147</a>
</dt>
@ -10852,7 +10852,8 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<div class="description">
<p>Gets a PIXI.BaseTexture by key from the PIXI.BaseTExtureCache.</p>
<p>Gets a PIXI.BaseTexture by key from the PIXI.BaseTextureCache.</p>
<p>If the texture isn't found in the cache, then it searches the Phaser Image Cache.</p>
</div>
@ -10925,7 +10926,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
</div>
<div class="returns-desc param-desc">
<p>The BaseTexture object.</p>
<p>The BaseTexture object or null if not found.</p>
</div>
@ -10962,7 +10963,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1550">line 1550</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1565">line 1565</a>
</dt>
@ -11003,6 +11004,8 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<div class="description">
<p>Gets a PIXI.Texture by key from the PIXI.TextureCache.</p>
<p>If the texture isn't found in the cache, then it searches the Phaser Image Cache and
creates a new PIXI.Texture object which is then returned.</p>
</div>
@ -11112,7 +11115,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1528">line 1528</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1532">line 1532</a>
</dt>
@ -11253,7 +11256,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1361">line 1361</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1365">line 1365</a>
</dt>
@ -11394,7 +11397,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1344">line 1344</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1348">line 1348</a>
</dt>
@ -11535,7 +11538,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1092">line 1092</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1096">line 1096</a>
</dt>
@ -11676,7 +11679,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1109">line 1109</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1113">line 1113</a>
</dt>
@ -11817,7 +11820,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1126">line 1126</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1130">line 1130</a>
</dt>
@ -11957,7 +11960,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1077">line 1077</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1081">line 1081</a>
</dt>
@ -12098,7 +12101,7 @@ of it by setting the <code>clone</code> argument to <code>true</code>.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1205">line 1205</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1209">line 1209</a>
</dt>
@ -12239,7 +12242,7 @@ Be aware that every call to this function makes a DOM src query, so use carefull
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1572">line 1572</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1597">line 1597</a>
</dt>
@ -12380,7 +12383,7 @@ Be aware that every call to this function makes a DOM src query, so use carefull
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1327">line 1327</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1331">line 1331</a>
</dt>
@ -12521,7 +12524,7 @@ Be aware that every call to this function makes a DOM src query, so use carefull
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1310">line 1310</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1314">line 1314</a>
</dt>
@ -12660,7 +12663,7 @@ Be aware that every call to this function makes a DOM src query, so use carefull
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1450">line 1450</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1454">line 1454</a>
</dt>
@ -12799,7 +12802,7 @@ Be aware that every call to this function makes a DOM src query, so use carefull
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-699">line 699</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-703">line 703</a>
</dt>
@ -12939,7 +12942,7 @@ A sound is considered ready when it has finished decoding and the device is no l
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-717">line 717</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-721">line 721</a>
</dt>
@ -13058,7 +13061,7 @@ A sound is considered ready when it has finished decoding and the device is no l
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-622">line 622</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-626">line 626</a>
</dt>
@ -13177,7 +13180,7 @@ A sound is considered ready when it has finished decoding and the device is no l
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-647">line 647</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-651">line 651</a>
</dt>
@ -13298,7 +13301,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1727">line 1727</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1756">line 1756</a>
</dt>
@ -13419,7 +13422,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1742">line 1742</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1771">line 1771</a>
</dt>
@ -13540,7 +13543,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1757">line 1757</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1786">line 1786</a>
</dt>
@ -13661,7 +13664,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1629">line 1629</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1654">line 1654</a>
</dt>
@ -13697,8 +13700,9 @@ then it will persist in memory.</p>
<div class="description">
<p>Removes an image from the cache and optionally from the Pixi.BaseTextureCache as well.</p>
<p>Note that this only removes it from the Phaser.Cache. If you still have references to the data elsewhere
<p>Removes an image from the cache.</p>
<p>You can optionally elect to destroy it as well. This calls BaseTexture.destroy on it.</p>
<p>Note that this only removes it from the Phaser and PIXI Caches. If you still have references to the data elsewhere
then it will persist in memory.</p>
</div>
@ -13804,7 +13808,7 @@ then it will persist in memory.</p>
</td>
<td class="description last"><p>Should this image also be removed from the Pixi BaseTextureCache?</p></td>
<td class="description last"><p>Should this image also be destroyed? Removing it from the PIXI.BaseTextureCache?</p></td>
</tr>
@ -13837,7 +13841,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1644">line 1644</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1669">line 1669</a>
</dt>
@ -13958,7 +13962,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1772">line 1772</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1801">line 1801</a>
</dt>
@ -14079,7 +14083,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1697">line 1697</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1726">line 1726</a>
</dt>
@ -14200,7 +14204,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1832">line 1832</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1861">line 1861</a>
</dt>
@ -14321,7 +14325,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1817">line 1817</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1846">line 1846</a>
</dt>
@ -14442,7 +14446,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1667">line 1667</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1696">line 1696</a>
</dt>
@ -14563,7 +14567,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1847">line 1847</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1876">line 1876</a>
</dt>
@ -14684,7 +14688,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1682">line 1682</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1711">line 1711</a>
</dt>
@ -14805,7 +14809,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1862">line 1862</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1891">line 1891</a>
</dt>
@ -14926,7 +14930,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1712">line 1712</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1741">line 1741</a>
</dt>
@ -15047,7 +15051,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1802">line 1802</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1831">line 1831</a>
</dt>
@ -15168,7 +15172,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1787">line 1787</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1816">line 1816</a>
</dt>
@ -15377,7 +15381,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1463">line 1463</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-1467">line 1467</a>
</dt>
@ -15496,7 +15500,7 @@ then it will persist in memory.</p>
<dt class="tag-source">Source -
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-665">line 665</a>
<a href="src_loader_Cache.js.html">loader/Cache.js</a>, <a href="src_loader_Cache.js.html#sunlight-1-line-669">line 669</a>
</dt>
@ -15545,7 +15549,7 @@ then it will persist in memory.</p>
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:46 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -3754,7 +3754,7 @@ without having to use game.camera.x and game.camera.y.</p>
<span class="jsdoc-message">
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
on Wed Jul 22 2015 14:55:13 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
on Fri Jul 24 2015 13:29:47 GMT+0100 (GMT Daylight Time) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
</span>
</footer>
</div>

View file

@ -3213,7 +3213,7 @@ patchy on earlier browsers, especially on mobile.</p>
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-alpha10</a>
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@ -4839,7 +4839,7 @@ This method checks the radius distances between the two Circle objects to see if
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@ -11832,7 +11832,7 @@ endian-independent method, use fromRGBA(rgba) and toRGBA(r, g, b, a).</p>
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@ -1277,7 +1277,7 @@ Working in radians is slightly faster as it doesn't have to perform any calculat
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@ -1491,7 +1491,7 @@ If you need to reset an already running animation do so directly on the Animatio
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@ -1337,7 +1337,7 @@ Returns <code>true</code> if they do, otherwise <code>false</code> if fully outs
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@ -1560,7 +1560,7 @@ This is the same as <code>y - offsetY</code>.</p>
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@ -1588,7 +1588,7 @@ because the World is the root Group from which all Game Objects descend.</p>
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@ -2432,7 +2432,7 @@ Remember if this Game Object has any children you should call update on those to
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@ -1534,7 +1534,7 @@ or the rectangle it references, then you need to update the crop frame by callin
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@ -1386,7 +1386,7 @@
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@ -1418,7 +1418,7 @@ and nulls its reference to <code>game</code>, freeing it up for garbage collecti
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@ -1412,7 +1412,7 @@ Called automatically by the Game Object.</p>
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@ -1451,7 +1451,7 @@ the health value never exceeds the maximum.</p>
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@ -1274,7 +1274,7 @@
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@ -1473,7 +1473,7 @@ Called automatically by the Game Object.</p>
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@ -1347,7 +1347,7 @@ for this Game Object and it will then start to process click / touch events and
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@ -1672,7 +1672,7 @@ it doesn't destroy the object or free it up from memory.</p>
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@ -1928,7 +1928,7 @@ it can be useful to adjust the dimensions directly in this way.</p>
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@ -1371,7 +1371,7 @@ It should be fine for low-volume testing where physics isn't required.</p>
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@ -1561,7 +1561,7 @@ Called automatically by the Game Object.</p>
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@ -1449,7 +1449,7 @@
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@ -1658,7 +1658,7 @@ or pass <code>null</code> for the <code>maxX</code> and <code>maxY</code> parame
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@ -1274,7 +1274,7 @@
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@ -2455,7 +2455,7 @@ for sprites the same way you use any other texture: <code>game.add.sprite(0, 0,
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@ -2695,7 +2695,7 @@ inLayoutViewport(element, -100) is <code>true</code> if the element is in the vi
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@ -6095,7 +6095,7 @@ if the device is already &quot;ready&quot;. See <a href="Phaser.Device.html#devi
<dt class="tag-source">Source -
<a href="src_system_Device.js.html">system/Device.js</a>, <a href="src_system_Device.js.html#sunlight-1-line-1193">line 1193</a>
<a href="src_system_Device.js.html">system/Device.js</a>, <a href="src_system_Device.js.html#sunlight-1-line-1192">line 1192</a>
</dt>
@ -6234,7 +6234,7 @@ if the device is already &quot;ready&quot;. See <a href="Phaser.Device.html#devi
<dt class="tag-source">Source -
<a href="src_system_Device.js.html">system/Device.js</a>, <a href="src_system_Device.js.html#sunlight-1-line-1232">line 1232</a>
<a href="src_system_Device.js.html">system/Device.js</a>, <a href="src_system_Device.js.html#sunlight-1-line-1231">line 1231</a>
</dt>
@ -6306,7 +6306,7 @@ This is available before the device &quot;ready&quot; event.</p>
<dt class="tag-source">Source -
<a href="src_system_Device.js.html">system/Device.js</a>, <a href="src_system_Device.js.html#sunlight-1-line-1298">line 1298</a>
<a href="src_system_Device.js.html">system/Device.js</a>, <a href="src_system_Device.js.html#sunlight-1-line-1297">line 1297</a>
</dt>
@ -6384,7 +6384,7 @@ It used to work in Chrome, but then they removed the ability: <a href="http://sr
<dt class="tag-source">Source -
<a href="src_system_Device.js.html">system/Device.js</a>, <a href="src_system_Device.js.html#sunlight-1-line-1263">line 1263</a>
<a href="src_system_Device.js.html">system/Device.js</a>, <a href="src_system_Device.js.html#sunlight-1-line-1262">line 1262</a>
</dt>
@ -6433,7 +6433,7 @@ It used to work in Chrome, but then they removed the ability: <a href="http://sr
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@ -3305,7 +3305,7 @@ Handles the button up state.</p>
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@ -1633,7 +1633,7 @@
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@ -1633,7 +1633,7 @@
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View file

@ -1633,7 +1633,7 @@
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@ -1633,7 +1633,7 @@
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@ -1633,7 +1633,7 @@
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@ -1633,7 +1633,7 @@
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@ -1355,7 +1355,7 @@
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@ -1633,7 +1633,7 @@
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@ -1633,7 +1633,7 @@
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@ -1633,7 +1633,7 @@
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