Add filters to jshint task.

This commit is contained in:
Christian Wesselhoeft 2014-03-23 09:54:20 -07:00
parent d4beaeafb7
commit 7aec06910d
13 changed files with 88 additions and 34 deletions

View file

@ -394,6 +394,11 @@ module.exports = function (grunt) {
options: { jshintrc: '.jshintrc' } options: { jshintrc: '.jshintrc' }
}, },
filters: {
src: ['filters/**/*.js'],
options: { jshintrc: 'filters/.jshintrc', }
},
tooling: { tooling: {
src: [ src: [
'Gruntfile.js', 'Gruntfile.js',

49
filters/.jshintrc Normal file
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@ -0,0 +1,49 @@
{
"globals" : { "Phaser": false, "PIXI": false, "p2": false },
// Ignore Environment Globals
"browser" : true, // Standard browser globals e.g. `window`, `document`.
// Development
"devel" : true, // Allow developments statements e.g. `console.log();`.
// ECMAScript Support
"es3" : true, // Support legacy browser and javascript environments.
"esnext" : false, // This option tells JSHint that your code uses ECMAScript 6 specific syntax.
"strict" : false, // Require `use strict` pragma in every file.
"globalstrict": false, // Allow global "use strict" (also enables 'strict').
// Functionality
"bitwise" : false, // Prohibit bitwise operators (&, |, ^, etc.).
"boss" : true, // Tolerate assignments inside if, for & while. Usually conditions & loops are for comparison, not assignments.
"camelcase" : false, // Force all variable names to use either camelCase style or UPPER_CASE with underscores.
"curly" : true, // Require {} for every new block or scope.
"eqeqeq" : false, // Require triple equals i.e. `===`.
"eqnull" : true, // Tolerate use of `== null`.
"evil" : false, // Tolerate use of `eval`.
"expr" : false, // Tolerate `ExpressionStatement` as Programs.
"forin" : false, // Tolerate `for in` loops without `hasOwnPrototype`.
"freeze" : true, // Prohibits overwriting prototypes of native objects such as Array and Date.
"funcscope" : true, // This option suppresses warnings about declaring variables inside of control structures while accessing them later from the outside.
"immed" : true, // Require immediate invocations to be wrapped in parens e.g. `( function(){}() );`
"latedef" : true, // Prohibit variable use before definition.
"laxbreak" : false, // Tolerate unsafe line breaks e.g. `return [\n] x` without semicolons.
"laxcomma" : false, // This option suppresses warnings about comma-first coding style.
"loopfunc" : true, // Allow functions to be defined within loops.
"noarg" : true, // Prohibit use of `arguments.caller` and `arguments.callee`.
"notypeof" : false, // This option suppresses warnings about invalid typeof operator values.
"shadow" : true, // Allows re-define variables later in code e.g. `var x=1; x=2;`.
"smarttabs" : false, // This option suppresses warnings about mixed tabs and spaces when the latter are used for alignmnent only.
"supernew" : false, // Tolerate `new function () { ... };` and `new Object;`.
"undef" : true, // Require all non-global variables be declared before they are used.
"unused" : true, // This option warns when you define and never use your variables.
// Styling
"indent" : false, // Specify indentation spacing
"newcap" : true, // Require capitalization of all constructor functions e.g. `new F()`.
"noempty" : true, // Prohibit use of empty blocks.
"nonew" : true, // Prohibit use of constructors for side-effects.
"plusplus" : false, // Prohibit use of `++` & `--`.
"quotmark" : false, // This option enforces the consistency of quotation marks used throughout your code.
"sub" : true, // Tolerate all forms of subscript notation besides dot notation e.g. `dict['key']` instead of `dict.key`.
"trailing" : true // Prohibit trailing whitespaces.
}

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@ -81,7 +81,7 @@ Phaser.Filter.BinarySerpents.prototype.init = function (width, height, march, ma
this.uniforms.march.value = march; this.uniforms.march.value = march;
this.uniforms.maxDistance.value = maxDistance; this.uniforms.maxDistance.value = maxDistance;
} };
Object.defineProperty(Phaser.Filter.BinarySerpents.prototype, 'fog', { Object.defineProperty(Phaser.Filter.BinarySerpents.prototype, 'fog', {

View file

@ -6,7 +6,7 @@ Phaser.Filter.SampleFilter = function (game) {
Phaser.Filter.call(this, game); Phaser.Filter.call(this, game);
this.uniforms.divisor = { type: '1f', value: 0.5 }; this.uniforms.divisor = { type: '1f', value: 0.5 };
// The fragment shader source // The fragment shader source
this.fragmentSrc = [ this.fragmentSrc = [
@ -53,9 +53,9 @@ Phaser.Filter.SampleFilter.prototype.constructor = Phaser.Filter.SampleFilter;
Phaser.Filter.SampleFilter.prototype.init = function (width, height, divisor) { Phaser.Filter.SampleFilter.prototype.init = function (width, height, divisor) {
if (typeof divisor == 'undefined') { divisor = 0.5 }; if (typeof divisor == 'undefined') { divisor = 0.5; }
this.setResolution(width, height); this.setResolution(width, height);
this.uniforms.divisor.value = divisor; this.uniforms.divisor.value = divisor;
} };

View file

@ -91,7 +91,7 @@ Phaser.Filter.CheckerWave = function (game) {
"gl_FragColor=color;", "gl_FragColor=color;",
"}", "}",
"else gl_FragColor=vec4(0,0,0.1,alpha); //background color", "else gl_FragColor=vec4(0,0,0.1,alpha); //background color",
"}", "}"
]; ];
@ -104,7 +104,7 @@ Phaser.Filter.CheckerWave.prototype.init = function (width, height) {
this.setResolution(width, height); this.setResolution(width, height);
} };
Phaser.Filter.CheckerWave.prototype.setColor1 = function (red, green, blue) { Phaser.Filter.CheckerWave.prototype.setColor1 = function (red, green, blue) {
@ -112,7 +112,7 @@ Phaser.Filter.CheckerWave.prototype.setColor1 = function (red, green, blue) {
this.uniforms.color1.value.y = green; this.uniforms.color1.value.y = green;
this.uniforms.color1.value.z = blue; this.uniforms.color1.value.z = blue;
} };
Phaser.Filter.CheckerWave.prototype.setColor2 = function (red, green, blue) { Phaser.Filter.CheckerWave.prototype.setColor2 = function (red, green, blue) {
@ -120,7 +120,7 @@ Phaser.Filter.CheckerWave.prototype.setColor2 = function (red, green, blue) {
this.uniforms.color2.value.y = green; this.uniforms.color2.value.y = green;
this.uniforms.color2.value.z = blue; this.uniforms.color2.value.z = blue;
} };
Object.defineProperty(Phaser.Filter.CheckerWave.prototype, 'alpha', { Object.defineProperty(Phaser.Filter.CheckerWave.prototype, 'alpha', {

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@ -6,7 +6,7 @@ Phaser.Filter.ColorBars = function (game) {
Phaser.Filter.call(this, game); Phaser.Filter.call(this, game);
this.uniforms.alpha = { type: '1f', value: 1 } this.uniforms.alpha = { type: '1f', value: 1 };
// this.uniforms.origin = { type: '1f', value: 2.0 } // this.uniforms.origin = { type: '1f', value: 2.0 }
this.fragmentSrc = [ this.fragmentSrc = [
@ -70,7 +70,7 @@ Phaser.Filter.ColorBars.prototype.init = function (width, height) {
this.setResolution(width, height); this.setResolution(width, height);
} };
Object.defineProperty(Phaser.Filter.ColorBars.prototype, 'alpha', { Object.defineProperty(Phaser.Filter.ColorBars.prototype, 'alpha', {

View file

@ -6,8 +6,8 @@ Phaser.Filter.Fire = function (game) {
Phaser.Filter.call(this, game); Phaser.Filter.call(this, game);
this.uniforms.alpha = { type: '1f', value: 1.0 } this.uniforms.alpha = { type: '1f', value: 1.0 };
this.uniforms.shift = { type: '1f', value: 1.6 } this.uniforms.shift = { type: '1f', value: 1.6 };
this.uniforms.speed = { type: '2f', value: { x: 0.7, y: 0.4 } }; this.uniforms.speed = { type: '2f', value: { x: 0.7, y: 0.4 } };
this.fragmentSrc = [ this.fragmentSrc = [
@ -73,7 +73,7 @@ Phaser.Filter.Fire.prototype.init = function (width, height, alpha, shift) {
this.uniforms.shift.value = shift; this.uniforms.shift.value = shift;
} }
} };
Object.defineProperty(Phaser.Filter.Fire.prototype, 'alpha', { Object.defineProperty(Phaser.Filter.Fire.prototype, 'alpha', {

View file

@ -8,7 +8,7 @@ Phaser.Filter.HueRotate = function (game) {
this.uniforms.alpha = { type: '1f', value: 1.0 }; this.uniforms.alpha = { type: '1f', value: 1.0 };
this.uniforms.size = { type: '1f', value: 0.03 }; this.uniforms.size = { type: '1f', value: 0.03 };
this.uniforms.iChannel0 = { type: 'sampler2D', value: null, textureData: { repeat: true } } this.uniforms.iChannel0 = { type: 'sampler2D', value: null, textureData: { repeat: true } };
this.fragmentSrc = [ this.fragmentSrc = [
@ -64,7 +64,7 @@ Phaser.Filter.HueRotate.prototype.init = function (width, height, texture) {
this.uniforms.iChannel0.value = texture; this.uniforms.iChannel0.value = texture;
} };
Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'alpha', { Object.defineProperty(Phaser.Filter.HueRotate.prototype, 'alpha', {

View file

@ -6,12 +6,12 @@ Phaser.Filter.LightBeam = function (game) {
Phaser.Filter.call(this, game); Phaser.Filter.call(this, game);
this.uniforms.alpha = { type: '1f', value: 1 } this.uniforms.alpha = { type: '1f', value: 1 };
this.uniforms.thickness = { type: '1f', value: 70.0 } this.uniforms.thickness = { type: '1f', value: 70.0 };
this.uniforms.speed = { type: '1f', value: 1.0 } this.uniforms.speed = { type: '1f', value: 1.0 };
this.uniforms.red = { type: '1f', value: 2.0 } this.uniforms.red = { type: '1f', value: 2.0 };
this.uniforms.green = { type: '1f', value: 1.0 } this.uniforms.green = { type: '1f', value: 1.0 };
this.uniforms.blue = { type: '1f', value: 1.0 } this.uniforms.blue = { type: '1f', value: 1.0 };
this.fragmentSrc = [ this.fragmentSrc = [
@ -55,7 +55,7 @@ Phaser.Filter.LightBeam.prototype.init = function (width, height) {
this.setResolution(width, height); this.setResolution(width, height);
} };
Object.defineProperty(Phaser.Filter.LightBeam.prototype, 'alpha', { Object.defineProperty(Phaser.Filter.LightBeam.prototype, 'alpha', {

View file

@ -6,12 +6,12 @@ Phaser.Filter.Marble = function (game) {
Phaser.Filter.call(this, game); Phaser.Filter.call(this, game);
this.uniforms.alpha = { type: '1f', value: 1.0 } this.uniforms.alpha = { type: '1f', value: 1.0 };
// Drives speed, higher number will make it slower. // Drives speed, higher number will make it slower.
this.uniforms.fluid_speed = { type: '1f', value: 10.0 } this.uniforms.fluid_speed = { type: '1f', value: 10.0 };
this.uniforms.color_intensity = { type: '1f', value: 0.30 } this.uniforms.color_intensity = { type: '1f', value: 0.30 };
// The fragment shader source // The fragment shader source
this.fragmentSrc = [ this.fragmentSrc = [
@ -69,7 +69,7 @@ Phaser.Filter.Marble.prototype.init = function (width, height, speed, intensity)
this.uniforms.fluid_speed.value = speed; this.uniforms.fluid_speed.value = speed;
this.uniforms.color_intensity.value = intensity; this.uniforms.color_intensity.value = intensity;
} };
Object.defineProperty(Phaser.Filter.Marble.prototype, 'alpha', { Object.defineProperty(Phaser.Filter.Marble.prototype, 'alpha', {

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@ -60,7 +60,7 @@ Phaser.Filter.Plasma.prototype.init = function (width, height, alpha, size) {
this.uniforms.size.value = size; this.uniforms.size.value = size;
} }
} };
Object.defineProperty(Phaser.Filter.Plasma.prototype, 'alpha', { Object.defineProperty(Phaser.Filter.Plasma.prototype, 'alpha', {

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@ -21,7 +21,7 @@ Phaser.Filter.SampleFilter = function (game) {
*/ */
this.uniforms.divisor = { type: '1f', value: 0.5 }; this.uniforms.divisor = { type: '1f', value: 0.5 };
// The fragment shader source // The fragment shader source
this.fragmentSrc = [ this.fragmentSrc = [
@ -43,9 +43,9 @@ Phaser.Filter.SampleFilter.prototype.constructor = Phaser.Filter.SampleFilter;
Phaser.Filter.SampleFilter.prototype.init = function (width, height, divisor) { Phaser.Filter.SampleFilter.prototype.init = function (width, height, divisor) {
if (typeof divisor == 'undefined') { divisor = 0.5 }; if (typeof divisor == 'undefined') { divisor = 0.5; }
this.setResolution(width, height); this.setResolution(width, height);
this.uniforms.divisor.value = divisor; this.uniforms.divisor.value = divisor;
} };

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@ -6,9 +6,9 @@ Phaser.Filter.Tunnel = function (game) {
Phaser.Filter.call(this, game); Phaser.Filter.call(this, game);
this.uniforms.alpha = { type: '1f', value: 1 } this.uniforms.alpha = { type: '1f', value: 1 };
this.uniforms.origin = { type: '1f', value: 2.0 } this.uniforms.origin = { type: '1f', value: 2.0 };
this.uniforms.iChannel0 = { type: 'sampler2D', value: null, textureData: { repeat: true } } this.uniforms.iChannel0 = { type: 'sampler2D', value: null, textureData: { repeat: true } };
this.fragmentSrc = [ this.fragmentSrc = [
@ -44,7 +44,7 @@ Phaser.Filter.Tunnel.prototype.init = function (width, height, texture) {
texture.baseTexture._powerOf2 = true; texture.baseTexture._powerOf2 = true;
} };
Object.defineProperty(Phaser.Filter.Tunnel.prototype, 'alpha', { Object.defineProperty(Phaser.Filter.Tunnel.prototype, 'alpha', {