mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 09:03:29 +00:00
Merge branch 'master' into rendering-cleanup
This commit is contained in:
commit
79805ac04f
79 changed files with 99 additions and 2089 deletions
|
@ -1,29 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var AddAnimationEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @event AddAnimationEvent
|
||||
* @type {Phaser.Event}
|
||||
*
|
||||
* @param {string} key - [description]
|
||||
* @param {Phaser.Animations.Animation} animation - [description]
|
||||
*/
|
||||
function AddAnimationEvent (key, animation)
|
||||
{
|
||||
Event.call(this, 'ADD_ANIMATION_EVENT');
|
||||
|
||||
this.key = key;
|
||||
this.animation = animation;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = AddAnimationEvent;
|
|
@ -1,23 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var PauseAllAnimationEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @event PauseAllAnimationEvent
|
||||
* @type {Phaser.Event}
|
||||
*/
|
||||
function PauseAllAnimationEvent ()
|
||||
{
|
||||
Event.call(this, 'PAUSE_ALL_ANIMATION_EVENT');
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = PauseAllAnimationEvent;
|
|
@ -1,29 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var RemoveAnimationEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @event RemoveAnimationEvent
|
||||
* @type {Phaser.Event}
|
||||
*
|
||||
* @param {string} key - [description]
|
||||
* @param {Phaser.Animations.Animation} animation - [description]
|
||||
*/
|
||||
function RemoveAnimationEvent (key, animation)
|
||||
{
|
||||
Event.call(this, 'REMOVE_ANIMATION_EVENT');
|
||||
|
||||
this.key = key;
|
||||
this.animation = animation;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = RemoveAnimationEvent;
|
|
@ -1,23 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var ResumeAllAnimationEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @event ResumeAllAnimationEvent
|
||||
* @type {Phaser.Event}
|
||||
*/
|
||||
function ResumeAllAnimationEvent ()
|
||||
{
|
||||
Event.call(this, 'RESUME_ALL_ANIMATION_EVENT');
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = ResumeAllAnimationEvent;
|
|
@ -1,6 +0,0 @@
|
|||
module.exports = {
|
||||
ADD_ANIMATION_EVENT: require('./AddAnimationEvent'),
|
||||
PAUSE_ALL_ANIMATION_EVENT: require('./PauseAllAnimationEvent'),
|
||||
REMOVE_ANIMATION_EVENT: require('./RemoveAnimationEvent'),
|
||||
RESUME_ALL_ANIMATION_EVENT: require('./ResumeAllAnimationEvent')
|
||||
};
|
31
src/cache/events/CacheAddEvent.js
vendored
31
src/cache/events/CacheAddEvent.js
vendored
|
@ -1,31 +0,0 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var Event = require('../../events/Event');
|
||||
|
||||
var CacheAddEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @event CacheAddEvent
|
||||
* @type {Phaser.Event}
|
||||
*
|
||||
* @param {Phaser.Cache.BaseCache} cache - [description]
|
||||
* @param {string} key - [description]
|
||||
* @param {any} data - [description]
|
||||
*/
|
||||
function CacheAddEvent (cache, key, data)
|
||||
{
|
||||
Event.call(this, 'CACHE_ADD_EVENT');
|
||||
|
||||
this.cache = cache;
|
||||
this.key = key;
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = CacheAddEvent;
|
31
src/cache/events/CacheRemoveEvent.js
vendored
31
src/cache/events/CacheRemoveEvent.js
vendored
|
@ -1,31 +0,0 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var Event = require('../../events/Event');
|
||||
|
||||
var CacheRemoveEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
/**
|
||||
* [description]
|
||||
*
|
||||
* @event CacheRemoveEvent
|
||||
* @type {Phaser.Event}
|
||||
*
|
||||
* @param {Phaser.Cache.BaseCache} cache - [description]
|
||||
* @param {string} key - [description]
|
||||
* @param {any} data - [description]
|
||||
*/
|
||||
function CacheRemoveEvent (cache, key, data)
|
||||
{
|
||||
Event.call(this, 'CACHE_REMOVE_EVENT');
|
||||
|
||||
this.cache = cache;
|
||||
this.key = key;
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = CacheRemoveEvent;
|
6
src/cache/events/index.js
vendored
6
src/cache/events/index.js
vendored
|
@ -1,6 +0,0 @@
|
|||
module.exports = {
|
||||
|
||||
CACHE_ADD_EVENT: require('./CacheAddEvent'),
|
||||
CACHE_REMOVE_EVENT: require('./CacheRemoveEvent')
|
||||
|
||||
};
|
|
@ -1,5 +1,4 @@
|
|||
var Class = require('../utils/Class');
|
||||
var Event = require('../events/Event');
|
||||
var EventEmitter = require('eventemitter3');
|
||||
|
||||
/**
|
||||
|
@ -10,11 +9,11 @@ var Data = new Class({
|
|||
|
||||
initialize:
|
||||
|
||||
function Data (parent, eventDispatcher)
|
||||
function Data (parent, eventEmitter)
|
||||
{
|
||||
this.parent = parent;
|
||||
|
||||
this.events = (eventDispatcher) ? eventDispatcher : new EventEmitter();
|
||||
this.events = (eventEmitter) ? eventEmitter : new EventEmitter();
|
||||
|
||||
this.list = {};
|
||||
|
||||
|
|
|
@ -1,31 +0,0 @@
|
|||
var Class = require('../utils/Class');
|
||||
|
||||
var Event = new Class({
|
||||
|
||||
initialize:
|
||||
|
||||
function Event (type)
|
||||
{
|
||||
this.type = type;
|
||||
|
||||
// The element that initiated the event.
|
||||
this.target;
|
||||
|
||||
this._propagate = true;
|
||||
},
|
||||
|
||||
reset: function (target)
|
||||
{
|
||||
this.target = target;
|
||||
|
||||
this._propagate = true;
|
||||
},
|
||||
|
||||
stopPropagation: function ()
|
||||
{
|
||||
this._propagate = false;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = Event;
|
|
@ -1,274 +0,0 @@
|
|||
var Class = require('../utils/Class');
|
||||
var CONST = require('./const');
|
||||
var EventListener = require('./EventListener');
|
||||
|
||||
var EventBinding = new Class({
|
||||
|
||||
initialize:
|
||||
|
||||
function EventBinding (dispatcher, type)
|
||||
{
|
||||
this.dispatcher = dispatcher;
|
||||
this.type = type;
|
||||
this.state = CONST.DISPATCHER_IDLE;
|
||||
this.active = [];
|
||||
},
|
||||
|
||||
total: function ()
|
||||
{
|
||||
var total = 0;
|
||||
|
||||
for (var i = 0; i < this.active.length; i++)
|
||||
{
|
||||
if (this.active[i].state !== CONST.LISTENER_REMOVING)
|
||||
{
|
||||
total++;
|
||||
}
|
||||
}
|
||||
|
||||
return total;
|
||||
},
|
||||
|
||||
get: function (callback)
|
||||
{
|
||||
for (var i = 0; i < this.active.length; i++)
|
||||
{
|
||||
if (this.active[i].callback === callback)
|
||||
{
|
||||
return this.active[i];
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
getIndex: function (callback)
|
||||
{
|
||||
for (var i = 0; i < this.active.length; i++)
|
||||
{
|
||||
if (this.active[i].callback === callback)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
},
|
||||
|
||||
has: function (callback)
|
||||
{
|
||||
return (this.get(callback));
|
||||
},
|
||||
|
||||
// Called by EventDispatcher.on and EventDispatcher.once
|
||||
add: function (callback, priority, scope, once)
|
||||
{
|
||||
// EventListener
|
||||
var listener = this.get(callback);
|
||||
|
||||
if (!listener)
|
||||
{
|
||||
// The listener doesn't exist, so create one
|
||||
listener = EventListener(this.type, callback, scope, priority, once);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Listener already exists, abort
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.state === CONST.DISPATCHER_IDLE)
|
||||
{
|
||||
// The Dispatcher isn't doing anything, so we don't need a pending state
|
||||
listener.state = CONST.LISTENER_ACTIVE;
|
||||
|
||||
this.active.push(listener);
|
||||
|
||||
this.active.sort(this.sortHandler);
|
||||
}
|
||||
else if (this.state === CONST.DISPATCHER_DISPATCHING)
|
||||
{
|
||||
// Add it to the list, but keep the state as pending.
|
||||
// The call to 'tidy' will sort it out at the end of the dispatch.
|
||||
this.active.push(listener);
|
||||
}
|
||||
},
|
||||
|
||||
sortHandler: function (listenerA, listenerB)
|
||||
{
|
||||
if (listenerB.priority < listenerA.priority)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else if (listenerB.priority > listenerA.priority)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
},
|
||||
|
||||
remove: function (callback)
|
||||
{
|
||||
if (this.state === CONST.DISPATCHER_IDLE)
|
||||
{
|
||||
// The Dispatcher isn't doing anything, so we can remove right away
|
||||
var i = this.getIndex(callback);
|
||||
|
||||
if (i !== null)
|
||||
{
|
||||
this.active.splice(i, 1);
|
||||
}
|
||||
}
|
||||
else if (this.state === CONST.DISPATCHER_DISPATCHING)
|
||||
{
|
||||
// The Dispatcher is working, so we flag the listener for removal at the end
|
||||
var listener = this.get(callback);
|
||||
|
||||
if (listener)
|
||||
{
|
||||
listener.state = CONST.LISTENER_REMOVING;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
dispatch: function (event)
|
||||
{
|
||||
if (this.state !== CONST.DISPATCHER_IDLE)
|
||||
{
|
||||
throw new Error('Error: Failed to execute \'EventDispatcher.dispatch\' on \'' + this.type + '\': The event is already being dispatched.');
|
||||
}
|
||||
else if (this.active.length === 0)
|
||||
{
|
||||
// This was a valid dispatch call, we just had nothing to do ...
|
||||
return;
|
||||
}
|
||||
|
||||
this.state = CONST.DISPATCHER_DISPATCHING;
|
||||
|
||||
var listener;
|
||||
|
||||
for (var i = 0; i < this.active.length; i++)
|
||||
{
|
||||
// EventListener
|
||||
listener = this.active[i];
|
||||
|
||||
if (listener.state !== CONST.LISTENER_ACTIVE)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// listener.callback.call(this.dispatcher, event);
|
||||
listener.callback.call(listener.scope, event);
|
||||
|
||||
// Has the callback changed the state of this binding?
|
||||
if (this.state !== CONST.DISPATCHER_DISPATCHING)
|
||||
{
|
||||
// Yup! Let's break out
|
||||
break;
|
||||
}
|
||||
|
||||
// Was it a 'once' listener?
|
||||
if (listener.once)
|
||||
{
|
||||
listener.state = CONST.LISTENER_REMOVING;
|
||||
}
|
||||
|
||||
// Has the event been halted by the callback?
|
||||
if (!event._propagate)
|
||||
{
|
||||
// Break out, a listener has called Event.stopPropagation
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Dispatch over, or aborted
|
||||
if (this.state === CONST.DISPATCHER_REMOVING)
|
||||
{
|
||||
this.removeAll();
|
||||
|
||||
// All done, tidy the list in case there were any pending events added
|
||||
this.tidy();
|
||||
}
|
||||
else
|
||||
{
|
||||
// All done, just purge the list
|
||||
this.tidy();
|
||||
|
||||
this.state = CONST.DISPATCHER_IDLE;
|
||||
}
|
||||
},
|
||||
|
||||
// Removes all listeners
|
||||
// If this is currently being dispatched then don't remove 'pending' listeners
|
||||
// (i.e. ones that were added during the dispatch), only active ones
|
||||
removeAll: function ()
|
||||
{
|
||||
if (this.state === CONST.DISPATCHER_IDLE)
|
||||
{
|
||||
this.active.length = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = this.active.length - 1; i >= 0; i--)
|
||||
{
|
||||
if (this.active[i].state !== CONST.LISTENER_PENDING)
|
||||
{
|
||||
this.active.pop();
|
||||
}
|
||||
}
|
||||
|
||||
this.state = CONST.DISPATCHER_IDLE;
|
||||
}
|
||||
},
|
||||
|
||||
tidy: function ()
|
||||
{
|
||||
// Nothing to do ...
|
||||
if (this.active.length === 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var added = 0;
|
||||
|
||||
var i = this.active.length - 1;
|
||||
|
||||
do
|
||||
{
|
||||
if (this.active[i].state === CONST.LISTENER_REMOVING)
|
||||
{
|
||||
this.active.splice(i, 1);
|
||||
}
|
||||
else if (this.active[i].state === CONST.LISTENER_PENDING)
|
||||
{
|
||||
this.active[i].state = CONST.LISTENER_ACTIVE;
|
||||
added++;
|
||||
}
|
||||
|
||||
i--;
|
||||
}
|
||||
while (i >= 0);
|
||||
|
||||
if (added > 0)
|
||||
{
|
||||
this.active.sort(this.sortHandler);
|
||||
}
|
||||
},
|
||||
|
||||
destroy: function ()
|
||||
{
|
||||
delete this.dispatcher.bindings[this.type];
|
||||
|
||||
this.active.length = 0;
|
||||
|
||||
this.dispatcher = null;
|
||||
|
||||
this.type = '';
|
||||
|
||||
this.state = CONST.DISPATCHER_DESTROYED;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = EventBinding;
|
|
@ -1,241 +0,0 @@
|
|||
var Class = require('../utils/Class');
|
||||
var CONST = require('./const');
|
||||
var EventBinding = require('./EventBinding');
|
||||
|
||||
var EventDispatcher = new Class({
|
||||
|
||||
initialize:
|
||||
|
||||
function EventDispatcher ()
|
||||
{
|
||||
this.bindings = {};
|
||||
this.filters = [];
|
||||
this.hasFilters = false;
|
||||
},
|
||||
|
||||
getBinding: function (type)
|
||||
{
|
||||
if (this.bindings.hasOwnProperty(type))
|
||||
{
|
||||
return this.bindings[type];
|
||||
}
|
||||
},
|
||||
|
||||
createBinding: function (type)
|
||||
{
|
||||
if (!this.getBinding(type))
|
||||
{
|
||||
this.bindings[type] = new EventBinding(this, type);
|
||||
}
|
||||
|
||||
return this.bindings[type];
|
||||
},
|
||||
|
||||
on: function (type, listener, priority, scope)
|
||||
{
|
||||
if (priority === undefined) { priority = 0; }
|
||||
if (scope === undefined) { scope = this; }
|
||||
|
||||
var binding = this.createBinding(type);
|
||||
|
||||
if (binding)
|
||||
{
|
||||
binding.add(listener, priority, scope, false);
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
once: function (type, listener, priority, scope)
|
||||
{
|
||||
if (priority === undefined) { priority = 0; }
|
||||
if (scope === undefined) { scope = this; }
|
||||
|
||||
var binding = this.createBinding(type);
|
||||
|
||||
if (binding)
|
||||
{
|
||||
binding.add(listener, priority, scope, true);
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
// Add a callback that is notified every time this EventDispatcher dispatches an event
|
||||
// no matter what the event type is. Filters are invoked first, before any bindings,
|
||||
// and can stop events if they wish (in which case they'll never reach the bindings)
|
||||
filter: function (callback)
|
||||
{
|
||||
var i = this.filters.indexOf(callback);
|
||||
|
||||
if (i === -1)
|
||||
{
|
||||
// Add the filter
|
||||
this.filters.push(callback);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Remove the filter
|
||||
this.filters.splice(i, 1);
|
||||
}
|
||||
|
||||
this.hasFilters = (this.filters.length > 0);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
has: function (type, listener)
|
||||
{
|
||||
var binding = this.getBinding(type);
|
||||
|
||||
if (binding)
|
||||
{
|
||||
return binding.has(listener);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
},
|
||||
|
||||
total: function (type)
|
||||
{
|
||||
var binding = this.getBinding(type);
|
||||
|
||||
if (binding)
|
||||
{
|
||||
return binding.total();
|
||||
}
|
||||
},
|
||||
|
||||
// Removes an event listener.
|
||||
// If there is no matching listener registered with the EventDispatcher, a call to this method has no effect.
|
||||
off: function (type, listener)
|
||||
{
|
||||
var binding = this.getBinding(type);
|
||||
|
||||
if (binding)
|
||||
{
|
||||
binding.remove(listener);
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
_dispatchHandler: function (event)
|
||||
{
|
||||
event.reset(this);
|
||||
|
||||
// Pass the event through the filters first
|
||||
|
||||
if (this.hasFilters)
|
||||
{
|
||||
for (var i = 0; i < this.filters.length; i++)
|
||||
{
|
||||
this.filters[i].call(this, event);
|
||||
|
||||
// Did the filter kill the event? If so, we can abort now
|
||||
if (!event._propagate)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var binding = this.getBinding(event.type);
|
||||
|
||||
if (binding)
|
||||
{
|
||||
binding.dispatch(event);
|
||||
}
|
||||
},
|
||||
|
||||
dispatch: function (event)
|
||||
{
|
||||
if (Array.isArray(event))
|
||||
{
|
||||
for (var i = 0; i < event.length; i++)
|
||||
{
|
||||
this._dispatchHandler(event[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this._dispatchHandler(event);
|
||||
}
|
||||
},
|
||||
|
||||
// Removes all listeners, but retains the event type entries
|
||||
removeAll: function (type)
|
||||
{
|
||||
var binding = this.getBinding(type);
|
||||
|
||||
if (binding)
|
||||
{
|
||||
binding.removeAll();
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
removeAllListeners: function (type)
|
||||
{
|
||||
var binding = this.getBinding(type);
|
||||
|
||||
if (binding)
|
||||
{
|
||||
binding.removeAll();
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
removeAllFilters: function ()
|
||||
{
|
||||
this.filters.length = 0;
|
||||
|
||||
this.hasFilters = false;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
delete: function (type)
|
||||
{
|
||||
var binding = this.getBinding(type);
|
||||
|
||||
if (binding)
|
||||
{
|
||||
if (binding.state === CONST.DISPATCHER_IDLE)
|
||||
{
|
||||
binding.destroy();
|
||||
|
||||
delete this.bindings[type];
|
||||
}
|
||||
else
|
||||
{
|
||||
binding.state = CONST.DISPATCHER_DESTROYED;
|
||||
}
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
deleteAll: function ()
|
||||
{
|
||||
for (var binding in this.bindings)
|
||||
{
|
||||
this.bindings[binding].destroy();
|
||||
}
|
||||
|
||||
this.bindings = {};
|
||||
},
|
||||
|
||||
destroy: function ()
|
||||
{
|
||||
this.deleteAll();
|
||||
this.removeAllFilters();
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = EventDispatcher;
|
19
src/events/EventEmitter.js
Normal file
19
src/events/EventEmitter.js
Normal file
|
@ -0,0 +1,19 @@
|
|||
var Class = require('../utils/Class');
|
||||
var EE = require('eventemitter3');
|
||||
|
||||
// Phaser.EventEmitter
|
||||
|
||||
var EventEmitter = new Class({
|
||||
|
||||
Extends: EE,
|
||||
|
||||
initialize:
|
||||
|
||||
function EventEmitter ()
|
||||
{
|
||||
EE.call(this);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = EventEmitter;
|
|
@ -1,15 +0,0 @@
|
|||
var CONST = require('./const');
|
||||
|
||||
var EventListener = function (type, callback, scope, priority, once)
|
||||
{
|
||||
return {
|
||||
type: type,
|
||||
callback: callback,
|
||||
scope: scope,
|
||||
priority: priority,
|
||||
once: once,
|
||||
state: CONST.LISTENER_PENDING
|
||||
};
|
||||
};
|
||||
|
||||
module.exports = EventListener;
|
|
@ -1,14 +0,0 @@
|
|||
var EVENT_CONST = {
|
||||
|
||||
DISPATCHER_IDLE: 0,
|
||||
DISPATCHER_DISPATCHING: 1,
|
||||
DISPATCHER_REMOVING: 2,
|
||||
DISPATCHER_DESTROYED: 3,
|
||||
|
||||
LISTENER_PENDING: 4,
|
||||
LISTENER_ACTIVE: 5,
|
||||
LISTENER_REMOVING: 6
|
||||
|
||||
};
|
||||
|
||||
module.exports = EVENT_CONST;
|
|
@ -1,7 +1,6 @@
|
|||
// Phaser.Input.Gamepad.Axis
|
||||
|
||||
var Class = require('../../utils/Class');
|
||||
var GamepadEvent = require('./events/');
|
||||
|
||||
var Axis = new Class({
|
||||
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
var Axis = require('./Axis');
|
||||
var Button = require('./Button');
|
||||
var Class = require('../../utils/Class');
|
||||
var GamepadEvent = require('./events/');
|
||||
|
||||
var Gamepad = new Class({
|
||||
|
||||
|
|
|
@ -1,21 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var GamepadConnectedEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function GamepadConnectedEvent (gamepad, nativeEvent)
|
||||
{
|
||||
Event.call(this, 'GAMEPAD_CONNECTED_EVENT');
|
||||
|
||||
this.data = nativeEvent;
|
||||
|
||||
this.gamepad = gamepad;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = GamepadConnectedEvent;
|
|
@ -1,21 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var GamepadDisconnectedEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function GamepadDisconnectedEvent (gamepad, nativeEvent)
|
||||
{
|
||||
Event.call(this, 'GAMEPAD_DISCONNECTED_EVENT');
|
||||
|
||||
this.data = nativeEvent;
|
||||
|
||||
this.gamepad = gamepad;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = GamepadDisconnectedEvent;
|
|
@ -1,23 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var GamepadDownEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function GamepadDownEvent (gamepad, button, value, nativeEvent)
|
||||
{
|
||||
Event.call(this, 'GAMEPAD_DOWN_EVENT');
|
||||
|
||||
this.data = nativeEvent;
|
||||
|
||||
this.gamepad = gamepad;
|
||||
this.button = button;
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = GamepadDownEvent;
|
|
@ -1,23 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var GamepadUpEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function GamepadUpEvent (gamepad, button, value, nativeEvent)
|
||||
{
|
||||
Event.call(this, 'GAMEPAD_UP_EVENT');
|
||||
|
||||
this.data = nativeEvent;
|
||||
|
||||
this.gamepad = gamepad;
|
||||
this.button = button;
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = GamepadUpEvent;
|
|
@ -1,8 +0,0 @@
|
|||
// Phaser.Input.Gamepad.Events
|
||||
|
||||
module.exports = {
|
||||
CONNECTED: require('./GamepadConnectedEvent'),
|
||||
DISCONNECTED: require('./GamepadDisconnectedEvent'),
|
||||
DOWN: require('./GamepadDownEvent'),
|
||||
UP: require('./GamepadUpEvent')
|
||||
};
|
|
@ -6,7 +6,6 @@ var Gamepad = require('../gamepad/GamepadManager');
|
|||
var HitTest = require('./inc/HitTest');
|
||||
var Keyboard = require('../keyboard/KeyboardManager');
|
||||
var Mouse = require('../mouse/MouseManager');
|
||||
var MouseEvent = require('../mouse/events/');
|
||||
var Pointer = require('../Pointer');
|
||||
var Touch = require('../touch/TouchManager');
|
||||
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var GetFastValue = require('../../../utils/object/GetFastValue');
|
||||
var KeyComboMatchEvent = require('./KeyComboMatchEvent');
|
||||
var ProcessKeyCombo = require('./ProcessKeyCombo');
|
||||
var ResetKeyCombo = require('./ResetKeyCombo');
|
||||
|
||||
|
|
|
@ -1,19 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var KeyComboMatchEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function KeyComboMatchEvent (keyCombo, keyboardEvent)
|
||||
{
|
||||
Event.call(this, 'KEY_COMBO_MATCH_EVENT');
|
||||
|
||||
this.data = keyCombo;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = KeyComboMatchEvent;
|
|
@ -1,19 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var KeyDownEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function KeyDownEvent (keyboardEvent)
|
||||
{
|
||||
Event.call(this, 'KEY_DOWN_EVENT');
|
||||
|
||||
this.data = keyboardEvent;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = KeyDownEvent;
|
|
@ -1,19 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var KeyUpEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function KeyUpEvent (keyboardEvent)
|
||||
{
|
||||
Event.call(this, 'KEY_UP_EVENT');
|
||||
|
||||
this.data = keyboardEvent;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = KeyUpEvent;
|
|
@ -1,43 +0,0 @@
|
|||
var Event = require('../../../events/Event');
|
||||
var KeyCodes = require('./../keys/KeyCodes');
|
||||
|
||||
var events = {
|
||||
KEY_DOWN_EVENT: require('./KeyDownEvent'),
|
||||
KEY_UP_EVENT: require('./KeyUpEvent'),
|
||||
_UP: [],
|
||||
_DOWN: []
|
||||
};
|
||||
|
||||
function createKeyEvent (type)
|
||||
{
|
||||
var KeyEvent = function (keyboardEvent)
|
||||
{
|
||||
Event.call(this, type);
|
||||
|
||||
this.data = keyboardEvent;
|
||||
};
|
||||
|
||||
KeyEvent.prototype = Object.create(Event.prototype);
|
||||
KeyEvent.prototype.constructor = KeyEvent;
|
||||
|
||||
return KeyEvent;
|
||||
}
|
||||
|
||||
// Inject the KeyCode events
|
||||
|
||||
for (var code in KeyCodes)
|
||||
{
|
||||
// The Key Down Event Types
|
||||
|
||||
var downType = 'KEY_DOWN_' + code;
|
||||
var upType = 'KEY_UP_' + code;
|
||||
|
||||
events._DOWN[KeyCodes[code]] = createKeyEvent(downType);
|
||||
events._UP[KeyCodes[code]] = createKeyEvent(upType);
|
||||
|
||||
// More friendly aliases to the main events
|
||||
events[downType] = events._DOWN[KeyCodes[code]];
|
||||
events[upType] = events._UP[KeyCodes[code]];
|
||||
}
|
||||
|
||||
module.exports = events;
|
|
@ -1,39 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var DragEndEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function DragEndEvent (pointer, gameObject, dropped)
|
||||
{
|
||||
Event.call(this, 'DRAG_END_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The Game Object the event occurred on
|
||||
this.gameObject = gameObject;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The local x/y coordinates of the event within the Game Object
|
||||
this.x = pointer.x;
|
||||
this.y = pointer.y;
|
||||
|
||||
// When the drag ended did it fire a successful DROP event first?
|
||||
this.dropped = dropped;
|
||||
|
||||
this.dragX = gameObject.input.dragX;
|
||||
this.dragY = gameObject.input.dragY;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = DragEndEvent;
|
|
@ -1,32 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var DragEnterEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function DragEnterEvent (pointer, gameObject, dropZone)
|
||||
{
|
||||
Event.call(this, 'DRAG_ENTER_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The Game Object the event occurred on
|
||||
this.gameObject = gameObject;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The drop zone the game object was dropped on
|
||||
this.dropZone = dropZone;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = DragEnterEvent;
|
|
@ -1,37 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var DragEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function DragEvent (pointer, gameObject)
|
||||
{
|
||||
Event.call(this, 'DRAG_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The Game Object the event occurred on
|
||||
this.gameObject = gameObject;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The local x/y coordinates of the event within the Game Object
|
||||
this.x = pointer.x;
|
||||
this.y = pointer.y;
|
||||
|
||||
// The local x/y coordinates of the event within the Game Object
|
||||
this.dragX = pointer.x - gameObject.input.dragX;
|
||||
this.dragY = pointer.y - gameObject.input.dragY;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = DragEvent;
|
|
@ -1,32 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var DragLeaveEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function DragLeaveEvent (pointer, gameObject, dropZone)
|
||||
{
|
||||
Event.call(this, 'DRAG_LEAVE_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The Game Object the event occurred on
|
||||
this.gameObject = gameObject;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The drop zone the game object was dropped on
|
||||
this.dropZone = dropZone;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = DragLeaveEvent;
|
|
@ -1,32 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var DragOverEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function DragOverEvent (pointer, gameObject, dropZone)
|
||||
{
|
||||
Event.call(this, 'DRAG_OVER_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The Game Object the event occurred on
|
||||
this.gameObject = gameObject;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The drop zone the game object was dropped on
|
||||
this.dropZone = dropZone;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = DragOverEvent;
|
|
@ -1,36 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var DragStartEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function DragStartEvent (pointer, gameObject)
|
||||
{
|
||||
Event.call(this, 'DRAG_START_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The Game Object the event occurred on
|
||||
this.gameObject = gameObject;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The local x/y coordinates of the event within the Game Object
|
||||
this.x = pointer.x;
|
||||
this.y = pointer.y;
|
||||
|
||||
this.dragX = gameObject.input.dragX;
|
||||
this.dragY = gameObject.input.dragY;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = DragStartEvent;
|
|
@ -1,32 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var DropEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function DropEvent (pointer, gameObject, dropZone)
|
||||
{
|
||||
Event.call(this, 'DROP_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The Game Object the event occurred on
|
||||
this.gameObject = gameObject;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The drop zone the game object was dropped on
|
||||
this.dropZone = dropZone;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = DropEvent;
|
|
@ -1,33 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var GameObjectDownEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function GameObjectDownEvent (pointer, gameObject)
|
||||
{
|
||||
Event.call(this, 'GAME_OBJECT_DOWN_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The Game Object the event occurred on
|
||||
this.gameObject = gameObject;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The local x/y coordinates of the event within the Game Object
|
||||
this.x = gameObject.input.localX;
|
||||
this.y = gameObject.input.localY;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = GameObjectDownEvent;
|
|
@ -1,33 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var GameObjectMoveEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function GameObjectMoveEvent (pointer, gameObject)
|
||||
{
|
||||
Event.call(this, 'GAME_OBJECT_MOVE_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The Game Object the event occurred on
|
||||
this.gameObject = gameObject;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The local x/y coordinates of the event within the Game Object
|
||||
this.x = gameObject.input.localX;
|
||||
this.y = gameObject.input.localY;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = GameObjectMoveEvent;
|
|
@ -1,29 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var GameObjectOutEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function GameObjectOutEvent (pointer, gameObject)
|
||||
{
|
||||
Event.call(this, 'GAME_OBJECT_OUT_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The Game Object the event occurred on
|
||||
this.gameObject = gameObject;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = GameObjectOutEvent;
|
|
@ -1,33 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var GameObjectOverEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function GameObjectOverEvent (pointer, gameObject)
|
||||
{
|
||||
Event.call(this, 'GAME_OBJECT_OVER_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The Game Object the event occurred on
|
||||
this.gameObject = gameObject;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The local x/y coordinates of the event within the Game Object
|
||||
this.x = gameObject.input.localX;
|
||||
this.y = gameObject.input.localY;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = GameObjectOverEvent;
|
|
@ -1,33 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var GameObjectUpEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function GameObjectUpEvent (pointer, gameObject)
|
||||
{
|
||||
Event.call(this, 'GAME_OBJECT_UP_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The Game Object the event occurred on
|
||||
this.gameObject = gameObject;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The local x/y coordinates of the event within the Game Object
|
||||
this.x = gameObject.input.localX;
|
||||
this.y = gameObject.input.localY;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = GameObjectUpEvent;
|
|
@ -1,39 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var PointerDownEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function PointerDownEvent (pointer, gameObjects)
|
||||
{
|
||||
Event.call(this, 'POINTER_DOWN_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The x/y coordinates of the event
|
||||
this.x = pointer.x;
|
||||
this.y = pointer.y;
|
||||
|
||||
// An array of all the game objects the pointer event occurred on in display list order.
|
||||
// Will be empty if no objects were interacted with.
|
||||
// If populated, the bottom element (list[0]) is the highest object on the display list.
|
||||
// If InputManager.topOnly is true this array will only contain one element.
|
||||
this.list = gameObjects;
|
||||
|
||||
// A reference to the top-most object on the display list (same as event.list[0])
|
||||
this.gameObject = gameObjects[0];
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = PointerDownEvent;
|
|
@ -1,39 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var PointerMoveEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function PointerMoveEvent (pointer, gameObjects)
|
||||
{
|
||||
Event.call(this, 'POINTER_MOVE_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The x/y coordinates of the event
|
||||
this.x = pointer.x;
|
||||
this.y = pointer.y;
|
||||
|
||||
// An array of all the game objects the pointer event occurred on in display list order.
|
||||
// Will be empty if no objects were interacted with.
|
||||
// If populated, the bottom element (list[0]) is the highest object on the display list.
|
||||
// If InputManager.topOnly is true this array will only contain one element.
|
||||
this.list = gameObjects;
|
||||
|
||||
// A reference to the top-most object on the display list (also this.list[0]). Undefined if there isn't any.
|
||||
this.gameObject = gameObjects[0];
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = PointerMoveEvent;
|
|
@ -1,39 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var PointerOutEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function PointerOutEvent (pointer, gameObjects)
|
||||
{
|
||||
Event.call(this, 'POINTER_OUT_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The x/y coordinates of the event
|
||||
this.x = pointer.x;
|
||||
this.y = pointer.y;
|
||||
|
||||
// An array of all the game objects the pointer event occurred on in display list order.
|
||||
// Will be undefined if no objects were interacted with.
|
||||
// If populated, the bottom element (list[0]) is the highest object on the display list.
|
||||
// If InputManager.topOnly is true this array will only contain one element.
|
||||
this.list = gameObjects;
|
||||
|
||||
// A reference to the top-most object on the display list (also this.list[0])
|
||||
this.gameObject = gameObjects[0];
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = PointerOutEvent;
|
|
@ -1,39 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var PointerOverEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function PointerOverEvent (pointer, gameObjects)
|
||||
{
|
||||
Event.call(this, 'POINTER_OVER_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The x/y coordinates of the event
|
||||
this.x = pointer.x;
|
||||
this.y = pointer.y;
|
||||
|
||||
// An array of all the game objects the pointer event occurred on in display list order.
|
||||
// Will be undefined if no objects were interacted with.
|
||||
// If populated, the bottom element (list[0]) is the highest object on the display list.
|
||||
// If InputManager.topOnly is true this array will only contain one element.
|
||||
this.list = gameObjects;
|
||||
|
||||
// A reference to the top-most object on the display list (also this.list[0])
|
||||
this.gameObject = gameObjects[0];
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = PointerOverEvent;
|
|
@ -1,39 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var PointerUpEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function PointerUpEvent (pointer, gameObjects)
|
||||
{
|
||||
Event.call(this, 'POINTER_UP_EVENT');
|
||||
|
||||
// The Pointer that triggered the event
|
||||
this.pointer = pointer;
|
||||
|
||||
// The native DOM event (MouseEvent, TouchEvent, etc)
|
||||
this.event = pointer.event;
|
||||
|
||||
// The camera on which the input event occurred
|
||||
this.camera = pointer.camera;
|
||||
|
||||
// The x/y coordinates of the event
|
||||
this.x = pointer.x;
|
||||
this.y = pointer.y;
|
||||
|
||||
// An array of all the game objects the pointer event occurred on in display list order.
|
||||
// Will be empty if no objects were interacted with.
|
||||
// If populated, the bottom element (list[0]) is the highest object on the display list.
|
||||
// If InputManager.topOnly is true this array will only contain one element.
|
||||
this.list = gameObjects;
|
||||
|
||||
// A reference to the top-most object on the display list (same as event.list[0])
|
||||
this.gameObject = gameObjects[0];
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = PointerUpEvent;
|
|
@ -1,25 +0,0 @@
|
|||
// Phaser.Input.Events
|
||||
|
||||
module.exports = {
|
||||
|
||||
DRAG: require('./DragEvent'),
|
||||
DRAG_END: require('./DragEndEvent'),
|
||||
DRAG_ENTER: require('./DragEnterEvent'),
|
||||
DRAG_LEAVE: require('./DragLeaveEvent'),
|
||||
DRAG_OVER: require('./DragOverEvent'),
|
||||
DRAG_START: require('./DragStartEvent'),
|
||||
DROP: require('./DropEvent'),
|
||||
|
||||
GAME_OBJECT_DOWN: require('./GameObjectDownEvent'),
|
||||
GAME_OBJECT_MOVE: require('./GameObjectMoveEvent'),
|
||||
GAME_OBJECT_OUT: require('./GameObjectOutEvent'),
|
||||
GAME_OBJECT_OVER: require('./GameObjectOverEvent'),
|
||||
GAME_OBJECT_UP: require('./GameObjectUpEvent'),
|
||||
|
||||
POINTER_DOWN: require('./PointerDownEvent'),
|
||||
POINTER_MOVE: require('./PointerMoveEvent'),
|
||||
POINTER_OUT: require('./PointerOutEvent'),
|
||||
POINTER_OVER: require('./PointerOverEvent'),
|
||||
POINTER_UP: require('./PointerUpEvent')
|
||||
|
||||
};
|
|
@ -1,6 +1,5 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var Features = require('../../device/Features');
|
||||
var MouseEvents = require('./events');
|
||||
|
||||
// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent
|
||||
// https://github.com/WICG/EventListenerOptions/blob/gh-pages/explainer.md
|
||||
|
|
|
@ -1,22 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var MouseDownEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function MouseDownEvent (nativeEvent)
|
||||
{
|
||||
Event.call(this, 'MOUSE_DOWN_EVENT');
|
||||
|
||||
this.data = nativeEvent;
|
||||
|
||||
this.x = nativeEvent.clientX;
|
||||
this.y = nativeEvent.clientY;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = MouseDownEvent;
|
|
@ -1,22 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var MouseMoveEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function MouseMoveEvent (nativeEvent)
|
||||
{
|
||||
Event.call(this, 'MOUSE_MOVE_EVENT');
|
||||
|
||||
this.data = nativeEvent;
|
||||
|
||||
this.x = nativeEvent.clientX;
|
||||
this.y = nativeEvent.clientY;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = MouseMoveEvent;
|
|
@ -1,22 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var MouseUpEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function MouseUpEvent (nativeEvent)
|
||||
{
|
||||
Event.call(this, 'MOUSE_UP_EVENT');
|
||||
|
||||
this.data = nativeEvent;
|
||||
|
||||
this.x = nativeEvent.clientX;
|
||||
this.y = nativeEvent.clientY;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = MouseUpEvent;
|
|
@ -1,20 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var PointerLockChangeEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function PointerLockChangeEvent (nativeEvent, isPointerLocked)
|
||||
{
|
||||
Event.call(this, 'POINTER_LOCK_CHANGE_EVENT');
|
||||
|
||||
this.data = nativeEvent;
|
||||
this.isPointerLocked = isPointerLocked;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = PointerLockChangeEvent;
|
|
@ -1,8 +0,0 @@
|
|||
// Phaser.Input.Mouse.Events
|
||||
|
||||
module.exports = {
|
||||
DOWN: require('./MouseDownEvent'),
|
||||
UP: require('./MouseUpEvent'),
|
||||
MOVE: require('./MouseMoveEvent'),
|
||||
POINTER_LOCK_CHANGE: require('./PointerLockChangeEvent')
|
||||
};
|
|
@ -1,19 +0,0 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var Event = require('../../events/Event');
|
||||
|
||||
var LoaderCompleteEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function LoaderCompleteEvent (loader)
|
||||
{
|
||||
Event.call(this, 'LOADER_COMPLETE_EVENT');
|
||||
|
||||
this.loader = loader;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = LoaderCompleteEvent;
|
|
@ -1,19 +0,0 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var Event = require('../../events/Event');
|
||||
|
||||
var LoaderStartEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function LoaderStartEvent (loader)
|
||||
{
|
||||
Event.call(this, 'LOADER_START_EVENT');
|
||||
|
||||
this.loader = loader;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = LoaderStartEvent;
|
|
@ -1,6 +0,0 @@
|
|||
module.exports = {
|
||||
|
||||
LOADER_START_EVENT: require('./LoaderStartEvent'),
|
||||
LOADER_COMPLETE_EVENT: require('./LoaderCompleteEvent')
|
||||
|
||||
};
|
|
@ -15,6 +15,8 @@ var Phaser = {
|
|||
|
||||
DOM: require('./dom/'),
|
||||
|
||||
EventEmitter: require('./events/EventEmitter'),
|
||||
|
||||
Game: require('./boot/Game'),
|
||||
|
||||
Math: require('./math'),
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var ArcadePhysicsCollideEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function ArcadePhysicsCollideEvent (gameObjectA, gameObjectB)
|
||||
{
|
||||
Event.call(this, 'ARCADE_COLLIDE_EVENT');
|
||||
|
||||
this.gameObjectA = gameObjectA;
|
||||
|
||||
this.gameObjectB = gameObjectB;
|
||||
|
||||
this.bodyA = gameObjectA.body;
|
||||
|
||||
this.bodyB = gameObjectB.body;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = ArcadePhysicsCollideEvent;
|
|
@ -1,25 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var ArcadePhysicsOverlapEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function ArcadePhysicsOverlapEvent (gameObjectA, gameObjectB)
|
||||
{
|
||||
Event.call(this, 'ARCADE_OVERLAP_EVENT');
|
||||
|
||||
this.gameObjectA = gameObjectA;
|
||||
|
||||
this.gameObjectB = gameObjectB;
|
||||
|
||||
this.bodyA = gameObjectA.body;
|
||||
|
||||
this.bodyB = gameObjectB.body;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = ArcadePhysicsOverlapEvent;
|
|
@ -1,26 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var ArcadePhysicsWorldBoundsEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function ArcadePhysicsWorldBoundsEvent (body)
|
||||
{
|
||||
Event.call(this, 'ARCADE_WORLD_BOUNDS_EVENT');
|
||||
|
||||
this.gameObject = body.gameObject;
|
||||
|
||||
this.body = body;
|
||||
|
||||
this.blockedUp = body.blocked.up;
|
||||
this.blockedDown = body.blocked.down;
|
||||
this.blockedLeft = body.blocked.left;
|
||||
this.blockedRight = body.blocked.right;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = ArcadePhysicsWorldBoundsEvent;
|
|
@ -1,9 +0,0 @@
|
|||
// Phaser.Physics.ArcadePhysics.Events
|
||||
|
||||
module.exports = {
|
||||
|
||||
OVERLAP: require('./ArcadePhysicsOverlapEvent'),
|
||||
COLLIDE: require('./ArcadePhysicsCollideEvent'),
|
||||
WORLD_BOUNDS: require('./ArcadePhysicsWorldBoundsEvent')
|
||||
|
||||
};
|
|
@ -34,7 +34,7 @@ var CollideSpriteVsTilemapLayer = function (sprite, tilemapLayer, collideCallbac
|
|||
|
||||
if (TileIntersectsBody(tileWorldRect, body)
|
||||
&& (!processCallback || processCallback.call(callbackContext, sprite, tile))
|
||||
&& ProcessTileCallbacks(tile)
|
||||
&& ProcessTileCallbacks(tile, sprite)
|
||||
&& (overlapOnly || SeparateTile(i, body, tile, tileWorldRect, tilemapLayer, this.TILE_BIAS)))
|
||||
{
|
||||
this._total++;
|
||||
|
@ -43,6 +43,15 @@ var CollideSpriteVsTilemapLayer = function (sprite, tilemapLayer, collideCallbac
|
|||
{
|
||||
collideCallback.call(callbackContext, sprite, tile);
|
||||
}
|
||||
|
||||
if (overlapOnly && body.onOverlap)
|
||||
{
|
||||
sprite.emit('overlap', body.gameObject, tile, body, null);
|
||||
}
|
||||
else if (body.onCollide)
|
||||
{
|
||||
sprite.emit('collide', body.gameObject, tile, body, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -87,7 +87,7 @@ var Separate = function (body1, body2, processCallback, callbackContext, overlap
|
|||
}
|
||||
else if (body1.onCollide || body2.onCollide)
|
||||
{
|
||||
this.emit('overlap', body1.gameObject, body2.gameObject, body1, body2);
|
||||
this.emit('collide', body1.gameObject, body2.gameObject, body1, body2);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,20 +1,18 @@
|
|||
var ProcessTileCallbacks = function (tile)
|
||||
var ProcessTileCallbacks = function (tile, sprite)
|
||||
{
|
||||
return true;
|
||||
// Tile callbacks take priority over layer level callbacks
|
||||
if (tile.collisionCallback)
|
||||
{
|
||||
return !tile.collisionCallback.call(tile.collisionCallbackContext, sprite, tile);
|
||||
}
|
||||
else if (tile.layer.callbacks[tile.index])
|
||||
{
|
||||
return !tile.layer.callbacks[tile.index].callback.call(
|
||||
tile.layer.callbacks[tile.index].callbackContext, sprite, tile
|
||||
);
|
||||
}
|
||||
|
||||
// TODO: port v2
|
||||
// // Tilemap & tile callbacks take priority
|
||||
// // A local callback always takes priority over a layer level callback
|
||||
// if (tile.collisionCallback && !tile.collisionCallback.call(tile.collisionCallbackContext, body.sprite, tile))
|
||||
// {
|
||||
// // If it returns true then we can carry on, otherwise we should abort.
|
||||
// return false;
|
||||
// }
|
||||
// else if (typeof tile.layer.callbacks !== 'undefined' && tile.layer.callbacks[tile.index] && !tile.layer.callbacks[tile.index].callback.call(tile.layer.callbacks[tile.index].callbackContext, body.sprite, tile))
|
||||
// {
|
||||
// // If it returns true then we can carry on, otherwise we should abort.
|
||||
// return false;
|
||||
// }
|
||||
return true;
|
||||
};
|
||||
|
||||
module.exports = ProcessTileCallbacks;
|
||||
|
|
|
@ -1,32 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var CollideEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function CollideEvent (bodyA, bodyB, axis)
|
||||
{
|
||||
Event.call(this, 'COLLIDE_EVENT');
|
||||
|
||||
// The first body involved in the collision]
|
||||
this.bodyA = bodyA;
|
||||
|
||||
// The second body involved in the collision]
|
||||
this.bodyB = bodyB;
|
||||
|
||||
// The Game Object associated with bodyA (if any)
|
||||
this.gameObjectA = bodyA.gameObject;
|
||||
|
||||
// The Game Object associated with bodyB (if any)
|
||||
this.gameObjectB = bodyB.gameObject;
|
||||
|
||||
// Either 'x' or 'y'
|
||||
this.axis = axis;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = CollideEvent;
|
|
@ -1,7 +0,0 @@
|
|||
// Phaser.Physics.Impact.Events
|
||||
|
||||
module.exports = {
|
||||
|
||||
COLLIDE: require('./CollideEvent')
|
||||
|
||||
};
|
|
@ -10,22 +10,23 @@ var GetValue = require('../../utils/object/GetValue');
|
|||
var MatterBody = require('./lib/body/Body');
|
||||
var MatterEvents = require('./lib/core/Events');
|
||||
var MatterWorld = require('./lib/body/World');
|
||||
var PhysicsEvent = require('./events/');
|
||||
|
||||
var World = new Class({
|
||||
|
||||
Extends: EventEmitter,
|
||||
|
||||
initialize:
|
||||
|
||||
function World (scene, config)
|
||||
{
|
||||
EventEmitter.call(this);
|
||||
|
||||
this.scene = scene;
|
||||
|
||||
this.engine = Engine.create(config);
|
||||
|
||||
this.localWorld = this.engine.world;
|
||||
|
||||
this.events = new EventEmitter();
|
||||
|
||||
var gravity = GetValue(config, 'gravity', null);
|
||||
|
||||
if (gravity)
|
||||
|
@ -87,35 +88,66 @@ var World = new Class({
|
|||
|
||||
setEventsProxy: function ()
|
||||
{
|
||||
var localEvents = this.events;
|
||||
var _this = this;
|
||||
var engine = this.engine;
|
||||
|
||||
MatterEvents.on(this.engine, 'beforeUpdate', function (event) {
|
||||
MatterEvents.on(engine, 'beforeUpdate', function (event) {
|
||||
|
||||
localEvents.dispatch(new PhysicsEvent.BEFORE_UPDATE(event));
|
||||
_this.emit('beforeupdate', event);
|
||||
|
||||
});
|
||||
|
||||
MatterEvents.on(this.engine, 'afterUpdate', function (event) {
|
||||
MatterEvents.on(engine, 'afterUpdate', function (event) {
|
||||
|
||||
localEvents.dispatch(new PhysicsEvent.AFTER_UPDATE(event));
|
||||
_this.emit('afterupdate', event);
|
||||
|
||||
});
|
||||
|
||||
MatterEvents.on(this.engine, 'collisionStart', function (event) {
|
||||
MatterEvents.on(engine, 'collisionStart', function (event) {
|
||||
|
||||
localEvents.dispatch(new PhysicsEvent.COLLISION_START(event.pairs));
|
||||
var pairs = event.pairs;
|
||||
var bodyA;
|
||||
var bodyB;
|
||||
|
||||
if (pairs.length > 0)
|
||||
{
|
||||
bodyA = pairs[0].bodyA;
|
||||
bodyB = pairs[0].bodyB;
|
||||
}
|
||||
|
||||
_this.emit('collisionstart', event, bodyA, bodyB);
|
||||
|
||||
});
|
||||
|
||||
MatterEvents.on(this.engine, 'collisionActive', function (event) {
|
||||
MatterEvents.on(engine, 'collisionActive', function (event) {
|
||||
|
||||
localEvents.dispatch(new PhysicsEvent.COLLISION_ACTIVE(event));
|
||||
var pairs = event.pairs;
|
||||
var bodyA;
|
||||
var bodyB;
|
||||
|
||||
if (pairs.length > 0)
|
||||
{
|
||||
bodyA = pairs[0].bodyA;
|
||||
bodyB = pairs[0].bodyB;
|
||||
}
|
||||
|
||||
_this.emit('collisionactive', event, bodyA, bodyB);
|
||||
|
||||
});
|
||||
|
||||
MatterEvents.on(this.engine, 'collisionEnd', function (event) {
|
||||
MatterEvents.on(engine, 'collisionEnd', function (event) {
|
||||
|
||||
localEvents.dispatch(new PhysicsEvent.COLLISION_END(event));
|
||||
var pairs = event.pairs;
|
||||
var bodyA;
|
||||
var bodyB;
|
||||
|
||||
if (pairs.length > 0)
|
||||
{
|
||||
bodyA = pairs[0].bodyA;
|
||||
bodyB = pairs[0].bodyB;
|
||||
}
|
||||
|
||||
_this.emit('collisionend', event, bodyA, bodyB);
|
||||
|
||||
});
|
||||
},
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
var MatterEvents = require('../lib/core/Events');
|
||||
var PhysicsEvent = require('../events/');
|
||||
|
||||
var Sleep = {
|
||||
|
||||
|
@ -24,10 +23,10 @@ var Sleep = {
|
|||
{
|
||||
if (value)
|
||||
{
|
||||
var worldEvents = this.world.events;
|
||||
var world = this.world;
|
||||
|
||||
MatterEvents.on(this.body, 'sleepStart', function (event) {
|
||||
worldEvents.dispatch(new PhysicsEvent.SLEEP_START(event, this));
|
||||
world.emit('sleepstart', event, this);
|
||||
});
|
||||
}
|
||||
else
|
||||
|
@ -42,10 +41,10 @@ var Sleep = {
|
|||
{
|
||||
if (value)
|
||||
{
|
||||
var worldEvents = this.world.events;
|
||||
var world = this.world;
|
||||
|
||||
MatterEvents.on(this.body, 'sleepEnd', function (event) {
|
||||
worldEvents.dispatch(new PhysicsEvent.SLEEP_END(event, this));
|
||||
world.emit('sleepend', event, this);
|
||||
});
|
||||
}
|
||||
else
|
||||
|
|
|
@ -1,19 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var AfterUpdateEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function AfterUpdateEvent (event)
|
||||
{
|
||||
Event.call(this, 'AFTER_UPDATE_EVENT');
|
||||
|
||||
this.event = event;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = AfterUpdateEvent;
|
|
@ -1,19 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var BeforeUpdateEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function BeforeUpdateEvent (event)
|
||||
{
|
||||
Event.call(this, 'BEFORE_UPDATE_EVENT');
|
||||
|
||||
this.event = event;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = BeforeUpdateEvent;
|
|
@ -1,25 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var CollisionActiveEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function CollisionActiveEvent (pairs)
|
||||
{
|
||||
Event.call(this, 'COLLISION_ACTIVE_EVENT');
|
||||
|
||||
this.pairs = pairs;
|
||||
|
||||
if (pairs.pairs.length > 0)
|
||||
{
|
||||
this.bodyA = pairs.pairs[0].bodyA;
|
||||
this.bodyB = pairs.pairs[0].bodyB;
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = CollisionActiveEvent;
|
|
@ -1,25 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var CollisionEndEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function CollisionEndEvent (pairs)
|
||||
{
|
||||
Event.call(this, 'COLLISION_END_EVENT');
|
||||
|
||||
this.pairs = pairs;
|
||||
|
||||
if (pairs.pairs.length > 0)
|
||||
{
|
||||
this.bodyA = pairs.pairs[0].bodyA;
|
||||
this.bodyB = pairs.pairs[0].bodyB;
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = CollisionEndEvent;
|
|
@ -1,25 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var CollisionStartEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function CollisionStartEvent (pairs)
|
||||
{
|
||||
Event.call(this, 'COLLISION_START_EVENT');
|
||||
|
||||
this.pairs = pairs;
|
||||
|
||||
if (pairs.length > 0)
|
||||
{
|
||||
this.bodyA = pairs[0].bodyA;
|
||||
this.bodyB = pairs[0].bodyB;
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = CollisionStartEvent;
|
|
@ -1,19 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var SleepEndEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function SleepEndEvent (event, body)
|
||||
{
|
||||
Event.call(this, 'SLEEP_END_EVENT');
|
||||
|
||||
this.body = body;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = SleepEndEvent;
|
|
@ -1,20 +0,0 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var SleepStartEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function SleepStartEvent (event, body)
|
||||
{
|
||||
Event.call(this, 'SLEEP_START_EVENT');
|
||||
|
||||
this.body = body;
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = SleepStartEvent;
|
|
@ -1,13 +0,0 @@
|
|||
// Phaser.Physics.Matter.Events
|
||||
|
||||
module.exports = {
|
||||
|
||||
AFTER_UPDATE: require('./AfterUpdateEvent'),
|
||||
BEFORE_UPDATE: require('./BeforeUpdateEvent'),
|
||||
COLLISION_ACTIVE: require('./CollisionActiveEvent'),
|
||||
COLLISION_END: require('./CollisionEndEvent'),
|
||||
COLLISION_START: require('./CollisionStartEvent'),
|
||||
SLEEP_END: require('./SleepEndEvent'),
|
||||
SLEEP_START: require('./SleepStartEvent')
|
||||
|
||||
};
|
|
@ -1,5 +1,4 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var InputEvent = require('../../input/local/events');
|
||||
var SceneInputManager = require('../../input/local/SceneInputManager');
|
||||
|
||||
var InputManager = new Class({
|
||||
|
@ -11,11 +10,6 @@ var InputManager = new Class({
|
|||
function InputManager (scene)
|
||||
{
|
||||
SceneInputManager.call(this, scene);
|
||||
},
|
||||
|
||||
pointScreenToWorldHitTest: function (gameObjects, x, y, camera)
|
||||
{
|
||||
return this.manager.pointScreenToWorldHitTest(gameObjects, x, y, camera);
|
||||
}
|
||||
|
||||
});
|
||||
|
|
|
@ -1,19 +0,0 @@
|
|||
var Class = require('../utils/Class');
|
||||
var Event = require('../events/Event');
|
||||
|
||||
var SoundEvent = new Class({
|
||||
|
||||
Extends: Event,
|
||||
|
||||
initialize:
|
||||
|
||||
function SoundEvent (sound, type)
|
||||
{
|
||||
Event.call(this, type);
|
||||
|
||||
this.sound = sound;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = SoundEvent;
|
|
@ -1,19 +0,0 @@
|
|||
var Class = require('../utils/Class');
|
||||
var SoundEvent = require('./SoundEvent');
|
||||
|
||||
var SoundValueEvent = new Class({
|
||||
|
||||
Extends: SoundEvent,
|
||||
|
||||
initialize:
|
||||
|
||||
function SoundValueEvent (sound, type, value)
|
||||
{
|
||||
SoundEvent.call(this, sound, type);
|
||||
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = SoundValueEvent;
|
|
@ -11,8 +11,6 @@ module.exports = {
|
|||
WebAudioSoundManager: require('./webaudio/WebAudioSoundManager'),
|
||||
|
||||
HTML5AudioSound: require('./html5/HTML5AudioSound'),
|
||||
HTML5AudioSoundManager: require('./html5/HTML5AudioSoundManager'),
|
||||
HTML5AudioSoundManager: require('./html5/HTML5AudioSoundManager')
|
||||
|
||||
SoundEvent: require('./SoundEvent'),
|
||||
SoundValueEvent: require('./SoundValueEvent')
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue