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Factory.staticBody
had the wrong return type in the docs/TS defs. Fix #6693
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@ -297,7 +297,7 @@ var Factory = new Class({
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* @param {number} [width=64] - The width of the Body in pixels. Cannot be negative or zero.
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* @param {number} [height=64] - The height of the Body in pixels. Cannot be negative or zero.
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*
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* @return {Phaser.Physics.Arcade.Body} The Body that was created.
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* @return {Phaser.Physics.Arcade.StaticBody} The Static Body that was created.
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*/
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staticBody: function (x, y, width, height)
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{
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