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Docs: Vector2Like args for Vector2
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1 changed files with 12 additions and 12 deletions
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@ -83,7 +83,7 @@ var Vector2 = new Class({
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* @method Phaser.Math.Vector2#copy
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} src - The Vector to copy the components from.
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* @param {Phaser.Types.Math.Vector2Like} src - The Vector to copy the components from.
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*
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* @return {Phaser.Math.Vector2} This Vector2.
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*/
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@ -179,7 +179,7 @@ var Vector2 = new Class({
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* @method Phaser.Math.Vector2#equals
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} v - The vector to compare with this Vector.
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* @param {Phaser.Types.Math.Vector2Like} v - The vector to compare with this Vector.
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*
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* @return {boolean} Whether the given Vector is equal to this Vector.
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*/
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@ -194,7 +194,7 @@ var Vector2 = new Class({
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* @method Phaser.Math.Vector2#fuzzyEquals
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* @since 3.23.0
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*
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* @param {Phaser.Math.Vector2} v - The vector to compare with this Vector.
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* @param {Phaser.Types.Math.Vector2Like} v - The vector to compare with this Vector.
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* @param {number} [epsilon=0.0001] - The tolerance value.
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*
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* @return {boolean} Whether both absolute differences of the x and y components are smaller than `epsilon`.
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@ -247,7 +247,7 @@ var Vector2 = new Class({
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* @method Phaser.Math.Vector2#add
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} src - The Vector to add to this Vector.
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* @param {Phaser.Types.Math.Vector2Like} src - The Vector to add to this Vector.
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*
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* @return {Phaser.Math.Vector2} This Vector2.
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*/
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@ -265,7 +265,7 @@ var Vector2 = new Class({
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* @method Phaser.Math.Vector2#subtract
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} src - The Vector to subtract from this Vector.
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* @param {Phaser.Types.Math.Vector2Like} src - The Vector to subtract from this Vector.
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*
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* @return {Phaser.Math.Vector2} This Vector2.
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*/
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@ -285,7 +285,7 @@ var Vector2 = new Class({
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* @method Phaser.Math.Vector2#multiply
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} src - The Vector to multiply this Vector by.
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* @param {Phaser.Types.Math.Vector2Like} src - The Vector to multiply this Vector by.
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*
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* @return {Phaser.Math.Vector2} This Vector2.
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*/
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@ -331,7 +331,7 @@ var Vector2 = new Class({
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* @method Phaser.Math.Vector2#divide
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} src - The Vector to divide this Vector by.
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* @param {Phaser.Types.Math.Vector2Like} src - The Vector to divide this Vector by.
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*
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* @return {Phaser.Math.Vector2} This Vector2.
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*/
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@ -365,7 +365,7 @@ var Vector2 = new Class({
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* @method Phaser.Math.Vector2#distance
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} src - The Vector to calculate the distance to.
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* @param {Phaser.Types.Math.Vector2Like} src - The Vector to calculate the distance to.
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*
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* @return {number} The distance from this Vector to the given Vector.
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*/
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@ -383,7 +383,7 @@ var Vector2 = new Class({
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* @method Phaser.Math.Vector2#distanceSq
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} src - The Vector to calculate the distance to.
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* @param {Phaser.Types.Math.Vector2Like} src - The Vector to calculate the distance to.
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*
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* @return {number} The distance from this Vector to the given Vector, squared.
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*/
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@ -511,7 +511,7 @@ var Vector2 = new Class({
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* @method Phaser.Math.Vector2#dot
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} src - The Vector2 to dot product with this Vector2.
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* @param {Phaser.Types.Math.Vector2Like} src - The Vector2 to dot product with this Vector2.
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*
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* @return {number} The dot product of this Vector and the given Vector.
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*/
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@ -526,7 +526,7 @@ var Vector2 = new Class({
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* @method Phaser.Math.Vector2#cross
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} src - The Vector2 to cross with this Vector2.
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* @param {Phaser.Types.Math.Vector2Like} src - The Vector2 to cross with this Vector2.
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*
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* @return {number} The cross product of this Vector and the given Vector.
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*/
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@ -543,7 +543,7 @@ var Vector2 = new Class({
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* @method Phaser.Math.Vector2#lerp
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* @since 3.0.0
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*
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* @param {Phaser.Math.Vector2} src - The Vector2 to interpolate towards.
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* @param {Phaser.Types.Math.Vector2Like} src - The Vector2 to interpolate towards.
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* @param {number} [t=0] - The interpolation percentage, between 0 and 1.
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*
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* @return {Phaser.Math.Vector2} This Vector2.
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