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Update CHANGELOG.md
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@ -78,6 +78,7 @@ This Light2D pipeline, which is responsible for rendering lights under WebGL, ha
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* `Light.dirty` is a new property that controls if the light is dirty, or not, and needs its uniforms updating.
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* `Light` has been recoded so that all of its properties are now setters that activate its `dirty` flag.
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* `LightsManager.destroy` will now clear the `lightPool` array when destroyed, where-as previously it didn't.
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* `LightsManager.cull` now takes the viewport height from the renderer instead of the game config (thanks zenwaichi)
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### WebGL ModelViewProjection API Changes
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