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https://github.com/photonstorm/phaser
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Add texture ID to shaders
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43beca7bab
commit
76689942c0
4 changed files with 19 additions and 5 deletions
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@ -3,15 +3,19 @@ module.exports = [
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'',
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'precision mediump float;',
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'',
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'uniform sampler2D uMainSampler;',
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'uniform sampler2D uMainSampler[%count%];',
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'',
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'varying vec2 outTexCoord;',
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'varying float outTexId;',
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'varying float outTintEffect;',
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'varying vec4 outTint;',
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'',
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'void main()',
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'{',
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' vec4 texture = texture2D(uMainSampler, outTexCoord);',
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' vec4 texture;',
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'',
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' %forloop%',
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'',
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' vec4 texel = vec4(outTint.rgb * outTint.a, outTint.a);',
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' vec4 color = texture;',
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'',
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@ -9,10 +9,12 @@ module.exports = [
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'',
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'attribute vec2 inPosition;',
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'attribute vec2 inTexCoord;',
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'attribute float inTexId;',
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'attribute float inTintEffect;',
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'attribute vec4 inTint;',
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'',
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'varying vec2 outTexCoord;',
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'varying float outTexId;',
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'varying float outTintEffect;',
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'varying vec4 outTint;',
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'',
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@ -21,6 +23,7 @@ module.exports = [
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' gl_Position = uProjectionMatrix * uViewMatrix * uModelMatrix * vec4(inPosition, 1.0, 1.0);',
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'',
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' outTexCoord = inTexCoord;',
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' outTexId = inTexId;',
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' outTint = inTint;',
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' outTintEffect = inTintEffect;',
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'}',
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@ -2,15 +2,19 @@
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precision mediump float;
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uniform sampler2D uMainSampler;
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uniform sampler2D uMainSampler[%count%];
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varying vec2 outTexCoord;
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varying float outTexId;
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varying float outTintEffect;
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varying vec4 outTint;
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void main()
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{
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vec4 texture = texture2D(uMainSampler, outTexCoord);
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vec4 texture;
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%forloop%
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vec4 texel = vec4(outTint.rgb * outTint.a, outTint.a);
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vec4 color = texture;
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@ -8,10 +8,12 @@ uniform mat4 uModelMatrix;
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attribute vec2 inPosition;
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attribute vec2 inTexCoord;
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attribute float inTexId;
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attribute float inTintEffect;
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attribute vec4 inTint;
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varying vec2 outTexCoord;
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varying float outTexId;
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varying float outTintEffect;
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varying vec4 outTint;
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@ -20,6 +22,7 @@ void main ()
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gl_Position = uProjectionMatrix * uViewMatrix * uModelMatrix * vec4(inPosition, 1.0, 1.0);
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outTexCoord = inTexCoord;
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outTexId = inTexId;
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outTint = inTint;
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outTintEffect = inTintEffect;
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}
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