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https://github.com/photonstorm/phaser
synced 2024-11-22 04:33:31 +00:00
Testing new OfflineAudioContext
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378838a011
commit
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3 changed files with 102 additions and 44 deletions
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@ -78,7 +78,7 @@ var AudioFile = new Class({
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var _this = this;
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// interesting read https://github.com/WebAudio/web-audio-api/issues/1305
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this.config.context.decodeAudioData(this.xhrLoader.response,
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this.config.offlineContext.decodeAudioData(this.xhrLoader.response,
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function (audioBuffer)
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{
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_this.data = audioBuffer;
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@ -45,7 +45,7 @@ var WebAudioSound = new Class({
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if (!this.audioBuffer)
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{
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throw new Error('Audio key "' + key + '" not found in cache');
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throw new Error('Audio key not found: ' + key);
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}
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/**
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@ -37,6 +37,15 @@ var WebAudioSoundManager = new Class({
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function WebAudioSoundManager (game)
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{
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/**
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* The OfflineAudioContext used for audio decoding and state management.
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*
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* @name Phaser.Sound.WebAudioSoundManager#offlineContext
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* @type {OfflineAudioContext}
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* @since 3.85.0
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*/
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this.offlineContext = new OfflineAudioContext(2, 1, 8000);
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/**
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* The AudioContext being used for playback.
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*
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@ -44,7 +53,7 @@ var WebAudioSoundManager = new Class({
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* @type {AudioContext}
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* @since 3.0.0
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*/
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this.context = this.createAudioContext(game);
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this.context = null;
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/**
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* Gain node responsible for controlling global muting.
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@ -53,7 +62,7 @@ var WebAudioSoundManager = new Class({
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* @type {GainNode}
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* @since 3.0.0
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*/
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this.masterMuteNode = this.context.createGain();
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this.masterMuteNode = null;
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/**
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* Gain node responsible for controlling global volume.
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@ -62,11 +71,7 @@ var WebAudioSoundManager = new Class({
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* @type {GainNode}
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* @since 3.0.0
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*/
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this.masterVolumeNode = this.context.createGain();
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this.masterMuteNode.connect(this.masterVolumeNode);
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this.masterVolumeNode.connect(this.context.destination);
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this.masterVolumeNode = null;
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/**
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* Destination node for connecting individual sounds to.
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@ -75,19 +80,31 @@ var WebAudioSoundManager = new Class({
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* @type {AudioNode}
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* @since 3.0.0
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*/
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this.destination = this.masterMuteNode;
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this.destination = null;
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this.locked = this.context.state === 'suspended' && ('ontouchstart' in window || 'onclick' in window);
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this._volume = 1;
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this._mute = false;
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BaseSoundManager.call(this, game);
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if (this.locked && game.isBooted)
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this.locked = this.offlineContext.state === 'suspended';
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console.log('SM locked', this.locked);
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if (this.locked)
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{
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this.unlock();
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if (game.isBooted)
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{
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this.unlock();
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}
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else
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{
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game.events.once(GameEvents.BOOT, this.unlock, this);
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}
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}
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else
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{
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game.events.once(GameEvents.BOOT, this.unlock, this);
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this.createAudioContext();
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}
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},
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@ -101,29 +118,35 @@ var WebAudioSoundManager = new Class({
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* @method Phaser.Sound.WebAudioSoundManager#createAudioContext
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* @since 3.0.0
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*
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* @param {Phaser.Game} game - Reference to the current game instance.
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*
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* @return {AudioContext} The AudioContext instance to be used for playback.
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*/
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createAudioContext: function (game)
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createAudioContext: function ()
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{
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var audioConfig = game.config.audio;
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console.log('createAudioContext');
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var audioConfig = this.game.config.audio;
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var context;
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if (audioConfig.context)
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{
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audioConfig.context.resume();
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return audioConfig.context;
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context = audioConfig.context;
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}
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if (window.hasOwnProperty('AudioContext'))
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else if (window.hasOwnProperty('AudioContext'))
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{
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return new AudioContext();
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context = new AudioContext();
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}
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else if (window.hasOwnProperty('webkitAudioContext'))
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{
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return new window.webkitAudioContext();
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context = new window.webkitAudioContext();
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}
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this.setAudioContext(context);
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this.locked = this.context.state === 'suspended';
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return context;
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},
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/**
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@ -167,6 +190,9 @@ var WebAudioSoundManager = new Class({
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this.destination = this.masterMuteNode;
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this.setVolume(this._volume);
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this.setMute(this._mute);
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return this;
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},
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@ -214,6 +240,8 @@ var WebAudioSoundManager = new Class({
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*/
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decodeAudio: function (audioKey, audioData)
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{
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console.log('decodeAudio', audioKey);
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var audioFiles;
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if (!Array.isArray(audioKey))
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@ -306,12 +334,21 @@ var WebAudioSoundManager = new Class({
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*/
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unlock: function ()
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{
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console.log('SM unlock');
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var _this = this;
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var body = document.body;
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var unlockHandler = function unlockHandler ()
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{
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console.log('SM unlockHandler invoked');
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// if (!_this.context)
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// {
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// _this.createAudioContext();
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// }
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if (_this.context && body)
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{
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var bodyRemove = body.removeEventListener.bind(body);
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@ -353,7 +390,7 @@ var WebAudioSoundManager = new Class({
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*/
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onBlur: function ()
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{
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if (!this.locked)
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if (!this.locked && this.context)
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{
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this.context.suspend();
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}
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@ -392,20 +429,23 @@ var WebAudioSoundManager = new Class({
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*/
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update: function (time, delta)
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{
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var listener = this.context.listener;
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if (listener && listener.positionX !== undefined)
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if (this.context)
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{
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var x = GetFastValue(this.listenerPosition, 'x', null);
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var y = GetFastValue(this.listenerPosition, 'y', null);
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var listener = this.context.listener;
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if (x && x !== this._spatialx)
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if (listener && listener.positionX !== undefined)
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{
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this._spatialx = listener.positionX.value = x;
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}
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if (y && y !== this._spatialy)
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{
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this._spatialy = listener.positionY.value = y;
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var x = GetFastValue(this.listenerPosition, 'x', null);
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var y = GetFastValue(this.listenerPosition, 'y', null);
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if (x && x !== this._spatialx)
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{
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this._spatialx = listener.positionX.value = x;
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}
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if (y && y !== this._spatialy)
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{
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this._spatialy = listener.positionY.value = y;
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}
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}
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}
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@ -428,16 +468,24 @@ var WebAudioSoundManager = new Class({
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destroy: function ()
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{
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this.destination = null;
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this.masterVolumeNode.disconnect();
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this.masterVolumeNode = null;
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this.masterMuteNode.disconnect();
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this.masterMuteNode = null;
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if (this.masterVolumeNode)
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{
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this.masterVolumeNode.disconnect();
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this.masterVolumeNode = null;
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}
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if (this.masterMuteNode)
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{
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this.masterMuteNode.disconnect();
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this.masterMuteNode = null;
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}
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if (this.game.config.audio.context)
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{
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this.context.suspend();
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}
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else
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else if (this.context)
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{
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var _this = this;
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get: function ()
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{
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return (this.masterMuteNode.gain.value === 0);
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return this._mute;
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},
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set: function (value)
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{
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this.masterMuteNode.gain.setValueAtTime(value ? 0 : 1, 0);
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this._mute = value;
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if (this.masterMuteNode)
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{
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this.masterMuteNode.gain.setValueAtTime(value ? 0 : 1, 0);
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}
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this.emit(Events.GLOBAL_MUTE, this, value);
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}
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get: function ()
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{
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return this.masterVolumeNode.gain.value;
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return this._volume;
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},
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set: function (value)
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{
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this.masterVolumeNode.gain.setValueAtTime(value, 0);
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this._volume = value;
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if (this.masterVolumeNode)
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{
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this.masterVolumeNode.gain.setValueAtTime(value, 0);
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}
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this.emit(Events.GLOBAL_VOLUME, this, value);
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}
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