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MapData
and ObjectLayer
will now enforce that the Tilemap.objects
property is always an array. Sometimes Tiled willl set it to be a blank object in the JSON data. This fix makes sure it is always an array. Fix #6139
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2 changed files with 13 additions and 1 deletions
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@ -178,6 +178,12 @@ var MapData = new Class({
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*/
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this.objects = GetFastValue(config, 'objects', []);
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// Because Tiled can sometimes create an empty object if you don't populate it, not an empty array
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if (!Array.isArray(this.objects))
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{
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this.objects = [];
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}
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/**
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* An object of collision data. Must be created as physics object or will return undefined.
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*
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@ -109,6 +109,12 @@ var ObjectLayer = new Class({
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* @since 3.0.0
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*/
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this.objects = GetFastValue(config, 'objects', []);
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// Because Tiled can sometimes create an empty object if you don't populate it, not an empty array
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if (!Array.isArray(this.objects))
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{
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this.objects = [];
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}
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}
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});
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