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Added setCrop support
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@ -34,6 +34,73 @@ var Texture = {
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*/
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frame: null,
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/**
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* A boolean flag indicating if this Game Object is being cropped or not.
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* You can toggle this at any time after `setCrop` has been called, to turn cropping on or off.
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* Equally, calling `setCrop` with no arguments will reset the crop and disable it.
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*
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* @name Phaser.GameObjects.Components.Texture#isCropped
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* @type {boolean}
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* @since 3.11.0
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*/
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isCropped: false,
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/**
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* The internal crop data object, as used by `setCrop` and passed to the `Frame.getCropUVs` method.
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*
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* @name Phaser.GameObjects.Components.Texture#isCropped
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* @type {object}
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* @private
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* @since 3.11.0
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*/
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_crop: { u0: 0, v0: 0, u1: 0, v1: 0, width: 0, height: 0, x: 0, y: 0 },
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/**
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* Applies a crop to a texture based Game Object, such as a Sprite or Image.
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*
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* The crop is a rectangle that limits the area of the texture frame that is visible during rendering.
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*
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* Cropping a Game Object does not change its size, dimensions, physics body or hit area, it just
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* changes what is shown when rendered.
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*
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* The crop coordinates are relative to the texture frame, not the Game Object, meaning 0 x 0 is the top-left.
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*
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* Therefore, if you had a Game Object that had an 800x600 sized texture, and you wanted to show only the left
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* half of it, you could call `setCrop(0, 0, 400, 600)`.
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*
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* Call this method with no arguments to reset the crop, or toggle the property `isCropped` to `false`.
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*
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* You should do this if the crop rectangle becomes the same size as the frame itself, as it will allow
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* the renderer to skip several internal calculations.
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*
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* @method Phaser.GameObjects.Components.Texture#setCrop
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* @since 3.11.0
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*
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* @param {number} [x] - The x coordinate to start the crop from.
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* @param {number} [y] - The y coordinate to start the crop from.
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* @param {number} [width] - The width of the crop rectangle in pixels.
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* @param {number} [height] - The height of the crop rectangle in pixels.
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*
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* @return {this} This Game Object instance.
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*/
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setCrop: function (x, y, width, height)
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{
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if (x === undefined)
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{
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this.isCropped = false;
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}
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else if (this.frame)
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{
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this._crop = this.frame.getCropUVs(this._crop, x, y, width, height);
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console.log(this._crop);
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this.isCropped = true;
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}
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return this;
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},
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/**
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* Sets the texture and frame this Game Object will use to render with.
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*
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