Added setCrop support

This commit is contained in:
Richard Davey 2018-07-03 16:48:01 +01:00
parent 436d92831c
commit 744e161d22

View file

@ -34,6 +34,73 @@ var Texture = {
*/ */
frame: null, frame: null,
/**
* A boolean flag indicating if this Game Object is being cropped or not.
* You can toggle this at any time after `setCrop` has been called, to turn cropping on or off.
* Equally, calling `setCrop` with no arguments will reset the crop and disable it.
*
* @name Phaser.GameObjects.Components.Texture#isCropped
* @type {boolean}
* @since 3.11.0
*/
isCropped: false,
/**
* The internal crop data object, as used by `setCrop` and passed to the `Frame.getCropUVs` method.
*
* @name Phaser.GameObjects.Components.Texture#isCropped
* @type {object}
* @private
* @since 3.11.0
*/
_crop: { u0: 0, v0: 0, u1: 0, v1: 0, width: 0, height: 0, x: 0, y: 0 },
/**
* Applies a crop to a texture based Game Object, such as a Sprite or Image.
*
* The crop is a rectangle that limits the area of the texture frame that is visible during rendering.
*
* Cropping a Game Object does not change its size, dimensions, physics body or hit area, it just
* changes what is shown when rendered.
*
* The crop coordinates are relative to the texture frame, not the Game Object, meaning 0 x 0 is the top-left.
*
* Therefore, if you had a Game Object that had an 800x600 sized texture, and you wanted to show only the left
* half of it, you could call `setCrop(0, 0, 400, 600)`.
*
* Call this method with no arguments to reset the crop, or toggle the property `isCropped` to `false`.
*
* You should do this if the crop rectangle becomes the same size as the frame itself, as it will allow
* the renderer to skip several internal calculations.
*
* @method Phaser.GameObjects.Components.Texture#setCrop
* @since 3.11.0
*
* @param {number} [x] - The x coordinate to start the crop from.
* @param {number} [y] - The y coordinate to start the crop from.
* @param {number} [width] - The width of the crop rectangle in pixels.
* @param {number} [height] - The height of the crop rectangle in pixels.
*
* @return {this} This Game Object instance.
*/
setCrop: function (x, y, width, height)
{
if (x === undefined)
{
this.isCropped = false;
}
else if (this.frame)
{
this._crop = this.frame.getCropUVs(this._crop, x, y, width, height);
console.log(this._crop);
this.isCropped = true;
}
return this;
},
/** /**
* Sets the texture and frame this Game Object will use to render with. * Sets the texture and frame this Game Object will use to render with.
* *