diff --git a/src/renderer/webgl/Utils.js b/src/renderer/webgl/Utils.js index 35c1e1f98..c2d785559 100644 --- a/src/renderer/webgl/Utils.js +++ b/src/renderer/webgl/Utils.js @@ -12,15 +12,15 @@ module.exports = { /** - * [description] + * [pending] * * @function Phaser.Renderer.WebGL.Utils.getTintFromFloats * @since 3.0.0 * - * @param {number} r - [description] + * @param {number} r - [pending] - what's the range? * @param {number} g - [description] * @param {number} b - [description] - * @param {number} a - [description] + * @param {number} a - [pending] - what's the range? * * @return {number} [description] */ @@ -35,15 +35,15 @@ module.exports = { }, /** - * [description] + * [pending] * * @function Phaser.Renderer.WebGL.Utils.getTintAppendFloatAlpha * @since 3.0.0 * - * @param {number} rgb - [description] - * @param {number} a - [description] + * @param {number} rgb - [pending] - what's the range? + * @param {number} a - [pending] - what's the range? * - * @return {number} [description] + * @return {number} [pending] */ getTintAppendFloatAlpha: function (rgb, a) { @@ -52,15 +52,15 @@ module.exports = { }, /** - * [description] + * [pending] * * @function Phaser.Renderer.WebGL.Utils.getTintAppendFloatAlphaAndSwap * @since 3.0.0 * - * @param {number} rgb - [description] - * @param {number} a - [description] + * @param {number} rgb - [pending] - what's the range? + * @param {number} a - [pending] - what's the range? * - * @return {number} [description] + * @return {number} [pending] */ getTintAppendFloatAlphaAndSwap: function (rgb, a) { @@ -73,14 +73,14 @@ module.exports = { }, /** - * [description] + * [pending] * * @function Phaser.Renderer.WebGL.Utils.getFloatsFromUintRGB * @since 3.0.0 * - * @param {number} rgb - [description] + * @param {number} rgb - [pending] * - * @return {number} [description] + * @return {number} [pending] */ getFloatsFromUintRGB: function (rgb) { @@ -92,15 +92,15 @@ module.exports = { }, /** - * [description] + * [pending] * * @function Phaser.Renderer.WebGL.Utils.getComponentCount * @since 3.0.0 * - * @param {number} attributes - [description] - * @param {WebGLRenderingContext} glContext - [description] + * @param {number} attributes - [pending] + * @param {WebGLRenderingContext} glContext - [pending] * - * @return {number} [description] + * @return {number} [pending] */ getComponentCount: function (attributes, glContext) { diff --git a/src/renderer/webgl/WebGLPipeline.js b/src/renderer/webgl/WebGLPipeline.js index 2d4ae8e8a..9cff90599 100644 --- a/src/renderer/webgl/WebGLPipeline.js +++ b/src/renderer/webgl/WebGLPipeline.js @@ -10,7 +10,7 @@ var Utils = require('./Utils'); /** * @classdesc - * [description] + * [pending] explain the concept behind the pipelines, what they are and how they work. * * @class WebGLPipeline * @memberOf Phaser.Renderer.WebGL @@ -26,7 +26,7 @@ var WebGLPipeline = new Class({ function WebGLPipeline (config) { /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLPipeline#name * @type {string} @@ -53,7 +53,7 @@ var WebGLPipeline = new Class({ this.view = config.game.canvas; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLPipeline#resolution * @type {number} @@ -62,7 +62,7 @@ var WebGLPipeline = new Class({ this.resolution = config.game.config.resolution; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLPipeline#width * @type {number} @@ -71,7 +71,7 @@ var WebGLPipeline = new Class({ this.width = config.game.config.width * this.resolution; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLPipeline#height * @type {number} @@ -89,7 +89,7 @@ var WebGLPipeline = new Class({ this.gl = config.gl; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLPipeline#vertexCount * @type {number} @@ -99,7 +99,7 @@ var WebGLPipeline = new Class({ this.vertexCount = 0; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLPipeline#vertexCapacity * @type {integer} @@ -117,7 +117,7 @@ var WebGLPipeline = new Class({ this.renderer = config.renderer; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLPipeline#vertexData * @type {ArrayBuffer} @@ -126,7 +126,7 @@ var WebGLPipeline = new Class({ this.vertexData = (config.vertices ? config.vertices : new ArrayBuffer(config.vertexCapacity * config.vertexSize)); /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLPipeline#vertexBuffer * @type {WebGLBuffer} @@ -135,7 +135,7 @@ var WebGLPipeline = new Class({ this.vertexBuffer = this.renderer.createVertexBuffer((config.vertices ? config.vertices : this.vertexData.byteLength), this.gl.STREAM_DRAW); /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLPipeline#program * @type {WebGLProgram} @@ -144,7 +144,7 @@ var WebGLPipeline = new Class({ this.program = this.renderer.createProgram(config.vertShader, config.fragShader); /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLPipeline#attributes * @type {object} @@ -153,7 +153,7 @@ var WebGLPipeline = new Class({ this.attributes = config.attributes; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLPipeline#vertexSize * @type {integer} @@ -162,7 +162,7 @@ var WebGLPipeline = new Class({ this.vertexSize = config.vertexSize; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLPipeline#topology * @type {integer} @@ -171,7 +171,7 @@ var WebGLPipeline = new Class({ this.topology = config.topology; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLPipeline#bytes * @type {Uint8Array} @@ -200,16 +200,16 @@ var WebGLPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLPipeline#addAttribute * @since 3.2.0 * - * @param {string} name - [description] - * @param {integer} size - [description] - * @param {integer} type - [description] - * @param {boolean} normalized - [description] - * @param {integer} offset - [description] + * @param {string} name - [pending] + * @param {integer} size - [pending] + * @param {integer} type - [pending] + * @param {boolean} normalized - [pending] + * @param {integer} offset - [pending] * * @return {Phaser.Renderer.WebGL.WebGLPipeline} [description] */ @@ -227,7 +227,7 @@ var WebGLPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLPipeline#shouldFlush * @since 3.0.0 @@ -240,7 +240,7 @@ var WebGLPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLPipeline#resize * @since 3.0.0 @@ -259,7 +259,7 @@ var WebGLPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLPipeline#bind * @since 3.0.0 @@ -357,7 +357,7 @@ var WebGLPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLPipeline#flush * @since 3.0.0 @@ -469,16 +469,16 @@ var WebGLPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLPipeline#setFloat4 * @since 3.2.0 * - * @param {string} name - [description] - * @param {float} x - [description] - * @param {float} y - [description] - * @param {float} z - [description] - * @param {float} w - [description] + * @param {string} name - [pending] + * @param {float} x - [pending] + * @param {float} y - [pending] + * @param {float} z - [pending] + * @param {float} w - [pending] * * @return {Phaser.Renderer.WebGL.WebGLPipeline} [description] */ @@ -544,16 +544,16 @@ var WebGLPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLPipeline#setInt4 * @since 3.2.0 * - * @param {string} name - [description] - * @param {integer} x - [description] - * @param {integer} y - [description] - * @param {integer} z - [description] - * @param {integer} w - [description] + * @param {string} name - [pending] + * @param {integer} x - [pending] + * @param {integer} y - [pending] + * @param {integer} z - [pending] + * @param {integer} w - [pending] * * @return {Phaser.Renderer.WebGL.WebGLPipeline} [description] */ @@ -605,9 +605,9 @@ var WebGLPipeline = new Class({ * @method Phaser.Renderer.WebGL.WebGLPipeline#setMatrix4 * @since 3.2.0 * - * @param {string} name - [description] - * @param {boolean} transpose - [description] - * @param {Float32Array} matrix - [description] + * @param {string} name - [pending] + * @param {boolean} transpose - [pending] + * @param {Float32Array} matrix - [pending] * * @return {Phaser.Renderer.WebGL.WebGLPipeline} [description] */ diff --git a/src/renderer/webgl/WebGLRenderer.js b/src/renderer/webgl/WebGLRenderer.js index 25483054e..e1ab5187f 100644 --- a/src/renderer/webgl/WebGLRenderer.js +++ b/src/renderer/webgl/WebGLRenderer.js @@ -34,7 +34,7 @@ var TextureTintPipeline = require('./pipelines/TextureTintPipeline'); /** * @classdesc - * [description] + * [pending] - explain the core concept and philosophy behind how the renderer works. * * @class WebGLRenderer * @memberOf Phaser.Renderer.WebGL @@ -156,7 +156,7 @@ var WebGLRenderer = new Class({ this.blendModes = []; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#nativeTextures * @type {array} @@ -176,7 +176,7 @@ var WebGLRenderer = new Class({ this.contextLost = false; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#pipelines * @type {object} @@ -201,7 +201,7 @@ var WebGLRenderer = new Class({ // Internal Renderer State (Textures, Framebuffers, Pipelines, Buffers, etc) /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#currentActiveTextureUnit * @type {integer} @@ -210,7 +210,7 @@ var WebGLRenderer = new Class({ this.currentActiveTextureUnit = 0; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#currentTextures * @type {array} @@ -219,7 +219,7 @@ var WebGLRenderer = new Class({ this.currentTextures = new Array(16); /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#currentFramebuffer * @type {WebGLFramebuffer} @@ -229,7 +229,7 @@ var WebGLRenderer = new Class({ this.currentFramebuffer = null; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#currentPipeline * @type {Phaser.Renderer.WebGL.WebGLPipeline} @@ -239,7 +239,7 @@ var WebGLRenderer = new Class({ this.currentPipeline = null; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#currentProgram * @type {WebGLProgram} @@ -249,7 +249,7 @@ var WebGLRenderer = new Class({ this.currentProgram = null; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#currentVertexBuffer * @type {WebGLBuffer} @@ -259,7 +259,7 @@ var WebGLRenderer = new Class({ this.currentVertexBuffer = null; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#currentIndexBuffer * @type {WebGLBuffer} @@ -269,7 +269,7 @@ var WebGLRenderer = new Class({ this.currentIndexBuffer = null; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#currentBlendMode * @type {integer} @@ -278,7 +278,7 @@ var WebGLRenderer = new Class({ this.currentBlendMode = Infinity; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#currentScissorEnabled * @type {boolean} @@ -288,7 +288,7 @@ var WebGLRenderer = new Class({ this.currentScissorEnabled = false; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#currentScissor * @type {Uint32Array} @@ -297,7 +297,7 @@ var WebGLRenderer = new Class({ this.currentScissor = new Uint32Array([ 0, 0, this.width, this.height ]); /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#currentScissorIdx * @type {number} @@ -307,7 +307,7 @@ var WebGLRenderer = new Class({ this.currentScissorIdx = 0; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#scissorStack * @type {Uint32Array} @@ -340,7 +340,7 @@ var WebGLRenderer = new Class({ } }, false); - // This are initialized post context creation + // These are initialized post context creation /** * [description] @@ -353,7 +353,7 @@ var WebGLRenderer = new Class({ this.gl = null; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#supportedExtensions * @type {object} @@ -363,7 +363,7 @@ var WebGLRenderer = new Class({ this.supportedExtensions = null; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#extensions * @type {object} @@ -373,7 +373,7 @@ var WebGLRenderer = new Class({ this.extensions = {}; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.WebGLRenderer#glFormats * @type {array} @@ -386,7 +386,7 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#init * @since 3.0.0 @@ -533,12 +533,12 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#hasExtension * @since 3.0.0 * - * @param {string} extensionName - [description] + * @param {string} extensionName - [pending] * * @return {boolean} [description] */ @@ -548,14 +548,14 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#getExtension * @since 3.0.0 * * @param {string} extensionName - [description] * - * @return {object} [description] + * @return {object} [pending] */ getExtension: function (extensionName) { @@ -570,7 +570,7 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#flush * @since 3.0.0 @@ -586,12 +586,12 @@ var WebGLRenderer = new Class({ /* Renderer State Manipulation Functions */ /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#hasPipeline * @since 3.0.0 * - * @param {string} pipelineName - [description] + * @param {string} pipelineName - [pending] * * @return {boolean} [description] */ @@ -601,7 +601,7 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#getPipeline * @since 3.0.0 @@ -616,7 +616,7 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#removePipeline * @since 3.0.0 @@ -633,15 +633,15 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#addPipeline * @since 3.0.0 * * @param {string} pipelineName - [description] - * @param {Phaser.Renderer.WebGL.WebGLPipeline} pipelineInstance - [description] + * @param {Phaser.Renderer.WebGL.WebGLPipeline} pipelineInstance - [pending] * - * @return {Phaser.Renderer.WebGL.WebGLPipeline} [description] + * @return {Phaser.Renderer.WebGL.WebGLPipeline} [pending] */ addPipeline: function (pipelineName, pipelineInstance) { @@ -662,7 +662,7 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#setScissor * @since 3.0.0 @@ -709,7 +709,7 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] - what's the difference between addScissor and pushScissor? * * @method Phaser.Renderer.WebGL.WebGLRenderer#pushScissor * @since 3.0.0 @@ -739,7 +739,7 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#popScissor * @since 3.0.0 @@ -763,7 +763,7 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#setPipeline * @since 3.0.0 @@ -892,13 +892,13 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#setTexture2D * @since 3.0.0 * - * @param {WebGLTexture} texture - [description] - * @param {integer} textureUnit - [description] + * @param {WebGLTexture} texture - [pending] + * @param {integer} textureUnit - [pending] * * @return {Phaser.Renderer.WebGL.WebGLRenderer} This WebGL Renderer. */ @@ -926,12 +926,12 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#setFramebuffer * @since 3.0.0 * - * @param {WebGLFramebuffer} framebuffer - [description] + * @param {WebGLFramebuffer} framebuffer - [pending] * * @return {Phaser.Renderer.WebGL.WebGLRenderer} This WebGL Renderer. */ @@ -952,12 +952,12 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#setProgram * @since 3.0.0 * - * @param {WebGLProgram} program - [description] + * @param {WebGLProgram} program - [pending] * * @return {Phaser.Renderer.WebGL.WebGLRenderer} This WebGL Renderer. */ @@ -978,12 +978,12 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#setVertexBuffer * @since 3.0.0 * - * @param {WebGLBuffer} vertexBuffer - [description] + * @param {WebGLBuffer} vertexBuffer - [pending] * * @return {Phaser.Renderer.WebGL.WebGLRenderer} This WebGL Renderer. */ @@ -1004,12 +1004,12 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#setIndexBuffer * @since 3.0.0 * - * @param {WebGLBuffer} indexBuffer - [description] + * @param {WebGLBuffer} indexBuffer - [pending] * * @return {Phaser.Renderer.WebGL.WebGLRenderer} This WebGL Renderer. */ @@ -1032,7 +1032,7 @@ var WebGLRenderer = new Class({ /* Renderer Resource Creation Functions */ /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#createTextureFromSource * @since 3.0.0 @@ -1081,23 +1081,23 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#createTexture2D * @since 3.0.0 * - * @param {integer} mipLevel - [description] - * @param {integer} minFilter - [description] - * @param {integer} magFilter - [description] - * @param {integer} wrapT - [description] - * @param {integer} wrapS - [description] - * @param {integer} format - [description] - * @param {object} pixels - [description] - * @param {integer} width - [description] - * @param {integer} height - [description] - * @param {boolean} pma - [description] + * @param {integer} mipLevel - [pending] + * @param {integer} minFilter - [pending] + * @param {integer} magFilter - [pending] + * @param {integer} wrapT - [pending] + * @param {integer} wrapS - [pending] + * @param {integer} format - [pending] + * @param {object} pixels - [pending] + * @param {integer} width - [pending] + * @param {integer} height - [pending] + * @param {boolean} pma - [pending] * - * @return {WebGLTexture} [description] + * @return {WebGLTexture} [pending] */ createTexture2D: function (mipLevel, minFilter, magFilter, wrapT, wrapS, format, pixels, width, height, pma) { @@ -1138,17 +1138,17 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#createFramebuffer * @since 3.0.0 * - * @param {integer} width - [description] - * @param {integer} height - [description] - * @param {WebGLFramebuffer} renderTexture - [description] - * @param {boolean} addDepthStencilBuffer - [description] + * @param {integer} width - [pending] + * @param {integer} height - [pending] + * @param {WebGLFramebuffer} renderTexture - [pending] + * @param {boolean} addDepthStencilBuffer - [pending] * - * @return {WebGLFramebuffer} [description] + * @return {WebGLFramebuffer} [pending] */ createFramebuffer: function (width, height, renderTexture, addDepthStencilBuffer) { @@ -1193,15 +1193,15 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#createProgram * @since 3.0.0 * - * @param {string} vertexShader - [description] - * @param {string} fragmentShader - [description] + * @param {string} vertexShader - [pending] + * @param {string} fragmentShader - [pending] * - * @return {WebGLProgram} [description] + * @return {WebGLProgram} [pending] */ createProgram: function (vertexShader, fragmentShader) { @@ -1237,15 +1237,15 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#createVertexBuffer * @since 3.0.0 * - * @param {ArrayBuffer} initialDataOrSize - [description] - * @param {integer} bufferUsage - [description] + * @param {ArrayBuffer} initialDataOrSize - [pending] + * @param {integer} bufferUsage - [pending] * - * @return {WebGLBuffer} [description] + * @return {WebGLBuffer} [pending] */ createVertexBuffer: function (initialDataOrSize, bufferUsage) { @@ -1262,15 +1262,15 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#createIndexBuffer * @since 3.0.0 * - * @param {ArrayBuffer} initialDataOrSize - [description] - * @param {integer} bufferUsage - [description] + * @param {ArrayBuffer} initialDataOrSize - [pending] + * @param {integer} bufferUsage - [pending] * - * @return {WebGLBuffer} [description] + * @return {WebGLBuffer} [pending] */ createIndexBuffer: function (initialDataOrSize, bufferUsage) { @@ -1311,7 +1311,7 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#deleteFramebuffer * @since 3.0.0 @@ -1345,7 +1345,7 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#deleteBuffer * @since 3.0.0 @@ -1364,7 +1364,7 @@ var WebGLRenderer = new Class({ /* Rendering Functions */ /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#preRenderCamera * @since 3.0.0 @@ -1401,7 +1401,7 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#postRenderCamera * @since 3.0.0 @@ -1690,17 +1690,17 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat4 * @since 3.0.0 * - * @param {WebGLProgram} program - [description] - * @param {string} name - [description] - * @param {float} x - [description] - * @param {float} y - [description] - * @param {float} z - [description] - * @param {float} w - [description] + * @param {WebGLProgram} program - [pending] + * @param {string} name - [pending] + * @param {float} x - [pending] + * @param {float} y - [pending] + * @param {float} z - [pending] + * @param {float} w - [pending] * * @return {Phaser.Renderer.WebGL.WebGLRenderer} [description] */ @@ -1780,17 +1780,17 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#setInt4 * @since 3.0.0 * - * @param {WebGLProgram} program - [description] - * @param {string} name - [description] - * @param {integer} x - [description] - * @param {integer} y - [description] - * @param {integer} z - [description] - * @param {integer} w - [description] + * @param {WebGLProgram} program - [pending] + * @param {string} name - [pending] + * @param {integer} x - [pending] + * @param {integer} y - [pending] + * @param {integer} z - [pending] + * @param {integer} w - [pending] * * @return {Phaser.Renderer.WebGL.WebGLRenderer} [description] */ @@ -1848,15 +1848,15 @@ var WebGLRenderer = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.WebGLRenderer#setMatrix4 * @since 3.0.0 * - * @param {WebGLProgram} program - [description] - * @param {string} name - [description] - * @param {boolean} transpose - [description] - * @param {Float32Array} matrix - [description] + * @param {WebGLProgram} program - [pending] + * @param {string} name - [pending] + * @param {boolean} transpose - [pending] + * @param {Float32Array} matrix - [pending] * * @return {Phaser.Renderer.WebGL.WebGLRenderer} [description] */ diff --git a/src/renderer/webgl/pipelines/BitmapMaskPipeline.js b/src/renderer/webgl/pipelines/BitmapMaskPipeline.js index e5c91a25d..7ec3715a0 100644 --- a/src/renderer/webgl/pipelines/BitmapMaskPipeline.js +++ b/src/renderer/webgl/pipelines/BitmapMaskPipeline.js @@ -12,7 +12,7 @@ var WebGLPipeline = require('../WebGLPipeline'); /** * @classdesc - * [description] + * [pending] - explain the config object properties and what they control * * @class BitmapMaskPipeline * @extends Phaser.Renderer.WebGL.WebGLPipeline @@ -20,7 +20,7 @@ var WebGLPipeline = require('../WebGLPipeline'); * @constructor * @since 3.0.0 * - * @param {object} config - [description] + * @param {object} config - [pending] */ var BitmapMaskPipeline = new Class({ @@ -58,7 +58,7 @@ var BitmapMaskPipeline = new Class({ }); /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#vertexViewF32 * @type {Float32Array} @@ -67,7 +67,7 @@ var BitmapMaskPipeline = new Class({ this.vertexViewF32 = new Float32Array(this.vertexData); /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#maxQuads * @type {number} @@ -77,7 +77,7 @@ var BitmapMaskPipeline = new Class({ this.maxQuads = 1; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#resolutionDirty * @type {boolean} @@ -88,7 +88,7 @@ var BitmapMaskPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#onBind * @since 3.0.0 @@ -133,13 +133,13 @@ var BitmapMaskPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#beginMask * @since 3.0.0 * - * @param {Phaser.GameObjects.GameObject} mask - [description] - * @param {Phaser.GameObjects.GameObject} maskedObject - [description] + * @param {Phaser.GameObjects.GameObject} mask - [pending] + * @param {Phaser.GameObjects.GameObject} maskedObject - [pending] * @param {Phaser.Cameras.Scene2D.Camera} camera - [description] */ beginMask: function (mask, maskedObject, camera) @@ -170,12 +170,12 @@ var BitmapMaskPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.BitmapMaskPipeline#endMask * @since 3.0.0 * - * @param {Phaser.GameObjects.GameObject} mask - [description] + * @param {Phaser.GameObjects.GameObject} mask - [pending] */ endMask: function (mask) { diff --git a/src/renderer/webgl/pipelines/FlatTintPipeline.js b/src/renderer/webgl/pipelines/FlatTintPipeline.js index 4aadb69b1..f1ec89171 100644 --- a/src/renderer/webgl/pipelines/FlatTintPipeline.js +++ b/src/renderer/webgl/pipelines/FlatTintPipeline.js @@ -37,7 +37,7 @@ var pathArray = []; /** * @classdesc - * [description] + * [pending] - explain what this pipeline handles and how the config object works. * * @class FlatTintPipeline * @extends Phaser.Renderer.WebGL.WebGLPipeline @@ -91,7 +91,7 @@ var FlatTintPipeline = new Class({ }); /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#vertexViewF32 * @type {Float32Array} @@ -100,7 +100,7 @@ var FlatTintPipeline = new Class({ this.vertexViewF32 = new Float32Array(this.vertexData); /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#vertexViewU32 * @type {Uint32Array} @@ -109,7 +109,7 @@ var FlatTintPipeline = new Class({ this.vertexViewU32 = new Uint32Array(this.vertexData); /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#tempTriangle * @type {array} @@ -123,7 +123,7 @@ var FlatTintPipeline = new Class({ ]; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#polygonCache * @type {array} @@ -172,29 +172,29 @@ var FlatTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.FlatTintPipeline#batchFillRect * @since 3.0.0 * - * @param {float} srcX - [description] - * @param {float} srcY - [description] - * @param {float} srcScaleX - [description] - * @param {float} srcScaleY - [description] - * @param {float} srcRotation - [description] - * @param {float} x - [description] - * @param {float} y - [description] - * @param {float} width - [description] - * @param {float} height - [description] - * @param {integer} fillColor - [description] - * @param {float} fillAlpha - [description] - * @param {float} a1 - [description] - * @param {float} b1 - [description] - * @param {float} c1 - [description] - * @param {float} d1 - [description] - * @param {float} e1 - [description] - * @param {float} f1 - [description] - * @param {Float32Array} currentMatrix - [description] + * @param {float} srcX - [pending] + * @param {float} srcY - [pending] + * @param {float} srcScaleX - [pending] + * @param {float} srcScaleY - [pending] + * @param {float} srcRotation - [pending] + * @param {float} x - [pending] + * @param {float} y - [pending] + * @param {float} width - [pending] + * @param {float} height - [pending] + * @param {integer} fillColor - [pending] + * @param {float} fillAlpha - [pending] + * @param {float} a1 - [pending] + * @param {float} b1 - [pending] + * @param {float} c1 - [pending] + * @param {float} d1 - [pending] + * @param {float} e1 - [pending] + * @param {float} f1 - [pending] + * @param {Float32Array} currentMatrix - [pending] */ batchFillRect: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, x, y, width, height, fillColor, fillAlpha, a1, b1, c1, d1, e1, f1, currentMatrix) { @@ -265,12 +265,12 @@ var FlatTintPipeline = new Class({ * @param {float} srcScaleX - [description] * @param {float} srcScaleY - [description] * @param {float} srcRotation - [description] - * @param {float} x0 - [description] - * @param {float} y0 - [description] - * @param {float} x1 - [description] - * @param {float} y1 - [description] - * @param {float} x2 - [description] - * @param {float} y2 - [description] + * @param {float} x0 - [pending] + * @param {float} y0 - [pending] + * @param {float} x1 - [pending] + * @param {float} y1 - [pending] + * @param {float} x2 - [pending] + * @param {float} y2 - [pending] * @param {integer} fillColor - [description] * @param {float} fillAlpha - [description] * @param {float} a1 - [description] @@ -343,15 +343,15 @@ var FlatTintPipeline = new Class({ * @param {float} y1 - [description] * @param {float} x2 - [description] * @param {float} y2 - [description] - * @param {float} lineWidth - [description] - * @param {integer} lineColor - [description] - * @param {float} lineAlpha - [description] - * @param {float} a - [description] - * @param {float} b - [description] - * @param {float} c - [description] - * @param {float} d - [description] - * @param {float} e - [description] - * @param {float} f - [description] + * @param {float} lineWidth - [pending] + * @param {integer} lineColor - [pending] + * @param {float} lineAlpha - [pending] + * @param {float} a - [pending] + * @param {float} b - [pending] + * @param {float} c - [pending] + * @param {float} d - [pending] + * @param {float} e - [pending] + * @param {float} f - [pending] * @param {Float32Array} currentMatrix - [description] */ batchStrokeTriangle: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, x0, y0, x1, y1, x2, y2, lineWidth, lineColor, lineAlpha, a, b, c, d, e, f, currentMatrix) @@ -399,7 +399,7 @@ var FlatTintPipeline = new Class({ * @param {float} srcScaleX - [description] * @param {float} srcScaleY - [description] * @param {float} srcRotation - [description] - * @param {float} path - [description] + * @param {float} path - [pending] * @param {integer} fillColor - [description] * @param {float} fillAlpha - [description] * @param {float} a1 - [description] @@ -511,7 +511,7 @@ var FlatTintPipeline = new Class({ * @param {float} d - [description] * @param {float} e - [description] * @param {float} f - [description] - * @param {boolean} isLastPath - [description] + * @param {boolean} isLastPath - [pending] * @param {Float32Array} currentMatrix - [description] */ batchStrokePath: function (srcX, srcY, srcScaleX, srcScaleY, srcRotation, path, lineWidth, lineColor, lineAlpha, a, b, c, d, e, f, isLastPath, currentMatrix) @@ -594,14 +594,14 @@ var FlatTintPipeline = new Class({ * @param {float} srcScaleX - [description] * @param {float} srcScaleY - [description] * @param {float} srcRotation - [description] - * @param {float} ax - [description] - * @param {float} ay - [description] - * @param {float} bx - [description] - * @param {float} by - [description] - * @param {float} aLineWidth - [description] - * @param {float} bLineWidth - [description] - * @param {integer} aLineColor - [description] - * @param {integer} bLineColor - [description] + * @param {float} ax - [pending] + * @param {float} ay - [pending] + * @param {float} bx - [pending] + * @param {float} by - [pending] + * @param {float} aLineWidth - [pending] + * @param {float} bLineWidth - [pending] + * @param {integer} aLineColor - [pending] + * @param {integer} bLineColor - [pending] * @param {float} lineAlpha - [description] * @param {float} a1 - [description] * @param {float} b1 - [description] diff --git a/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js b/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js index 200a5f7c9..2ed983c35 100644 --- a/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js +++ b/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js @@ -13,7 +13,7 @@ var LIGHT_COUNT = 10; /** * @classdesc - * [description] + * [pending] * * @class ForwardDiffuseLightPipeline * @extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline @@ -37,7 +37,7 @@ var ForwardDiffuseLightPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.ForwardDiffuseLightPipeline#onBind * @override diff --git a/src/renderer/webgl/pipelines/TextureTintPipeline.js b/src/renderer/webgl/pipelines/TextureTintPipeline.js index 3fec29243..56d5fca17 100644 --- a/src/renderer/webgl/pipelines/TextureTintPipeline.js +++ b/src/renderer/webgl/pipelines/TextureTintPipeline.js @@ -14,7 +14,7 @@ var WebGLPipeline = require('../WebGLPipeline'); /** * @classdesc - * [description] + * [pending] - especially explain the config properties please * * @class TextureTintPipeline * @extends Phaser.Renderer.WebGL.WebGLPipeline @@ -76,7 +76,7 @@ var TextureTintPipeline = new Class({ }); /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#vertexViewF32 * @type {Float32Array} @@ -85,7 +85,7 @@ var TextureTintPipeline = new Class({ this.vertexViewF32 = new Float32Array(this.vertexData); /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#vertexViewU32 * @type {Uint32Array} @@ -94,7 +94,7 @@ var TextureTintPipeline = new Class({ this.vertexViewU32 = new Uint32Array(this.vertexData); /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#maxQuads * @type {integer} @@ -104,7 +104,7 @@ var TextureTintPipeline = new Class({ this.maxQuads = 2000; /** - * [description] + * [pending] * * @name Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batches * @type {array} @@ -116,13 +116,13 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#setTexture2D * @since 3.1.0 * - * @param {WebGLTexture} texture - [description] - * @param {integer} textureUnit - [description] + * @param {WebGLTexture} texture - [pending] + * @param {integer} textureUnit - [pending] * * @return {Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline} [description] */ @@ -167,7 +167,7 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#pushBatch * @since 3.1.0 @@ -184,7 +184,7 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#flush * @since 3.1.0 @@ -284,7 +284,7 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#onBind * @since 3.0.0 @@ -325,7 +325,7 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#drawStaticTilemapLayer * @since 3.0.0 @@ -361,7 +361,7 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#drawEmitterManager * @since 3.0.0 @@ -577,7 +577,7 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#drawBlitter * @since 3.0.0 @@ -737,7 +737,7 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchSprite * @since 3.0.0 @@ -910,7 +910,7 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchMesh * @since 3.0.0 @@ -1041,7 +1041,7 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchBitmapText * @since 3.0.0 @@ -1318,7 +1318,7 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchDynamicBitmapText * @since 3.0.0 @@ -1668,7 +1668,7 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchText * @since 3.0.0 @@ -1704,7 +1704,7 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchDynamicTilemapLayer * @since 3.0.0 @@ -1762,7 +1762,7 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchTileSprite * @since 3.0.0 @@ -1799,40 +1799,40 @@ var TextureTintPipeline = new Class({ }, /** - * [description] + * [pending] * * @method Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline#batchTexture * @since 3.0.0 * - * @param {Phaser.GameObjects.GameObject} gameObject - [description] - * @param {WebGLTexture} texture - [description] - * @param {integer} textureWidth - [description] - * @param {integer} textureHeight - [description] - * @param {float} srcX - [description] - * @param {float} srcY - [description] - * @param {float} srcWidth - [description] - * @param {float} srcHeight - [description] - * @param {float} scaleX - [description] - * @param {float} scaleY - [description] - * @param {float} rotation - [description] - * @param {boolean} flipX - [description] - * @param {boolean} flipY - [description] - * @param {float} scrollFactorX - [description] - * @param {float} scrollFactorY - [description] - * @param {float} displayOriginX - [description] - * @param {float} displayOriginY - [description] - * @param {float} frameX - [description] - * @param {float} frameY - [description] - * @param {float} frameWidth - [description] - * @param {float} frameHeight - [description] - * @param {integer} tintTL - [description] - * @param {integer} tintTR - [description] - * @param {integer} tintBL - [description] - * @param {integer} tintBR - [description] - * @param {float} uOffset - [description] - * @param {float} vOffset - [description] - * @param {Phaser.Cameras.Scene2D.Camera} camera - [description] - * @param {Phaser.GameObjects.Components.TransformMatrix} parentTransformMatrix - [description] + * @param {Phaser.GameObjects.GameObject} gameObject - [pending] + * @param {WebGLTexture} texture - [pending] + * @param {integer} textureWidth - [pending] + * @param {integer} textureHeight - [pending] + * @param {float} srcX - [pending] + * @param {float} srcY - [pending] + * @param {float} srcWidth - [pending] + * @param {float} srcHeight - [pending] + * @param {float} scaleX - [pending] + * @param {float} scaleY - [pending] + * @param {float} rotation - [pending] + * @param {boolean} flipX - [pending] + * @param {boolean} flipY - [pending] + * @param {float} scrollFactorX - [pending] + * @param {float} scrollFactorY - [pending] + * @param {float} displayOriginX - [pending] + * @param {float} displayOriginY - [pending] + * @param {float} frameX - [pending] + * @param {float} frameY - [pending] + * @param {float} frameWidth - [pending] + * @param {float} frameHeight - [pending] + * @param {integer} tintTL - [pending] + * @param {integer} tintTR - [pending] + * @param {integer} tintBL - [pending] + * @param {integer} tintBR - [pending] + * @param {float} uOffset - [pending] + * @param {float} vOffset - [pending] + * @param {Phaser.Cameras.Scene2D.Camera} camera - [pending] + * @param {Phaser.GameObjects.Components.TransformMatrix} parentTransformMatrix - [pending] */ batchTexture: function ( gameObject, diff --git a/src/renderer/webgl/pipelines/components/ModelViewProjection.js b/src/renderer/webgl/pipelines/components/ModelViewProjection.js index 20b324bc0..1081d57f4 100644 --- a/src/renderer/webgl/pipelines/components/ModelViewProjection.js +++ b/src/renderer/webgl/pipelines/components/ModelViewProjection.js @@ -4,6 +4,8 @@ * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ +// [pending] - please add comments explaining what all of these functions do + var ModelViewProjection = { modelMatrixDirty: false,