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https://github.com/photonstorm/phaser
synced 2024-11-22 04:33:31 +00:00
Merge remote-tracking branch 'origin/v4.0.0' into v4.0.0
This commit is contained in:
commit
7411a4b244
6 changed files with 8 additions and 6 deletions
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@ -82,7 +82,7 @@ var Lighting = {
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{
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if (enabled === null)
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{
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this.selfShadow.enabled = this.scene.game.config.selfShadow;
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this.selfShadow.enabled = this.scene.sys.game.config.selfShadow;
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}
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else
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{
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@ -46,7 +46,7 @@ var RopeWebGLRenderer = function (renderer, src, drawingContext, parentMatrix)
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}
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else
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{
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smoothPixelArt = src.scene.game.config.smoothPixelArt;
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smoothPixelArt = src.scene.sys.game.config.smoothPixelArt;
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}
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renderOptions.smoothPixelArt = smoothPixelArt;
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@ -97,6 +97,7 @@ var MatterImage = new Class({
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this.setTexture(texture, frame);
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this.setSizeToFrame();
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this.setOrigin();
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this.initRenderNodes(this._defaultRenderNodesMap);
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/**
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* A reference to the Matter.World instance that this body belongs to.
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@ -103,6 +103,7 @@ var MatterSprite = new Class({
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this.setTexture(texture, frame);
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this.setSizeToFrame();
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this.setOrigin();
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this.initRenderNodes(this._defaultRenderNodesMap);
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/**
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* A reference to the Matter.World instance that this body belongs to.
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@ -256,7 +256,7 @@ var SubmitterQuad = new Class({
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var selfShadowEnabled = selfShadow.enabled;
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if (selfShadowEnabled === null)
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{
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selfShadowEnabled = gameObject.scene.game.config.selfShadow;
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selfShadowEnabled = gameObject.scene.sys.game.config.selfShadow;
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}
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this._lightingOptions.normalGLTexture = normalMap;
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@ -280,7 +280,7 @@ var SubmitterQuad = new Class({
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}
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else
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{
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smoothPixelArt = gameObject.scene.game.config.smoothPixelArt;
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smoothPixelArt = gameObject.scene.sys.game.config.smoothPixelArt;
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}
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this._renderOptions.smoothPixelArt = smoothPixelArt;
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}
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@ -391,7 +391,7 @@ var SubmitterTilemapGPULayer = new Class({
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var selfShadow = gameObject.selfShadow.enabled;
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if (selfShadow === null)
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{
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selfShadow = gameObject.scene.game.config.selfShadow;
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selfShadow = gameObject.scene.sys.game.config.selfShadow;
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}
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if (selfShadow)
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{
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@ -406,7 +406,7 @@ var SubmitterTilemapGPULayer = new Class({
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var smoothPixelArt = texture.smoothPixelArt;
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if (smoothPixelArt === null)
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{
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smoothPixelArt = gameObject.scene.game.config.smoothPixelArt;
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smoothPixelArt = gameObject.scene.sys.game.config.smoothPixelArt;
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}
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var smoothPixelArtAddition = programManager.getAddition('SmoothPixelArt');
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if (smoothPixelArtAddition)
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