More tweaks.

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photonstorm 2017-01-05 14:36:49 +00:00
parent b9e2045672
commit 7338e5448a

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@ -74,7 +74,7 @@ Having said that, there is a 'Download' button in the top-right as well. If you
### Creating a New Example
All the Phaser 3 examples can be found in the `phaser3-examples/public/src` folder. You'll see what we've numbered them. This is just during development. Over time we'll create sub-folders and examples within those, but for dev we're using numbers so we can all talk about 'Example 44' and know exactly which one we're referring to.
All the Phaser 3 examples can be found in the `phaser3-examples/public/src` folder. You'll see that we've numbered them. This is just during development. Over time we'll create sub-folders and examples within those, but for dev we're using numbers so we can all talk about 'Example 44' and know exactly which one we're referring to.
1. To create a new example just save it into the `src` folder, giving it a non-conflicting version number and file name.
@ -194,10 +194,10 @@ There is a global State Manager. This parses, creates and maintains all of the S
The State itself is a quite small class that contains 4 key properties and a handful of functions. The properties are really important, and are:
`game` - a reference to the Phaser Game instance to which the State belongs.
`settings` - the State settings. These are settings defined by the game dev for that specific State (such as fps, width, height, scale mode, etc)
`sys` - the big one, the State Systems property (see below)
`children` - an instance of the Children Component. All display level objects that belong to this State, exist in this component.
* `game` - a reference to the Phaser Game instance to which the State belongs.
* `settings` - the State settings. These are settings defined by the game dev for that specific State (such as fps, width, height, scale mode, etc)
* `sys` - the big one, the State Systems property (see below)
* `children` - an instance of the Children Component. All display level objects that belong to this State, exist in this component.
### State Systems