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Line.rotate allows you to rotate a line by the given amount around its center point.
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4 changed files with 28 additions and 2 deletions
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@ -307,6 +307,7 @@ Version 2.4 - "Katar" - in dev
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* Line.random will return a random point from anywhere on the Line segment.
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* Line.random will return a random point from anywhere on the Line segment.
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* Ellipse.random will return a uniformly distributed random point from anywhere within the ellipse.
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* Ellipse.random will return a uniformly distributed random point from anywhere within the ellipse.
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* Rectangle.random will return a uniformly distributed random point from anywhere within the rectangle.
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* Rectangle.random will return a uniformly distributed random point from anywhere within the rectangle.
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* Line.rotate allows you to rotate a line by the given amount around its center point.
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### Updates
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### Updates
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@ -102,6 +102,30 @@ Phaser.Line.prototype = {
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},
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},
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/**
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* Rotates the line by the amount specified in `angle`.
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*
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* Rotation takes place from the center of the line.
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*
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* If you wish to rotate from either end see Line.start.rotate or Line.end.rotate.
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*
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* @method Phaser.Line#rotate
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* @param {number} angle - The angle in radians (unless asDegrees is true) to rotate the line by.
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* @param {boolean} [asDegrees=false] - Is the given angle in radians (false) or degrees (true)?
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* @return {Phaser.Line} This line object
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*/
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rotate: function (angle, asDegrees) {
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var x = this.start.x;
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var y = this.start.y;
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this.start.rotate(this.end.x, this.end.y, angle, asDegrees, this.length);
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this.end.rotate(x, y, angle, asDegrees, this.length);
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return this;
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},
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/**
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/**
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* Checks for intersection between this line and another Line.
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* Checks for intersection between this line and another Line.
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* If asSegment is true it will check for segment intersection. If asSegment is false it will check for line intersection.
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* If asSegment is true it will check for segment intersection. If asSegment is false it will check for line intersection.
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@ -308,7 +308,7 @@ Phaser.Point.prototype = {
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* @param {number} x - The x coordinate of the anchor point.
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* @param {number} x - The x coordinate of the anchor point.
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* @param {number} y - The y coordinate of the anchor point.
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* @param {number} y - The y coordinate of the anchor point.
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* @param {number} angle - The angle in radians (unless asDegrees is true) to rotate the Point to.
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* @param {number} angle - The angle in radians (unless asDegrees is true) to rotate the Point to.
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* @param {boolean} asDegrees - Is the given rotation in radians (false) or degrees (true)?
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* @param {boolean} [asDegrees=false] - Is the given angle in radians (false) or degrees (true)?
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* @param {number} [distance] - An optional distance constraint between the Point and the anchor.
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* @param {number} [distance] - An optional distance constraint between the Point and the anchor.
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* @return {Phaser.Point} The modified point object.
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* @return {Phaser.Point} The modified point object.
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*/
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*/
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@ -797,7 +797,7 @@ Phaser.Point.normalize = function (a, out) {
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* @param {number} x - The x coordinate of the anchor point
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* @param {number} x - The x coordinate of the anchor point
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* @param {number} y - The y coordinate of the anchor point
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* @param {number} y - The y coordinate of the anchor point
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* @param {number} angle - The angle in radians (unless asDegrees is true) to rotate the Point by.
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* @param {number} angle - The angle in radians (unless asDegrees is true) to rotate the Point by.
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* @param {boolean} [asDegrees=false] - Is the given angle to rotate by in radians (false) or degrees (true)?
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* @param {boolean} [asDegrees=false] - Is the given angle in radians (false) or degrees (true)?
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* @param {number} [distance] - An optional distance constraint between the Point and the anchor.
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* @param {number} [distance] - An optional distance constraint between the Point and the anchor.
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* @return {Phaser.Point} The modified point object.
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* @return {Phaser.Point} The modified point object.
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*/
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*/
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1
typescript/phaser.d.ts
vendored
1
typescript/phaser.d.ts
vendored
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@ -1988,6 +1988,7 @@ declare module Phaser {
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pointOnSegment(x: number, y: number): boolean;
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pointOnSegment(x: number, y: number): boolean;
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random(out?: Phaser.Point): Phaser.Point;
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random(out?: Phaser.Point): Phaser.Point;
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reflect(line: Phaser.Line): number;
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reflect(line: Phaser.Line): number;
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rotate(angle: number, asDegrees?: boolean): Phaser.Line;
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setTo(x1?: number, y1?: number, x2?: number, y2?: number): Phaser.Line;
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setTo(x1?: number, y1?: number, x2?: number, y2?: number): Phaser.Line;
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}
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}
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