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https://github.com/photonstorm/phaser
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Added ColorMatrix
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2d58ee2453
commit
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3 changed files with 12 additions and 4 deletions
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@ -112,6 +112,8 @@ var PipelineManager = new Class({
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this.postPipelineClasses = new CustomMap([
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this.postPipelineClasses = new CustomMap([
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[ 'BloomFX', FX.Bloom ],
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[ 'BloomFX', FX.Bloom ],
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[ 'BlurFX', FX.Blur ],
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[ 'BlurFX', FX.Blur ],
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[ 'CircleFX', FX.Circle ],
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[ 'ColorMatrixFX', FX.ColorMatrix ],
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[ 'GlowFX', FX.Glow ],
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[ 'GlowFX', FX.Glow ],
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[ 'GradientFX', FX.Gradient ],
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[ 'GradientFX', FX.Gradient ],
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[ 'PixelateFX', FX.Pixelate ],
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[ 'PixelateFX', FX.Pixelate ],
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@ -67,7 +67,7 @@ var FXPipeline = new Class({
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this.shine = new FX.Shine(game);
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this.shine = new FX.Shine(game);
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this.gradient = new FX.Gradient(game);
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this.gradient = new FX.Gradient(game);
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// This is a sparse array
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// This array is intentionally sparse. Do not adjust.
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this.fxHandlers = [];
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this.fxHandlers = [];
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this.fxHandlers[FX_CONST.GLOW] = this.onGlow;
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this.fxHandlers[FX_CONST.GLOW] = this.onGlow;
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@ -248,11 +248,15 @@ var FXPipeline = new Class({
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this.copySprite(this.target, this.source);
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this.copySprite(this.target, this.source);
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},
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},
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onColorMatrix: function (config, width, height)
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onColorMatrix: function (config)
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{
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{
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this.copySprite(this.source, this.target, true, true, false, config);
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this.setShader(this.colorMatrixShader);
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this.copySprite(this.target, this.source);
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this.set1i('uMainSampler', 0);
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this.set1fv('uColorMatrix', config.getData());
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this.set1f('uAlpha', config.alpha);
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this.runDraw();
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}
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}
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});
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});
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@ -12,6 +12,8 @@ var FX = {
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Bloom: require('./BloomFXPipeline'),
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Bloom: require('./BloomFXPipeline'),
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Blur: require('./BlurFXPipeline'),
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Blur: require('./BlurFXPipeline'),
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Circle: require('./CircleFXPipeline'),
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ColorMatrix: require('./ColorMatrixFXPipeline'),
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Glow: require('./GlowFXPipeline'),
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Glow: require('./GlowFXPipeline'),
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Gradient: require('./GradientFXPipeline'),
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Gradient: require('./GradientFXPipeline'),
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Pixelate: require('./PixelateFXPipeline'),
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Pixelate: require('./PixelateFXPipeline'),
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