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https://github.com/photonstorm/phaser
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Remove a couple of duplicate variable assignments
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6deffce156
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7167120d01
2 changed files with 0 additions and 3 deletions
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@ -167,7 +167,6 @@ EffectRenderer.prototype = {
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renderEffect: function (gameObject, camera, texture, textureWidth, textureHeight)
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renderEffect: function (gameObject, camera, texture, textureWidth, textureHeight)
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{
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{
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var tempMatrix = this.tempMatrix;
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var tempMatrix = this.tempMatrix;
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var alpha = 16777216;
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var vertexDataBuffer = this.vertexDataBuffer;
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var vertexDataBuffer = this.vertexDataBuffer;
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var vertexBufferObjectF32 = vertexDataBuffer.floatView;
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var vertexBufferObjectF32 = vertexDataBuffer.floatView;
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var vertexBufferObjectU32 = vertexDataBuffer.uintView;
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var vertexBufferObjectU32 = vertexDataBuffer.uintView;
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@ -435,7 +435,6 @@ SpriteBatch.prototype = {
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addSpriteTexture: function (gameObject, camera, texture, textureWidth, textureHeight)
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addSpriteTexture: function (gameObject, camera, texture, textureWidth, textureHeight)
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{
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{
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var tempMatrix = this.tempMatrix;
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var tempMatrix = this.tempMatrix;
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var alpha = 16777216;
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var vertexDataBuffer = this.vertexDataBuffer;
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var vertexDataBuffer = this.vertexDataBuffer;
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var vertexBufferObjectF32 = vertexDataBuffer.floatView;
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var vertexBufferObjectF32 = vertexDataBuffer.floatView;
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var vertexBufferObjectU32 = vertexDataBuffer.uintView;
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var vertexBufferObjectU32 = vertexDataBuffer.uintView;
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@ -528,7 +527,6 @@ SpriteBatch.prototype = {
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{
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{
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var tempMatrix = this.tempMatrix;
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var tempMatrix = this.tempMatrix;
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var frame = gameObject.frame;
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var frame = gameObject.frame;
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var alpha = 16777216;
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var forceFlipY = (frame.texture.source[frame.sourceIndex].glTexture.isRenderTexture ? true : false);
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var forceFlipY = (frame.texture.source[frame.sourceIndex].glTexture.isRenderTexture ? true : false);
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var flipX = gameObject.flipX;
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var flipX = gameObject.flipX;
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var flipY = gameObject.flipY ^ forceFlipY;
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var flipY = gameObject.flipY ^ forceFlipY;
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