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Added destroy method docs
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@ -344,6 +344,11 @@ var BaseSound = new Class({
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* @protected
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*/
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update: NOOP,
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/**
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* Destroys this sound and all associated events and marks it for removal from the sound manager.
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*
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* @method Phaser.Sound.BaseSound#destroy
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*/
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destroy: function () {
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if (this.pendingRemove) {
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return;
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