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Fix #1468
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1 changed files with 4 additions and 4 deletions
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@ -137,10 +137,10 @@ required on mobile browsers.
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* AudioSprite - removed an unnecessary if-statement (thanks @DaanHaaz #1312)
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* ArcadePhysics.skipQuadTree is now set to `true` by default. A QuadTree is a wonderful thing if the objects in your game are well spaced out. But in tightly packed games, especially those with tilemaps or single-screen games, they are a considerable performance drain and eat up CPU. We've taken the decision to disable the Arcade Physics QuadTree by default. It's all still in there and can be re-enabled via `game.physics.arcade.skipQuadTree = false`, but please only do so if you're sure your game benefits from this.
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* Phaser.DOM now houses new DOM functions. Some have been moved over from ScaleManager as appropriate.
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* Key.justPressed has bee renamed to Key.downDuration which is a much clearer name for what the method actually does. See Key.justDown for a nice clean alternative.
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* Key.justReleased has bee renamed to Key.upDuration which is a much clearer name for what the method actually does. See Key.justUp for a nice clean alternative.
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* Keyboard.justPressed has bee renamed to Keyboard.downDuration which is a much clearer name for what the method actually does.
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* Keyboard.justReleased has bee renamed to Keyboard.upDuration which is a much clearer name for what the method actually does.
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* Key.justPressed has been renamed to Key.downDuration which is a much clearer name for what the method actually does. See Key.justDown for a nice clean alternative.
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* Key.justReleased has been renamed to Key.upDuration which is a much clearer name for what the method actually does. See Key.justUp for a nice clean alternative.
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* Keyboard.justPressed has been renamed to Keyboard.downDuration which is a much clearer name for what the method actually does.
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* Keyboard.justReleased has been renamed to Keyboard.upDuration which is a much clearer name for what the method actually does.
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* Keyboard.downDuration, Keyboard.upDuration and Keyboard.isDown now all return `null` if the Key wasn't found in the local keys array.
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* The Phaser.Device class has been made into a singleton and removed it's dependency on Phaser.Game (thanks @pnstickne #1328)
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* ArrayList has been renamed to `ArraySet` (as it's actually a data set implementation) and moved from the `core` folder to the `utils` folder (thanks @pnstickne)
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